poke.study

No. 0992

Iron Hands

Paradox Pokémon

Iron Hands
Official art
FightingElectric
Height
1.8 m 5′11″
Weight
380.7 kg 839.3 lbs
Base stat total
570 top 12%
Introduced
Gen IX
Abilities
This Pokémon shares many similarities with Iron Hands, an object mentioned in a certain expedition journal.
See all 2 entries

Base stats

HP154214–261418–512
Atk140130–211256–416
Def108101–176198–346
SpA5049–11294–218
SpD6865–132126–258
Spe5049–11294–218
Total570Higher than 88% of all Pokémon
HP154Atk140Def108Spe50SpD68SpA50

Ranges: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 3 Atk.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature

Speed tiers

Speed at Lv 50 in Pokémon Champions (base 50). Scarf and Tailwind use the Max+ value.

Max+112Max102No SP70Min63Scarf168Tailwind224

At max Speed, Iron Hands outspeeds 11 of the 30 most used Pokémon in Champions VGC.

  1. 203Mega Garchomp ZModest · 32 SP · #21 in usage
  2. 200Mega GengarTimid · 32 SP · #26 in usage
  3. 190Mega Raichu YTimid · 23 SP · #13 in usage
  4. 189Mega SalamenceTimid · 32 SP · #4 in usage
  5. 184WhimsicottTimid · 32 SP · #23 in usage
  6. 178Mega MetagrossJolly · 32 SP · #28 in usage
  7. 178Mega StaraptorJolly · 32 SP · #29 in usage
  8. 172SneaslerAdamant · 32 SP · #2 in usage
  9. 169Mega FloetteTimid · 32 SP · #17 in usage
  10. 169GarchompJolly · 32 SP · #19 in usage
  11. 167Mega Charizard YTimid · 32 SP · #14 in usage
  12. 167Mega GardevoirTimid · 32 SP · #20 in usage
  13. 161IndeedeeTimid · 32 SP · #30 in usage
  14. 156Hisuian ArcanineJolly · 32 SP · #16 in usage
  15. 150ArchaludonTimid · 32 SP · #9 in usage
  16. 149GholdengoTimid · 32 SP · #8 in usage
  17. 143BasculegionJolly · 32 SP · #6 in usage
  18. 128PelipperTimid · 32 SP · #12 in usage
  19. 120VolcaronaBold · 0 SP · #25 in usage
  20. 112Iron Hands · Max+32 SP, Speed-raising alignment
  21. 105RillaboomAdamant · 0 SP · #1 in usage
  22. 102Iron Hands · Max32 SP, neutral alignment
  23. 101MiloticCalm · 0 SP · #15 in usage
  24. 95SylveonModest · 15 SP · #18 in usage
  25. 94Female IndeedeeRelaxed · 0 SP · #7 in usage
  26. 90PolitoedCalm · 0 SP · #22 in usage
  27. 90SinistchaBold · 0 SP · #24 in usage
  28. 85ArmarougeQuiet · 0 SP · #27 in usage
  29. 80IncineroarCareful · 0 SP · #3 in usage
  30. 80FarigirafBold · 0 SP · #11 in usage
  31. 70Iron Hands · No SP0 SP, neutral alignment
  32. 70KingambitAdamant · 0 SP · #5 in usage
  33. 60Mega GolisopodAdamant · 0 SP · #10 in usage

Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Type matchups

Weak to

Fairy2×Ground2×Psychic2×

Resists

Bug½×Dark½×Electric½×Rock½×Steel½×
Takes normal damage from 10 types
NormalFightingFlyingPoisonGhostFireWaterGrassIceDragon

Abilities

  • Quark Drive

    Raises highest stat on Electric Terrain, or if holding Booster Energy.

Competitive

SV SinglesUUBLSV DoublesDOUNational DexUUBL

10% of teams · rank #20 · Doubles · 1695+ rating · 196,031 battles · Sep 2026

Most common build

Item
Assault Vest
Ability
Quark Drive
Nature
Adamant
EVs
248 HP / 252 Atk / 8 SpD
Tera Type
Grass
  1. Drain Punch
  2. Fake Out
  3. Wild Charge
  4. Ice Punch

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All players6.67%
  • Rated 1500+8.34%
  • Rated 1695+10%
  • Rated 1825+9.99%

Usage by month

Oct 202510%

Moves

  • Drain Punch84.2%
  • Fake Out76.9%
  • Wild Charge58%
  • Ice Punch40.7%
  • Heavy Slam24.7%
  • Thunder Punch18.2%
  • Close Combat17.3%
  • Swords Dance17%
  • Protect12.3%
  • Supercell Slam7.7%

Items

  • Assault Vest60.3%
  • Booster Energy18.1%
  • Clear Amulet8.5%
  • Sitrus Berry4.3%
  • Leftovers2.8%
  • Psychic Seed2.8%

Abilities

  • 100%

EV spreads

  • Adamant 248 HP / 252 Atk / 8 SpD8.5%
  • Brave 8 HP / 252 Atk / 248 SpD5.9%
  • Adamant 136 Atk / 208 SpD / 164 Spe5.8%
  • Brave 248 HP / 252 Atk / 8 SpD4.3%
  • Adamant 76 HP / 180 Atk / 12 Def / 196 SpD / 44 Spe4.3%

Tera types

  • Grass33.9%
  • Water21.5%
  • Fighting10.9%
  • Flying6.3%

Common teammates

Evolution

Iron Hands does not evolve.

Moves

Level up 17

1Arm ThrustHits 2-5 times in one turn.FightingPhys15100%20
1Focus EnergyIncreases the user’s chance to score a critical hit.NormalStatus——30
1Sand AttackLowers the target’s accuracy by one stage.GroundStatus—100%15
1TackleInflicts regular damage with no additional effect.NormalPhys40100%35
7Fake OutCan only be used as the first move after the user enters battle. Causes the target to flinch.NormalPhys40100%10
14WhirlwindImmediately ends wild battles. Forces trainers to switch Pokémon.NormalStatus——20
21Thunder PunchHas a 10% chance to paralyze the target.ElectricPhys75100%15
28SlamInflicts regular damage with no additional effect.NormalPhys8075%20
35Force PalmHas a 30% chance to paralyze the target.FightingPhys60100%10
42Seismic TossInflicts damage equal to the user’s level.FightingPhys—100%20
49ChargeRaises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.ElectricStatus——20
56Wild ChargeUser receives 1/4 the damage it inflicts in recoil.ElectricPhys90100%15
63Close CombatLowers the user’s Defense and Special Defense by one stage after inflicting damage.FightingPhys120100%5
70DetectPrevents any moves from hitting the user this turn.FightingStatus——5
77Heavy SlamPower is higher when the user weighs more than the target, up to a maximum of 120.SteelPhys—100%10
84Belly DrumUser pays half its max HP to max out its Attack.NormalStatus——10
91Focus PunchIf the user takes damage before attacking, the attack is canceled.FightingPhys150100%20

TM / HM / TR 45

TM01Take DownUser receives 1/4 the damage it inflicts in recoil.NormalPhys9085%20
TM06Scary FaceLowers the target’s Speed by two stages.NormalStatus—100%10
TM07ProtectPrevents any moves from hitting the user this turn.NormalStatus——10
TM12Low KickInflicts more damage to heavier targets, with a maximum of 120 power.FightingPhys—100%20
TM25FacadePower doubles if user is burned, paralyzed, or poisoned.NormalPhys70100%20
TM28BulldozeHas a 100% chance to lower the target’s Speed by one stage.GroundPhys60100%20
TM36Rock TombHas a 100% chance to lower the target’s Speed by one stage.RockPhys6095%15
TM39Low SweepLowers the target’s Speed by one stage.FightingPhys65100%20
TM43FlingThrows held item at the target; power depends on the item.DarkPhys—100%10
TM47EndurePrevents the user’s HP from lowering below 1 this turn.NormalStatus——10
TM48Volt SwitchUser must switch out after attacking.ElectricSpec70100%20
TM58Brick BreakDestroys Reflect and Light Screen.FightingPhys75100%15
TM66Body SlamHas a 30% chance to paralyze the target.NormalPhys85100%15
TM67Fire PunchHas a 10% chance to burn the target.FirePhys75100%15
TM68Thunder PunchHas a 10% chance to paralyze the target.ElectricPhys75100%15
TM69Ice PunchHas a 10% chance to freeze the target.IcePhys75100%15
TM70Sleep TalkRandomly uses one of the user’s other three moves. Only works if the user is sleeping.NormalStatus——10
TM73Drain PunchDrains half the damage inflicted to heal the user.FightingPhys75100%10
TM80MetronomeRandomly selects and uses any move in the game.NormalStatus——10
TM84Stomping TantrumHas double power if the user’s last move failed.GroundPhys75100%10
TM85RestUser sleeps for two turns, completely healing itself.PsychicStatus——5
TM86Rock SlideHas a 30% chance to make the target flinch.RockPhys7590%10
TM88Swords DanceRaises the user’s Attack by two stages.NormalStatus——20
TM89Body PressDamage is calculated using the user's Defense stat as its Attack, including stat stage changes.FightingPhys80100%10
TM99Iron HeadHas a 30% chance to make the target flinch.SteelPhys80100%15
TM103SubstituteTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.NormalStatus——10
TM104Iron DefenseRaises the user’s Defense by two stages.SteelStatus——15
TM121Heavy SlamPower is higher when the user weighs more than the target, up to a maximum of 120.SteelPhys—100%10
TM126ThunderboltHas a 10% chance to paralyze the target.ElectricSpec90100%15
TM127Play RoughHas a 10% chance to lower the target’s Attack by one stage.FairyPhys9090%10
TM134ReversalInflicts more damage when the user has less HP remaining, with a maximum of 200 power.FightingPhys—100%15
TM136Electric TerrainFor five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.ElectricStatus——10
TM147Wild ChargeUser receives 1/4 the damage it inflicts in recoil.ElectricPhys90100%15
TM149EarthquakeInflicts regular damage and can hit Dig users.GroundPhys100100%10
TM152Giga ImpactUser foregoes its next turn to recharge.NormalPhys15090%5
TM158Focus BlastHas a 10% chance to lower the target’s Special Defense by one stage.FightingSpec12070%5
TM163Hyper BeamUser foregoes its next turn to recharge.NormalSpec15090%5
TM166ThunderHas a 30% chance to paralyze the target.ElectricSpec11070%10
TM167Close CombatLowers the user’s Defense and Special Defense by one stage after inflicting damage.FightingPhys120100%5
TM171Tera BlastIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.NormalSpec80100%10
TM173ChargeRaises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.ElectricStatus——20
TM192Focus PunchIf the user takes damage before attacking, the attack is canceled.FightingPhys150100%20
TM204Double-EdgeUser receives 1/3 the damage inflicted in recoil.NormalPhys120100%15
TM210Supercell SlamThe user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.ElectricPhys10095%15
TM225Hard PressThe target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power.SteelPhys—100%10

Egg moves 1

EggElectric TerrainFor five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.ElectricStatus——10

Pokédex entries

Category
Paradox Pokémon
Debut
Paldea · Scarlet & Violet
Color
Gray
Shape
Habitat
—
Paldea#384
  1. This Pokémon shares many similarities with Iron Hands, an object mentioned in a certain expedition journal.

    Violet
  2. It is very similar to a cyborg covered exclusively by a paranormal magazine. The cyborg was said to be the modified form of a certain athlete.

    Scarlet

Names around the world

Japanese
テツノカイナ
Japanese (romaji)
Tetsunokaina
Korean
무쇠손
Chinese (Traditional)
鐵臂膀
Chinese (Simplified)
铁臂膀
French
Paume-de-Fer
German
Eisenhand
Spanish
Ferropalmas
Italian
Manoferrea

Sprites

Tap any sprite to show it on the Pokédex above. ▶ marks official animations; Gen VIII–IX models are large, so they load only when you tap them.

Official artwork

3D models

Generation IX · animated models

Training

EV yield
3 Atk
Catch rate
50 ≈6.5% with a Poké Ball at full HP
Base friendship
0
Base experience
285
Growth rate
Slow

Breeding

Egg groups
Undiscovered
Gender
Genderless
Hatch time
50 egg cycles ≈13,005 steps (Gen IV–VII)

Where to find

No wild encounter data. It may be obtained by evolving, trading, events, or in newer games (location data is most complete for Gen I–VII).