poke.study

No. 0984

Great Tusk

Paradox Pokémon

Great Tusk
Official art
GroundFighting
Height
2.2 m 7′03″
Weight
320 kg 705.5 lbs
Base stat total
570 top 12%
Introduced
Gen IX
Abilities
This creature resembles a mysterious Pokémon that, according to a paranormal magazine, has lived since ancient times.
See all 2 entries

Base stats

HP115175–222340–434
Atk131122–201240–397
Def131122–201240–397
SpA5352–11599–225
SpD5352–11599–225
Spe8782–152161–300
Total570Higher than 88% of all Pokémon
HP115Atk131Def131Spe87SpD53SpA53

Ranges: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 3 Atk.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature

Speed tiers

Speed at Lv 50 in Pokémon Champions (base 87). Scarf and Tailwind use the Max+ value.

Max+152Max139No SP107Min96Scarf228Tailwind304

At max Speed, Great Tusk outspeeds 16 of the 30 most used Pokémon in Champions VGC.

  1. 203Mega Garchomp ZModest · 32 SP · #21 in usage
  2. 200Mega GengarTimid · 32 SP · #26 in usage
  3. 190Mega Raichu YTimid · 23 SP · #13 in usage
  4. 189Mega SalamenceTimid · 32 SP · #4 in usage
  5. 184WhimsicottTimid · 32 SP · #23 in usage
  6. 178Mega MetagrossJolly · 32 SP · #28 in usage
  7. 178Mega StaraptorJolly · 32 SP · #29 in usage
  8. 172SneaslerAdamant · 32 SP · #2 in usage
  9. 169Mega FloetteTimid · 32 SP · #17 in usage
  10. 169GarchompJolly · 32 SP · #19 in usage
  11. 167Mega Charizard YTimid · 32 SP · #14 in usage
  12. 167Mega GardevoirTimid · 32 SP · #20 in usage
  13. 161IndeedeeTimid · 32 SP · #30 in usage
  14. 156Hisuian ArcanineJolly · 32 SP · #16 in usage
  15. 152Great Tusk · Max+32 SP, Speed-raising alignment
  16. 150ArchaludonTimid · 32 SP · #9 in usage
  17. 149GholdengoTimid · 32 SP · #8 in usage
  18. 143BasculegionJolly · 32 SP · #6 in usage
  19. 139Great Tusk · Max32 SP, neutral alignment
  20. 128PelipperTimid · 32 SP · #12 in usage
  21. 120VolcaronaBold · 0 SP · #25 in usage
  22. 107Great Tusk · No SP0 SP, neutral alignment
  23. 105RillaboomAdamant · 0 SP · #1 in usage
  24. 101MiloticCalm · 0 SP · #15 in usage
  25. 95SylveonModest · 15 SP · #18 in usage
  26. 94Female IndeedeeRelaxed · 0 SP · #7 in usage
  27. 90PolitoedCalm · 0 SP · #22 in usage
  28. 90SinistchaBold · 0 SP · #24 in usage
  29. 85ArmarougeQuiet · 0 SP · #27 in usage
  30. 80IncineroarCareful · 0 SP · #3 in usage
  31. 80FarigirafBold · 0 SP · #11 in usage
  32. 70KingambitAdamant · 0 SP · #5 in usage
  33. 60Mega GolisopodAdamant · 0 SP · #10 in usage

Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Type matchups

Weak to

Fairy2×Flying2×Grass2×Ice2×Psychic2×Water2×

Resists

Rock¼×Bug½×Dark½×Poison½×

Immune to

Electric0×
Takes normal damage from 7 types
NormalFightingGroundGhostSteelFireDragon

Abilities

  • Protosynthesis

    Raises highest stat in harsh sunlight, or if holding Booster Energy.

Competitive

SV SinglesOUSV Doubles(DUU)National DexOU

33.15% of teams · rank #1 · Singles · 1695+ rating · 574,541 battles · Sep 2026

Most common build

Item
Rocky Helmet
Ability
Protosynthesis
Nature
Jolly
EVs
252 Atk / 4 Def / 252 Spe
Tera Type
Steel
  1. Rapid Spin
  2. Headlong Rush
  3. Ice Spinner
  4. Stealth Rock

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All players27.95%
  • Rated 1500+32.15%
  • Rated 1695+33.15%
  • Rated 1825+31.81%

Usage by month

Oct 202533.15%

Moves

  • Rapid Spin91.2%
  • Headlong Rush87.9%
  • Ice Spinner76.9%
  • Stealth Rock43%
  • Close Combat31.4%
  • Knock Off23%
  • Bulk Up15.3%
  • Earthquake10.6%
  • Head Smash5.7%
  • Taunt5.5%

Items

  • Rocky Helmet26%
  • Heavy-Duty Boots25.1%
  • Booster Energy22.7%
  • Leftovers11.8%
  • Choice Scarf6.6%
  • Assault Vest4.1%

Abilities

  • 100%

EV spreads

  • Jolly 252 Atk / 4 Def / 252 Spe20.3%
  • Jolly 252 HP / 4 Atk / 252 Spe18.1%
  • Jolly 252 Atk / 4 SpD / 252 Spe16.8%
  • Jolly 4 HP / 252 Atk / 252 Spe9%
  • Jolly 248 HP / 4 Atk / 4 Def / 252 Spe5.4%

Tera types

  • Steel29.1%
  • Fighting11.2%
  • Ghost11.1%
  • Poison11%

Checks & counters

Evolution

Great Tusk does not evolve.

Moves

Level up 17

1Defense CurlRaises user’s Defense by one stage.NormalStatus——40
1Horn AttackInflicts regular damage with no additional effect.NormalPhys65100%25
1RolloutPower doubles every turn this move is used in succession after the first, resetting after five turns.RockPhys3090%20
1Sunny DayChanges the weather to sunny for five turns.FireStatus——5
7BulldozeHas a 100% chance to lower the target’s Speed by one stage.GroundPhys60100%20
14TauntFor the next few turns, the target can only use damaging moves.DarkStatus—100%20
21Rapid SpinFrees the user from binding moves, removes Leech Seed, and blows away Spikes.NormalPhys50100%40
28Brick BreakDestroys Reflect and Light Screen.FightingPhys75100%15
35Stomping TantrumHas double power if the user’s last move failed.GroundPhys75100%10
42Knock OffTarget drops its held item.DarkPhys65100%20
49EarthquakeInflicts regular damage and can hit Dig users.GroundPhys100100%10
56Giga ImpactUser foregoes its next turn to recharge.NormalPhys15090%5
63Close CombatLowers the user’s Defense and Special Defense by one stage after inflicting damage.FightingPhys120100%5
70EndeavorLowers the target’s HP to equal the user’s.NormalPhys—100%5
77MegahornInflicts regular damage with no additional effect.BugPhys12085%10
84Head SmashUser receives 1/2 the damage inflicted in recoil.RockPhys15080%5
91Headlong RushThe user smashes into the target in a full-body tackle. This also lowers the user’s Defense and Sp. Def stats.GroundPhys120100%5

TM / HM / TR 51

TM01Take DownUser receives 1/4 the damage it inflicts in recoil.NormalPhys9085%20
TM05Mud-SlapHas a 100% chance to lower the target’s accuracy by one stage.GroundSpec20100%10
TM06Scary FaceLowers the target’s Speed by two stages.NormalStatus—100%10
TM07ProtectPrevents any moves from hitting the user this turn.NormalStatus——10
TM08Fire FangHas a 10% chance to burn the target and a chance to make the target flinch.FirePhys6595%15
TM09Thunder FangHas a 10% chance to paralyze the target and a chance to make the target flinch.ElectricPhys6595%15
TM10Ice FangHas a 10% chance to freeze the target and a chance to make the target flinch.IcePhys6595%15
TM25FacadePower doubles if user is burned, paralyzed, or poisoned.NormalPhys70100%20
TM28BulldozeHas a 100% chance to lower the target’s Speed by one stage.GroundPhys60100%20
TM35Mud ShotHas a 100% chance to lower the target’s Speed by one stage.GroundSpec5595%15
TM36Rock TombHas a 100% chance to lower the target’s Speed by one stage.RockPhys6095%15
TM47EndurePrevents the user’s HP from lowering below 1 this turn.NormalStatus——10
TM49Sunny DayChanges the weather to sunny for five turns.FireStatus——5
TM51SandstormChanges the weather to a sandstorm for five turns.RockStatus——10
TM53Smart StrikeNever misses.SteelPhys70—10
TM54PsyshockInflicts damage based on the target’s Defense, not Special Defense.PsychicSpec80100%10
TM55DigUser digs underground, dodging all attacks, and hits next turn.GroundPhys80100%10
TM58Brick BreakDestroys Reflect and Light Screen.FightingPhys75100%15
TM59Zen HeadbuttHas a 20% chance to make the target flinch.PsychicPhys8090%15
TM64Bulk UpRaises the user’s Attack and Defense by one stage.FightingStatus——20
TM66Body SlamHas a 30% chance to paralyze the target.NormalPhys85100%15
TM70Sleep TalkRandomly uses one of the user’s other three moves. Only works if the user is sleeping.NormalStatus——10
TM84Stomping TantrumHas double power if the user’s last move failed.GroundPhys75100%10
TM85RestUser sleeps for two turns, completely healing itself.PsychicStatus——5
TM86Rock SlideHas a 30% chance to make the target flinch.RockPhys7590%10
TM87TauntFor the next few turns, the target can only use damaging moves.DarkStatus—100%20
TM89Body PressDamage is calculated using the user's Defense stat as its Attack, including stat stage changes.FightingPhys80100%10
TM93Flash CannonHas a 10% chance to lower the target’s Special Defense by one stage.SteelSpec80100%10
TM99Iron HeadHas a 30% chance to make the target flinch.SteelPhys80100%15
TM103SubstituteTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.NormalStatus——10
TM116Stealth RockCauses damage when opposing Pokémon switch in.RockStatus——20
TM121Heavy SlamPower is higher when the user weighs more than the target, up to a maximum of 120.SteelPhys—100%10
TM124Ice SpinnerThe user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.IcePhys80100%15
TM127Play RoughHas a 10% chance to lower the target’s Attack by one stage.FairyPhys9090%10
TM133Earth PowerHas a 10% chance to lower the target’s Special Defense by one stage.GroundSpec90100%10
TM134ReversalInflicts more damage when the user has less HP remaining, with a maximum of 200 power.FightingPhys—100%15
TM149EarthquakeInflicts regular damage and can hit Dig users.GroundPhys100100%10
TM150Stone EdgeHas an increased chance for a critical hit.RockPhys10080%5
TM152Giga ImpactUser foregoes its next turn to recharge.NormalPhys15090%5
TM163Hyper BeamUser foregoes its next turn to recharge.NormalSpec15090%5
TM167Close CombatLowers the user’s Defense and Special Defense by one stage after inflicting damage.FightingPhys120100%5
TM171Tera BlastIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.NormalSpec80100%10
TM172RoarImmediately ends wild battles. Forces trainers to switch Pokémon.NormalStatus——20
TM179Smack DownRemoves any immunity to Ground damage.RockPhys50100%15
TM181Knock OffTarget drops its held item.DarkPhys65100%20
TM186High HorsepowerInflicts regular damage with no additional effect.GroundPhys9595%10
TM204Double-EdgeUser receives 1/3 the damage inflicted in recoil.NormalPhys120100%15
TM205EndeavorLowers the target’s HP to equal the user’s.NormalPhys—100%5
TM207Temper FlareSpurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed.FirePhys75100%10
TM210Supercell SlamThe user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.ElectricPhys10095%15
TM221Throat ChopPrevents the target from using sound-based moves for two turns.DarkPhys80100%15

Pokédex entries

Category
Paradox Pokémon
Debut
Paldea · Scarlet & Violet
Color
Purple
Shape
Habitat
—
Paldea#376
  1. This creature resembles a mysterious Pokémon that, according to a paranormal magazine, has lived since ancient times.

    Violet
  2. Sightings of this Pokémon have occurred in recent years. The name Great Tusk was taken from a creature listed in a certain book.

    Scarlet

Names around the world

Japanese
イダイナキバ
Japanese (romaji)
Idainakiba
Korean
위대한엄니
Chinese (Traditional)
雄偉牙
Chinese (Simplified)
雄伟牙
French
Fort-Ivoire
German
Riesenzahn
Spanish
Colmilargo
Italian
Grandizanne

Sprites

Tap any sprite to show it on the Pokédex above. ▶ marks official animations; Gen VIII–IX models are large, so they load only when you tap them.

Official artwork

3D models

Generation IX · animated models

Training

EV yield
3 Atk
Catch rate
30 ≈3.9% with a Poké Ball at full HP
Base friendship
0
Base experience
285
Growth rate
Slow

Breeding

Egg groups
Undiscovered
Gender
Genderless
Hatch time
50 egg cycles ≈13,005 steps (Gen IV–VII)

Where to find

No wild encounter data. It may be obtained by evolving, trading, events, or in newer games (location data is most complete for Gen I–VII).