poke.study

No. 0554

Darumaka

Zen Charm Pokémon

Darumaka
Official art
Fire
Height
0.6 m 2′00″
Weight
37.5 kg 82.7 lbs
Base stat total
315 top 78%
Introduced
Gen V
Abilities
This popular symbol of good fortune will never fall over in its sleep, no matter how it’s pushed or pulled.
See all 6 entries

Base stats

HP70130–177250–344
Atk9085–156166–306
Def4545–10685–207
SpA1518–7331–141
SpD4545–10685–207
Spe5049–11294–218
Total315Higher than 22% of all Pokémon
HP70Atk90Def45Spe50SpD45SpA15

Ranges: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 Atk.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature

Speed tiers

Speed at Lv 50 in Pokémon Champions (base 50). Scarf and Tailwind use the Max+ value.

Max+112Max102No SP70Min63Scarf168Tailwind224

At max Speed, Darumaka outspeeds 11 of the 30 most used Pokémon in Champions VGC.

  1. 203Mega Garchomp ZModest · 32 SP · #21 in usage
  2. 200Mega GengarTimid · 32 SP · #26 in usage
  3. 190Mega Raichu YTimid · 23 SP · #13 in usage
  4. 189Mega SalamenceTimid · 32 SP · #4 in usage
  5. 184WhimsicottTimid · 32 SP · #23 in usage
  6. 178Mega MetagrossJolly · 32 SP · #28 in usage
  7. 178Mega StaraptorJolly · 32 SP · #29 in usage
  8. 172SneaslerAdamant · 32 SP · #2 in usage
  9. 169Mega FloetteTimid · 32 SP · #17 in usage
  10. 169GarchompJolly · 32 SP · #19 in usage
  11. 167Mega Charizard YTimid · 32 SP · #14 in usage
  12. 167Mega GardevoirTimid · 32 SP · #20 in usage
  13. 161IndeedeeTimid · 32 SP · #30 in usage
  14. 156Hisuian ArcanineJolly · 32 SP · #16 in usage
  15. 150ArchaludonTimid · 32 SP · #9 in usage
  16. 149GholdengoTimid · 32 SP · #8 in usage
  17. 143BasculegionJolly · 32 SP · #6 in usage
  18. 128PelipperTimid · 32 SP · #12 in usage
  19. 120VolcaronaBold · 0 SP · #25 in usage
  20. 112Darumaka · Max+32 SP, Speed-raising alignment
  21. 105RillaboomAdamant · 0 SP · #1 in usage
  22. 102Darumaka · Max32 SP, neutral alignment
  23. 101MiloticCalm · 0 SP · #15 in usage
  24. 95SylveonModest · 15 SP · #18 in usage
  25. 94Female IndeedeeRelaxed · 0 SP · #7 in usage
  26. 90PolitoedCalm · 0 SP · #22 in usage
  27. 90SinistchaBold · 0 SP · #24 in usage
  28. 85ArmarougeQuiet · 0 SP · #27 in usage
  29. 80IncineroarCareful · 0 SP · #3 in usage
  30. 80FarigirafBold · 0 SP · #11 in usage
  31. 70Darumaka · No SP0 SP, neutral alignment
  32. 70KingambitAdamant · 0 SP · #5 in usage
  33. 60Mega GolisopodAdamant · 0 SP · #10 in usage

Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Type matchups

Weak to

Ground2×Rock2×Water2×

Resists

Bug½×Fairy½×Fire½×Grass½×Ice½×Steel½×
Takes normal damage from 9 types
NormalFightingFlyingPoisonGhostElectricPsychicDragonDark

Abilities

  • Hustle

    Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.

  • Inner FocusHidden ability

    Prevents flinching.

Competitive

National DexLC

Not used in the tracked Showdown formats this month.

Evolution

  1. #0554DarumakaFire
    1. Level 35 · or · Use Ice Stone#0555DarmanitanFire

Moves

Level up 14

1EmberHas a 10% chance to burn the target.FireSpec40100%25
1TackleInflicts regular damage with no additional effect.NormalPhys40100%35
4TauntFor the next few turns, the target can only use damaging moves.DarkStatus—100%20
8BiteHas a 30% chance to make the target flinch.DarkPhys60100%25
12IncinerateDestroys the target’s held berry.FireSpec60100%15
16Work UpRaises the user’s Attack and Special Attack by one stage each.NormalStatus——30
20Fire FangHas a 10% chance to burn the target and a chance to make the target flinch.FirePhys6595%15
24HeadbuttHas a 30% chance to make the target flinch.NormalPhys70100%15
28Fire PunchHas a 10% chance to burn the target.FirePhys75100%15
32UproarForced to use this move for several turns. Pokémon cannot fall asleep in that time.NormalSpec90100%10
36Belly DrumUser pays half its max HP to max out its Attack.NormalStatus——10
40Flare BlitzUser takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.FirePhys120100%15
44ThrashHits every turn for 2-3 turns, then confuses the user.NormalPhys120100%10
48SuperpowerLowers the user’s Attack and Defense by one stage after inflicting damage.FightingPhys120100%5

TM / HM / TR 38

TM00Mega PunchInflicts regular damage with no additional effect.NormalPhys8085%20
TM01Mega KickInflicts regular damage with no additional effect.NormalPhys12075%5
TM03Fire PunchHas a 10% chance to burn the target.FirePhys75100%15
TM11Solar BeamRequires a turn to charge before attacking.GrassSpec120100%10
TM13Fire SpinPrevents the target from fleeing and inflicts damage for 2-5 turns.FireSpec3585%15
TM15DigUser digs underground, dodging all attacks, and hits next turn.GroundPhys80100%10
TM21RestUser sleeps for two turns, completely healing itself.PsychicStatus——5
TM22Rock SlideHas a 30% chance to make the target flinch.RockPhys7590%10
TM23ThiefTakes the target’s item.DarkPhys60100%25
TM24SnoreHas a 30% chance to make the target flinch. Only works if the user is sleeping.NormalSpec50100%15
TM25ProtectPrevents any moves from hitting the user this turn.NormalStatus——10
TM31AttractTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.NormalStatus—100%15
TM34Sunny DayChanges the weather to sunny for five turns.FireStatus——5
TM38Will-O-WispBurns the target.FireStatus—85%15
TM39FacadePower doubles if user is burned, paralyzed, or poisoned.NormalPhys70100%20
TM43Brick BreakDestroys Reflect and Light Screen.FightingPhys75100%15
TM48Rock TombHas a 100% chance to lower the target’s Speed by one stage.RockPhys6095%15
TM56U-turnUser must switch out after attacking.BugPhys70100%20
TM59FlingThrows held item at the target; power depends on the item.DarkPhys—100%10
TM68Fire FangHas a 10% chance to burn the target and a chance to make the target flinch.FirePhys6595%15
TM76RoundHas double power if it’s used more than once per turn.NormalSpec60100%15
TR02FlamethrowerHas a 10% chance to burn the target.FireSpec90100%15
TR13Focus EnergyIncreases the user’s chance to score a critical hit.NormalStatus——30
TR15Fire BlastHas a 10% chance to burn the target.FireSpec11085%5
TR20SubstituteTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.NormalStatus——10
TR26EndurePrevents the user’s HP from lowering below 1 this turn.NormalStatus——10
TR27Sleep TalkRandomly uses one of the user’s other three moves. Only works if the user is sleeping.NormalStatus——10
TR30EncoreForces the target to repeat its last used move every turn for 2 to 6 turns.NormalStatus—100%5
TR35UproarForced to use this move for several turns. Pokémon cannot fall asleep in that time.NormalSpec90100%10
TR36Heat WaveHas a 10% chance to burn the target.FireSpec9590%10
TR37TauntFor the next few turns, the target can only use damaging moves.DarkStatus—100%20
TR39SuperpowerLowers the user’s Attack and Defense by one stage after inflicting damage.FightingPhys120100%5
TR43OverheatLowers the user’s Special Attack by two stages after inflicting damage.FireSpec13090%5
TR52Gyro BallPower raises when the user has lower Speed, up to a maximum of 150.SteelPhys—100%5
TR55Flare BlitzUser takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.FirePhys120100%15
TR69Zen HeadbuttHas a 20% chance to make the target flinch.PsychicPhys8090%15
TR77Grass KnotInflicts more damage to heavier targets, with a maximum of 120 power.GrassSpec—100%20
TR85Work UpRaises the user’s Attack and Special Attack by one stage each.NormalStatus——30

Egg moves 6

EggExtrasensoryHas a 10% chance to make the target flinch.PsychicSpec80100%20
EggFlame WheelHas a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.FirePhys60100%25
EggFocus PunchIf the user takes damage before attacking, the attack is canceled.FightingPhys150100%20
EggHammer ArmLowers user’s Speed by one stage.FightingPhys10090%10
EggTake DownUser receives 1/4 the damage it inflicts in recoil.NormalPhys9085%20
EggYawnTarget sleeps at the end of the next turn.NormalStatus——10

Pokédex entries

Category
Zen Charm Pokémon
Debut
Unova · Black & White
Color
Red
Shape
Habitat
—
Original Unova#060Updated Unova#102Galar#367Crown Tundra#103
  1. This popular symbol of good fortune will never fall over in its sleep, no matter how it’s pushed or pulled.

    Shield
  2. It derives its power from fire burning inside its body. If the fire dwindles, this Pokémon will immediately fall asleep.

    Sword
  3. When it sleeps, it pulls its limbs into its body and its internal fire goes down to 1,100 degrees Fahrenheit.

    Y · Alpha Sapphire
  4. When it sleeps, it pulls its limbs into its body and its internal fire goes down to 1,100° F.

    Black 2 · White 2
  5. Darumaka’s droppings are hot, so people used to put them in their clothes to keep themselves warm.

    White · X · Omega Ruby
  6. When its internal fire is burning, it cannot calm down and it runs around. When the fire diminishes, it falls asleep.

    Black

Names around the world

Japanese
ダルマッカ
Japanese (romaji)
Darumakka
Korean
달막화
Chinese (Traditional)
火紅不倒翁
Chinese (Simplified)
火红不倒翁
French
Darumarond
German
Flampion
Spanish
Darumaka
Italian
Darumaka

Sprites

Tap any sprite to show it on the Pokédex above. ▶ marks official animations; Gen VIII–IX models are large, so they load only when you tap them.

Official artwork

3D models

Generation V

Generation VI

Generation VII

Generation VIII · animated models

Training

EV yield
1 Atk
Catch rate
120 ≈15.7% with a Poké Ball at full HP
Base friendship
70
Base experience
63
Growth rate
Medium Slow

Breeding

Egg groups
Field
Gender
♂ 50%♀ 50%
Hatch time
20 egg cycles ≈5,355 steps (Gen IV–VII)

Where to find

Sword: The Isle of Armor 1 area
  • Random caves across the Isle of ArmorTrade with an NPC · Lv 15
White 2 3 areas
  • Desert ResortWalking in tall grass or a cave · Lv 18
  • Desert Resort (entrance)Walking in tall grass or a cave · Lv 18–19
  • Road 4Walking in tall grass or a cave · Lv 14–17
Black 2 3 areas
  • Desert ResortWalking in tall grass or a cave · Lv 18
  • Desert Resort (entrance)Walking in tall grass or a cave · Lv 18–19
  • Road 4Walking in tall grass or a cave · Lv 14–17
White 3 areas
  • Desert ResortWalking in tall grass or a cave · Lv 19–20
  • Desert Resort (entrance)Walking in tall grass or a cave · Lv 19–20
  • Road 4Walking in tall grass or a cave · Lv 15–18
Black 3 areas
  • Desert ResortWalking in tall grass or a cave · Lv 19–20
  • Desert Resort (entrance)Walking in tall grass or a cave · Lv 19–20
  • Road 4Walking in tall grass or a cave · Lv 15–18