poke.study

No. 0026

Raichu

Mouse Pokémon

Raichu
Official art
Electric
Height
0.8 m 2′07″
Weight
30 kg 66.1 lbs
Base stat total
485 top 38%
Introduced
Gen I
Abilities
It can discharge bursts of electricity exceeding 100,000 volts— a single strike with that amount of power would incapacitate one of the Copperajah of my homeland.
See all 19 entries

Base stats

HP60120–167230–324
Atk9085–156166–306
Def5554–117103–229
SpA9085–156166–306
SpD8076–145148–284
Spe110103–178202–350
Total485Higher than 62% of all Pokémon
HP60Atk90Def55Spe110SpD80SpA90

Ranges: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 3 Spe.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature

Speed tiers

Speed at Lv 50 in Pokémon Champions (base 110). Scarf and Tailwind use the Max+ value.

Max+178Max162No SP130Min117Scarf267Tailwind356

At max Speed, Raichu outspeeds 23 of the 30 most used Pokémon in Champions VGC, and ties 2.

  1. 203Mega Garchomp ZModest · 32 SP · #21 in usage
  2. 200Mega GengarTimid · 32 SP · #26 in usage
  3. 190Mega Raichu YTimid · 23 SP · #13 in usage
  4. 189Mega SalamenceTimid · 32 SP · #4 in usage
  5. 184WhimsicottTimid · 32 SP · #23 in usage
  6. 178Raichu · Max+32 SP, Speed-raising alignment
  7. 178Mega MetagrossJolly · 32 SP · #28 in usage
  8. 178Mega StaraptorJolly · 32 SP · #29 in usage
  9. 172SneaslerAdamant · 32 SP · #2 in usage
  10. 169Mega FloetteTimid · 32 SP · #17 in usage
  11. 169GarchompJolly · 32 SP · #19 in usage
  12. 167Mega Charizard YTimid · 32 SP · #14 in usage
  13. 167Mega GardevoirTimid · 32 SP · #20 in usage
  14. 162Raichu · Max32 SP, neutral alignment
  15. 161IndeedeeTimid · 32 SP · #30 in usage
  16. 156Hisuian ArcanineJolly · 32 SP · #16 in usage
  17. 150ArchaludonTimid · 32 SP · #9 in usage
  18. 149GholdengoTimid · 32 SP · #8 in usage
  19. 143BasculegionJolly · 32 SP · #6 in usage
  20. 130Raichu · No SP0 SP, neutral alignment
  21. 128PelipperTimid · 32 SP · #12 in usage
  22. 120VolcaronaBold · 0 SP · #25 in usage
  23. 105RillaboomAdamant · 0 SP · #1 in usage
  24. 101MiloticCalm · 0 SP · #15 in usage
  25. 95SylveonModest · 15 SP · #18 in usage
  26. 94Female IndeedeeRelaxed · 0 SP · #7 in usage
  27. 90PolitoedCalm · 0 SP · #22 in usage
  28. 90SinistchaBold · 0 SP · #24 in usage
  29. 85ArmarougeQuiet · 0 SP · #27 in usage
  30. 80IncineroarCareful · 0 SP · #3 in usage
  31. 80FarigirafBold · 0 SP · #11 in usage
  32. 70KingambitAdamant · 0 SP · #5 in usage
  33. 60Mega GolisopodAdamant · 0 SP · #10 in usage

Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Type matchups

Weak to

Ground2×

Resists

Electric½×Flying½×Steel½×
Takes normal damage from 14 types
NormalFightingPoisonRockBugGhostFireWaterGrassPsychicIceDragonDarkFairy

With Lightning Rod: Electric becomes 0×

Abilities

  • Static

    Has a 30% chance of paralyzing attacking Pokémon on contact.

  • Lightning RodHidden ability

    Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.

Competitive

SV SinglesZUSV Doubles(DUU)National DexRU

Ranked ladder · in-game

Doubles

#7 of 262 used

Same as Oct 22
Oct 22Oct 28
Same as Oct 21
Oct 21Oct 28

Raichunite Y (61.8%) · Lightning Rod (97.5%) · Timid (62.2%) · HP 2 / SpA 32 / Spe 32 (15.7%)

Moves Fake Out, Protect, Zap Cannon, Focus Blast

Singles

#22 of 262 used

Same as Oct 22
Oct 22Oct 28
Same as Oct 21
Oct 21Oct 28

Raichunite Y (96.1%) · Lightning Rod (86.4%) · Timid (80.1%) · HP 2 / SpA 32 / Spe 32 (58%)

Moves Zap Cannon, Focus Blast, Grass Knot, Fake Out

Daily usage rank on the Pokémon Champions ladder, updated Oct 28. Battle data provided by Pokémon Champions Battle Data.

0.2% of teams · rank #137 · Reg M-C · Doubles · 1760+ rating · 1,631,943 battles · Sep 2026

Most common build

Item
Focus Sash
Ability
Lightning Rod
Stat Alignment
Timid
Stat Points
2 HP / 32 SpA / 32 Spe
  1. Fake Out
  2. Encore
  3. Protect
  4. Nuzzle

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All players0.33%
  • Rated 1500+0.25%
  • Rated 1630+0.2%
  • Rated 1760+0.2%

Usage by month

Apr 20260.2%

Moves

  • Fake Out95.1%
  • Encore61.7%
  • Protect54%
  • Nuzzle39.7%
  • Volt Switch36.2%
  • Endeavor30.2%
  • Electroweb28.5%
  • Thunderbolt20.6%
  • Dazzling Gleam4.2%
  • Charm3.8%

Items

  • Focus Sash84.1%
  • Rocky Helmet4.9%
  • Shuca Berry3.3%
  • Air Balloon3%
  • Magnet2.1%
  • Life Orb0.7%

Abilities

  • 98.3%
  • 1.7%

EV spreads

  • Timid 2 HP / 32 SpA / 32 Spe27.5%
  • Timid 2 Def / 32 SpA / 32 Spe21.3%
  • Timid 32 SpA / 2 SpD / 32 Spe6.1%
  • Jolly 32 HP / 2 Atk / 32 Spe5.7%
  • Jolly 32 HP / 2 Def / 32 Spe5%

Common teammates

Evolution

  1. #0172PichuElectric
    1. Level up with high friendship#0025PikachuElectric
      1. Use Thunder Stone#0026RaichuElectric

Moves

Level up 21

EvoThunder PunchHas a 10% chance to paralyze the target.ElectricPhys75100%15
1AgilityRaises the user’s Speed by two stages.PsychicStatus——30
1CharmLowers the target’s Attack by two stages.FairyStatus—100%20
1DischargeHas a 30% chance to paralyze the target.ElectricSpec80100%15
1Double TeamRaises the user’s evasion by one stage.NormalStatus——15
1Electro BallPower is higher when the user has greater Speed than the target, up to a maximum of 150.ElectricSpec—100%10
1FeintHits through Protect and Detect.NormalPhys30100%10
1GrowlLowers the target’s Attack by one stage.NormalStatus—100%40
1Iron TailHas a 30% chance to lower the target’s Defense by one stage.SteelPhys10075%15
1Light ScreenReduces damage from special attacks by 50% for five turns.PsychicStatus——30
1Nasty PlotRaises the user’s Special Attack by two stages.DarkStatus——20
1NuzzleHas a 100% chance to paralyze the target.ElectricPhys20100%20
1Play NiceLowers the target’s Attack by one stage.NormalStatus——20
1Quick AttackInflicts regular damage with no additional effect.NormalPhys40100%30
1SparkHas a 30% chance to paralyze the target.ElectricPhys65100%20
1Sweet KissConfuses the target.FairyStatus—75%10
1Tail WhipLowers the target’s Defense by one stage.NormalStatus—100%30
1ThunderHas a 30% chance to paralyze the target.ElectricSpec11070%10
1Thunder ShockHas a 10% chance to paralyze the target.ElectricSpec40100%30
1Thunder WaveParalyzes the target.ElectricStatus—90%20
5ThunderboltHas a 10% chance to paralyze the target.ElectricSpec90100%15

TM / HM / TR 49

TM01Take DownUser receives 1/4 the damage it inflicts in recoil.NormalPhys9085%20
TM02CharmLowers the target’s Attack by two stages.FairyStatus—100%20
TM04AgilityRaises the user’s Speed by two stages.PsychicStatus——30
TM07ProtectPrevents any moves from hitting the user this turn.NormalStatus——10
TM18ThiefTakes the target’s item.DarkPhys60100%25
TM19Disarming VoiceNever misses.FairySpec40—15
TM20TrailblazeThe user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.GrassPhys50100%20
TM23Charge BeamHas a 70% chance to raise the user’s Special Attack by one stage.ElectricSpec5090%10
TM25FacadePower doubles if user is burned, paralyzed, or poisoned.NormalPhys70100%20
TM32SwiftNever misses.NormalSpec60—20
TM37Draining KissDrains 75% of the damage inflicted to heal the user.FairySpec50100%10
TM43FlingThrows held item at the target; power depends on the item.DarkPhys—100%10
TM47EndurePrevents the user’s HP from lowering below 1 this turn.NormalStatus——10
TM48Volt SwitchUser must switch out after attacking.ElectricSpec70100%20
TM50Rain DanceChanges the weather to rain for five turns.WaterStatus——5
TM55DigUser digs underground, dodging all attacks, and hits next turn.GroundPhys80100%10
TM58Brick BreakDestroys Reflect and Light Screen.FightingPhys75100%15
TM66Body SlamHas a 30% chance to paralyze the target.NormalPhys85100%15
TM68Thunder PunchHas a 10% chance to paralyze the target.ElectricPhys75100%15
TM70Sleep TalkRandomly uses one of the user’s other three moves. Only works if the user is sleeping.NormalStatus——10
TM72Electro BallPower is higher when the user has greater Speed than the target, up to a maximum of 150.ElectricSpec—100%10
TM74ReflectReduces damage from physical attacks by half.PsychicStatus——20
TM75Light ScreenReduces damage from special attacks by 50% for five turns.PsychicStatus——30
TM81Grass KnotInflicts more damage to heavier targets, with a maximum of 120 power.GrassSpec—100%20
TM82Thunder WaveParalyzes the target.ElectricStatus—90%20
TM85RestUser sleeps for two turns, completely healing itself.PsychicStatus——5
TM96Eerie ImpulseLowers the target’s Special Attack by two stages.ElectricStatus—100%15
TM103SubstituteTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.NormalStatus——10
TM122EncoreForces the target to repeat its last used move every turn for 2 to 6 turns.NormalStatus—100%5
TM123SurfInflicts regular damage and can hit Dive users.WaterSpec90100%15
TM126ThunderboltHas a 10% chance to paralyze the target.ElectricSpec90100%15
TM127Play RoughHas a 10% chance to lower the target’s Attack by one stage.FairyPhys9090%10
TM130Helping HandAlly’s next move inflicts half more damage.NormalStatus——20
TM134ReversalInflicts more damage when the user has less HP remaining, with a maximum of 200 power.FightingPhys—100%15
TM136Electric TerrainFor five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.ElectricStatus——10
TM140Nasty PlotRaises the user’s Special Attack by two stages.DarkStatus——20
TM147Wild ChargeUser receives 1/4 the damage it inflicts in recoil.ElectricPhys90100%15
TM152Giga ImpactUser foregoes its next turn to recharge.NormalPhys15090%5
TM158Focus BlastHas a 10% chance to lower the target’s Special Defense by one stage.FightingSpec12070%5
TM163Hyper BeamUser foregoes its next turn to recharge.NormalSpec15090%5
TM166ThunderHas a 30% chance to paralyze the target.ElectricSpec11070%10
TM171Tera BlastIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.NormalSpec80100%10
TM173ChargeRaises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.ElectricStatus——20
TM181Knock OffTarget drops its held item.DarkPhys65100%20
TM192Focus PunchIf the user takes damage before attacking, the attack is canceled.FightingPhys150100%20
TM205EndeavorLowers the target’s HP to equal the user’s.NormalPhys—100%5
TM211ElectrowebLowers the target’s Speed by one stage.ElectricSpec5595%15
TM227Alluring VoiceThe user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.FairySpec80100%10
TM229Upper HandThe user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.FightingPhys65100%15

Pokédex entries

Category
Mouse Pokémon
Debut
Kanto · Red & Green (JP)
Color
Yellow
Shape
Habitat
Forest
Pal Park area
Forest
Kanto#026Original Johto#023Original Hoenn#157Original Sinnoh#105Extended Sinnoh#105Updated Johto#023Central Kalos#037New Hoenn#164Original Alola#026Original Melemele#026Updated Alola#033Updated Melemele#033Let’s Go Kanto#026Galar#195Isle of Armor#086Hisui#057Paldea#075Kitakami#022Lumiose#054
  1. It can discharge bursts of electricity exceeding 100,000 volts— a single strike with that amount of power would incapacitate one of the Copperajah of my homeland.

    Legends: Arceus
  2. Because so many Trainers like the way Pikachu looks, you don’t see this Pokémon very often.

    Ultra Moon
  3. As electricity builds up inside its body, it becomes more aggressive. One theory is that the electricity buildup is actually causing stress.

    Ultra Sun
  4. It becomes aggressive when it has electricity stored up. At such times, even its Trainer has to take care to avoid being attacked.

    Moon
  5. It unleashes electric shocks that can reach 100,000 volts. When agitated, it can knock out even an Indian elephant.

    Sun
  6. This Pokémon exudes a weak electrical charge from all over its body that makes it take on a slight glow in darkness. Raichu plants its tail in the ground to discharge electricity.

    Alpha Sapphire
  7. If the electrical sacs become excessively charged, Raichu plants its tail in the ground and discharges. Scorched patches of ground will be found near this Pokémon’s nest.

    Omega Ruby
  8. Its tail discharges electricity into the ground, protecting it from getting shocked.

    Platinum · Black · White · Black 2 · White 2
  9. It can loose 100,000-volt bursts of electricity, instantly downing foes several times its size.

    Pearl · Y
  10. It turns aggressive if it has too much electricity in its body. It discharges power through its tail.

    Diamond
  11. Its electric charges can reach even 100,000 volts. Careless contact can cause even an Indian elephant to faint.

    FireRed
  12. If it stores too much electricity, its behavior turns aggressive. To avoid this, it occasionally discharges excess energy and calms itself down.

    Emerald
  13. This Pokémon exudes a weak electrical charge from all over its body that makes it take on a slight glow in darkness. RAICHU searches for electricity by planting its tail in the ground.

    Sapphire
  14. If the electrical sacks become excessively charged, RAICHU plants its tail in the ground and discharges. Scorched patches of ground will be found near this Pokémon’s nest.

    Ruby
  15. If its electric pouches run empty, it raises its tail to gather electricity from the atmosphere.

    Crystal · Shield
  16. If the electric pouches in its cheeks become fully charged, both ears will stand straight up.

    Silver · SoulSilver
  17. When its electricity builds, its muscles are stimu­ lated, and it becomes more aggressive than usual.

    Gold · HeartGold · X
  18. When electricity builds up inside its body, it becomes feisty. It also glows in the dark.

    Yellow · Let’s Go, Pikachu! · Let’s Go, Eevee!
  19. Its long tail serves as a ground to protect itself from its own high voltage power.

    Red · Blue · LeafGreen · Sword

Names around the world

Japanese
ライチュウ
Japanese (romaji)
Raichu
Korean
라이츄
Chinese (Traditional)
雷丘
Chinese (Simplified)
雷丘
French
Raichu
German
Raichu
Spanish
Raichu
Italian
Raichu

Sprites

Tap any sprite to show it on the Pokédex above. ▶ marks official animations; Gen VIII–IX models are large, so they load only when you tap them.

Official artwork

3D models

Generation I

Generation II

Generation III

Generation IV

Generation V

Generation VI

Generation VII

Generation VIII · animated models

Generation IX · animated models

Training

EV yield
3 Spe
Catch rate
75 ≈9.8% with a Poké Ball at full HP
Base friendship
70
Base experience
218
Growth rate
Medium

Breeding

Egg groups
FieldFairy
Gender
♂ 50%♀ 50%
Hatch time
10 egg cycles ≈2,805 steps (Gen IV–VII)

Males and females look different

Male Raichu
♂ Male
Female Raichu
♀ Female
HOME 3D model

Where to find

Shield: The Crown Tundra 1 area
  • Max LairCapture during a Dynamax Adventure. · Lv 65
Shield: The Isle of Armor 7 areas
  • Challenge BeachSpecial overworld spawn in a fixed location. · Lv 29–60
  • Challenge Beach (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
  • Fields of Honor (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
  • Forest of FocusSpecial overworld spawn in a fixed location. · Lv 26–60
  • Forest of Focus (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
  • Honeycalm Sea (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
  • Soothing WetlandsSpecial overworld spawn in a fixed location. · Lv 26–60
Green 3 areas
  • Cerulean Cave (1F)Walking in tall grass or a cave · Lv 53
  • Cerulean Cave (B1F)Walking in tall grass or a cave · Lv 64
  • Power PlantWalking in tall grass or a cave · Lv 33–36
Red 2 areas
  • Cerulean Cave (1F)Walking in tall grass or a cave · Lv 53
  • Cerulean Cave (B1F)Walking in tall grass or a cave · Lv 64
Sword: The Crown Tundra 1 area
  • Max LairCapture during a Dynamax Adventure. · Lv 65
Sword: The Isle of Armor 7 areas
  • Challenge BeachSpecial overworld spawn in a fixed location. · Lv 29–60
  • Challenge Beach (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
  • Fields of Honor (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
  • Forest of FocusSpecial overworld spawn in a fixed location. · Lv 26–60
  • Forest of Focus (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
  • Honeycalm Sea (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
  • Soothing WetlandsSpecial overworld spawn in a fixed location. · Lv 26–60
Shield 2 areas
  • Giant's Cap (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
  • Motostoke Riverbank (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
Sword 2 areas
  • Giant's Cap (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
  • Motostoke Riverbank (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
Blue 3 areas
  • Cerulean Cave (1F)Walking in tall grass or a cave · Lv 53
  • Cerulean Cave (B1F)Walking in tall grass or a cave · Lv 64
  • Power PlantWalking in tall grass or a cave · Lv 33–36
Red 2 areas
  • Cerulean Cave (1F)Walking in tall grass or a cave · Lv 53
  • Cerulean Cave (B1F)Walking in tall grass or a cave · Lv 64