poke.study

No. 0901

Ursaluna

Peat Pokémon

Ursaluna
Official art
GroundNormal
Height
2.4 m 7′10″
Weight
290 kg 639.3 lbs
Base stat total
550 top 13%
Introduced
Gen VIII
Abilities
I believe it was Hisui's swampy terrain that gave Ursaluna its burly physique and newfound capacity to manipulate peat at will.
See all 1 entries

Base stats

HP130190–237370–464
Atk140130–211256–416
Def10599–172193–339
SpA4545–10685–207
SpD8076–145148–284
Spe5049–11294–218
Total550Higher than 87% of all Pokémon
HP130Atk140Def105Spe50SpD80SpA45

Ranges: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 3 Atk.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature

Speed tiers

Speed at Lv 50 in Pokémon Champions (base 50). Scarf and Tailwind use the Max+ value.

Max+112Max102No SP70Min63Scarf168Tailwind224

At max Speed, Ursaluna outspeeds 11 of the 30 most used Pokémon in Champions VGC.

  1. 203Mega Garchomp ZModest · 32 SP · #21 in usage
  2. 200Mega GengarTimid · 32 SP · #26 in usage
  3. 190Mega Raichu YTimid · 23 SP · #13 in usage
  4. 189Mega SalamenceTimid · 32 SP · #4 in usage
  5. 184WhimsicottTimid · 32 SP · #23 in usage
  6. 178Mega MetagrossJolly · 32 SP · #28 in usage
  7. 178Mega StaraptorJolly · 32 SP · #29 in usage
  8. 172SneaslerAdamant · 32 SP · #2 in usage
  9. 169Mega FloetteTimid · 32 SP · #17 in usage
  10. 169GarchompJolly · 32 SP · #19 in usage
  11. 167Mega Charizard YTimid · 32 SP · #14 in usage
  12. 167Mega GardevoirTimid · 32 SP · #20 in usage
  13. 161IndeedeeTimid · 32 SP · #30 in usage
  14. 156Hisuian ArcanineJolly · 32 SP · #16 in usage
  15. 150ArchaludonTimid · 32 SP · #9 in usage
  16. 149GholdengoTimid · 32 SP · #8 in usage
  17. 143BasculegionJolly · 32 SP · #6 in usage
  18. 128PelipperTimid · 32 SP · #12 in usage
  19. 120VolcaronaBold · 0 SP · #25 in usage
  20. 112Ursaluna · Max+32 SP, Speed-raising alignment
  21. 105RillaboomAdamant · 0 SP · #1 in usage
  22. 102Ursaluna · Max32 SP, neutral alignment
  23. 101MiloticCalm · 0 SP · #15 in usage
  24. 95SylveonModest · 15 SP · #18 in usage
  25. 94Female IndeedeeRelaxed · 0 SP · #7 in usage
  26. 90PolitoedCalm · 0 SP · #22 in usage
  27. 90SinistchaBold · 0 SP · #24 in usage
  28. 85ArmarougeQuiet · 0 SP · #27 in usage
  29. 80IncineroarCareful · 0 SP · #3 in usage
  30. 80FarigirafBold · 0 SP · #11 in usage
  31. 70Ursaluna · No SP0 SP, neutral alignment
  32. 70KingambitAdamant · 0 SP · #5 in usage
  33. 60Mega GolisopodAdamant · 0 SP · #10 in usage

Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Type matchups

Weak to

Fighting2×Grass2×Ice2×Water2×

Resists

Poison½×Rock½×

Immune to

Electric0×Ghost0×
Takes normal damage from 10 types
NormalFlyingGroundBugSteelFirePsychicDragonDarkFairy

Abilities

  • Guts

    Increases Attack to 1.5× with a major status ailment.

  • Bulletproof

    Protects against bullet, ball, and bomb-based moves.

  • UnnerveHidden ability

    Prevents opposing Pokémon from eating held Berries.

Competitive

SV SinglesUUBLSV DoublesDOUNational DexRUBL

8.99% of teams · rank #24 · Doubles · 1695+ rating · 196,031 battles · Sep 2026

Most common build

Item
Flame Orb
Ability
Guts
Nature
Brave
EVs
248 HP / 252 Atk / 8 SpD
Tera Type
Ghost
  1. Protect
  2. Facade
  3. Headlong Rush
  4. Earthquake

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All players7.44%
  • Rated 1500+9.15%
  • Rated 1695+8.99%
  • Rated 1825+10.43%

Usage by month

Oct 20258.99%

Moves

  • Protect96.9%
  • Facade95.1%
  • Headlong Rush72%
  • Earthquake56.8%
  • Swords Dance18.5%
  • Drain Punch10.7%
  • Close Combat8.9%
  • Rock Slide7.6%
  • Ice Punch6.3%
  • Substitute6%

Items

  • Flame Orb99.6%
  • Choice Band0.1%
  • Toxic Orb0.1%
  • Sitrus Berry0%
  • Leftovers0%
  • Silk Scarf0%

Abilities

  • 100%
  • 0%
  • 0%

EV spreads

  • Brave 248 HP / 252 Atk / 8 SpD39.9%
  • Brave 252 HP / 252 Atk / 4 SpD15.5%
  • Brave 252 HP / 252 Atk / 4 Def6.2%
  • Adamant 248 HP / 252 Atk / 8 SpD5.6%
  • Adamant 252 Atk / 124 Def / 132 Spe4.2%

Tera types

  • Ghost47.8%
  • Normal29.5%
  • Ground8.5%
  • Grass4.4%

Common teammates

Evolution

Moves

Level up 18

EvoHeadlong RushThe user smashes into the target in a full-body tackle. This also lowers the user’s Defense and Sp. Def stats.GroundPhys120100%5
1CovetTakes the target’s item.NormalPhys60100%25
1Fake TearsLowers the target’s Special Defense by two stages.DarkStatus—100%20
1LeerLowers the target’s Defense by one stage.NormalStatus—100%30
1LickHas a 30% chance to paralyze the target.GhostPhys30100%30
1ScratchInflicts regular damage with no additional effect.NormalPhys40100%35
8Fury SwipesHits 2-5 times in one turn.NormalPhys1880%15
13PaybackPower is doubled if the target has already moved this turn.DarkPhys50100%10
17Sweet ScentLowers the target’s evasion by one stage.NormalStatus—100%20
22SlashHas an increased chance for a critical hit.NormalPhys70100%20
25Play NiceLowers the target’s Attack by one stage.NormalStatus——20
29Play RoughHas a 10% chance to lower the target’s Attack by one stage.FairyPhys9090%10
35Scary FaceLowers the target’s Speed by two stages.NormalStatus—100%10
41RestUser sleeps for two turns, completely healing itself.PsychicStatus——5
41SnoreHas a 30% chance to make the target flinch. Only works if the user is sleeping.NormalSpec50100%15
48High HorsepowerInflicts regular damage with no additional effect.GroundPhys9595%10
56ThrashHits every turn for 2-3 turns, then confuses the user.NormalPhys120100%10
64Hammer ArmLowers user’s Speed by one stage.FightingPhys10090%10

TM / HM / TR 62

TM01Take DownUser receives 1/4 the damage it inflicts in recoil.NormalPhys9085%20
TM02CharmLowers the target’s Attack by two stages.FairyStatus—100%20
TM03Fake TearsLowers the target’s Special Defense by two stages.DarkStatus—100%20
TM06Scary FaceLowers the target’s Speed by two stages.NormalStatus—100%10
TM07ProtectPrevents any moves from hitting the user this turn.NormalStatus——10
TM12Low KickInflicts more damage to heavier targets, with a maximum of 120 power.FightingPhys—100%20
TM18ThiefTakes the target’s item.DarkPhys60100%25
TM20TrailblazeThe user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.GrassPhys50100%20
TM25FacadePower doubles if user is burned, paralyzed, or poisoned.NormalPhys70100%20
TM27Aerial AceNever misses.FlyingPhys60—20
TM28BulldozeHas a 100% chance to lower the target’s Speed by one stage.GroundPhys60100%20
TM31Metal ClawHas a 10% chance to raise the user’s Attack by one stage.SteelPhys5095%35
TM32SwiftNever misses.NormalSpec60—20
TM36Rock TombHas a 100% chance to lower the target’s Speed by one stage.RockPhys6095%15
TM43FlingThrows held item at the target; power depends on the item.DarkPhys—100%10
TM46AvalancheInflicts double damage if the user takes damage before attacking this turn.IcePhys60100%10
TM47EndurePrevents the user’s HP from lowering below 1 this turn.NormalStatus——10
TM49Sunny DayChanges the weather to sunny for five turns.FireStatus——5
TM50Rain DanceChanges the weather to rain for five turns.WaterStatus——5
TM55DigUser digs underground, dodging all attacks, and hits next turn.GroundPhys80100%10
TM58Brick BreakDestroys Reflect and Light Screen.FightingPhys75100%15
TM61Shadow ClawHas an increased chance for a critical hit.GhostPhys70100%15
TM64Bulk UpRaises the user’s Attack and Defense by one stage.FightingStatus——20
TM66Body SlamHas a 30% chance to paralyze the target.NormalPhys85100%15
TM67Fire PunchHas a 10% chance to burn the target.FirePhys75100%15
TM68Thunder PunchHas a 10% chance to paralyze the target.ElectricPhys75100%15
TM69Ice PunchHas a 10% chance to freeze the target.IcePhys75100%15
TM70Sleep TalkRandomly uses one of the user’s other three moves. Only works if the user is sleeping.NormalStatus——10
TM71Seed BombInflicts regular damage with no additional effect.GrassPhys80100%15
TM73Drain PunchDrains half the damage inflicted to heal the user.FightingPhys75100%10
TM80MetronomeRandomly selects and uses any move in the game.NormalStatus——10
TM84Stomping TantrumHas double power if the user’s last move failed.GroundPhys75100%10
TM85RestUser sleeps for two turns, completely healing itself.PsychicStatus——5
TM86Rock SlideHas a 30% chance to make the target flinch.RockPhys7590%10
TM87TauntFor the next few turns, the target can only use damaging moves.DarkStatus—100%20
TM88Swords DanceRaises the user’s Attack by two stages.NormalStatus——20
TM89Body PressDamage is calculated using the user's Defense stat as its Attack, including stat stage changes.FightingPhys80100%10
TM102Gunk ShotHas a 30% chance to poison the target.PoisonPhys12080%5
TM103SubstituteTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.NormalStatus——10
TM108CrunchHas a 20% chance to lower the target’s Defense by one stage.DarkPhys80100%15
TM117Hyper VoiceInflicts regular damage with no additional effect.NormalSpec90100%10
TM121Heavy SlamPower is higher when the user weighs more than the target, up to a maximum of 120.SteelPhys—100%10
TM127Play RoughHas a 10% chance to lower the target’s Attack by one stage.FairyPhys9090%10
TM130Helping HandAlly’s next move inflicts half more damage.NormalStatus——20
TM133Earth PowerHas a 10% chance to lower the target’s Special Defense by one stage.GroundSpec90100%10
TM149EarthquakeInflicts regular damage and can hit Dig users.GroundPhys100100%10
TM150Stone EdgeHas an increased chance for a critical hit.RockPhys10080%5
TM152Giga ImpactUser foregoes its next turn to recharge.NormalPhys15090%5
TM163Hyper BeamUser foregoes its next turn to recharge.NormalSpec15090%5
TM167Close CombatLowers the user’s Defense and Special Defense by one stage after inflicting damage.FightingPhys120100%5
TM171Tera BlastIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.NormalSpec80100%10
TM172RoarImmediately ends wild battles. Forces trainers to switch Pokémon.NormalStatus——20
TM179Smack DownRemoves any immunity to Ground damage.RockPhys50100%15
TM184Vacuum WaveInflicts regular damage with no additional effect.FightingSpec40100%30
TM186High HorsepowerInflicts regular damage with no additional effect.GroundPhys9595%10
TM191UproarForced to use this move for several turns. Pokémon cannot fall asleep in that time.NormalSpec90100%10
TM192Focus PunchIf the user takes damage before attacking, the attack is canceled.FightingPhys150100%20
TM204Double-EdgeUser receives 1/3 the damage inflicted in recoil.NormalPhys120100%15
TM210Supercell SlamThe user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.ElectricPhys10095%15
TM221Throat ChopPrevents the target from using sound-based moves for two turns.DarkPhys80100%15
TM224CurseGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.GhostStatus——10
TM225Hard PressThe target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power.SteelPhys—100%10

Pokédex entries

Category
Peat Pokémon
Debut
Galar · Sword & Shield
Color
Brown
Shape
Habitat
—
Hisui#114Kitakami#196
  1. I believe it was Hisui's swampy terrain that gave Ursaluna its burly physique and newfound capacity to manipulate peat at will.

    Legends: Arceus

Names around the world

Japanese
ガチグマ
Japanese (romaji)
Gachiguma
Korean
다투곰
Chinese (Traditional)
月月熊
Chinese (Simplified)
月月熊
French
Ursaking
German
Ursaluna
Spanish
Ursaluna
Italian
Ursaluna

Sprites

Tap any sprite to show it on the Pokédex above. ▶ marks official animations; Gen VIII–IX models are large, so they load only when you tap them.

Official artwork

3D models

Generation VIII · animated models

Generation IX · animated models

Training

EV yield
3 Atk
Catch rate
75 ≈9.8% with a Poké Ball at full HP
Base friendship
50
Base experience
275
Growth rate
Medium

Breeding

Egg groups
Field
Gender
♂ 50%♀ 50%
Hatch time
20 egg cycles ≈5,355 steps (Gen IV–VII)

Where to find

No wild encounter data. It may be obtained by evolving, trading, events, or in newer games (location data is most complete for Gen I–VII).