poke.study

No. 0809

Melmetal

Hex Nut Pokémon

Melmetal
Official art
Steel
Height
2.5 m 8′02″
Weight
800 kg 1763.7 lbs
Base stat total
600 top 6%
Introduced
Gen VII
Abilities
Mythical
Centrifugal force is behind the punches of Melmetal’s heavy hex-nut arms. Melmetal is said to deliver the strongest punches of all Pokémon.
See all 3 entries

Base stats

HP135195–242380–474
Atk143133–214261–423
Def143133–214261–423
SpA8076–145148–284
SpD6563–128121–251
Spe3435–9465–183
Total600Higher than 94% of all Pokémon
HP135Atk143Def143Spe34SpD65SpA80

Ranges: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 3 Atk.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature

Speed tiers

Speed at Lv 50 in Pokémon Champions (base 34). Scarf and Tailwind use the Max+ value.

Max+94Max86No SP54Min48Scarf141Tailwind188

At max Speed, Melmetal outspeeds 7 of the 30 most used Pokémon in Champions VGC, and ties 1.

  1. 203Mega Garchomp ZModest · 32 SP · #21 in usage
  2. 200Mega GengarTimid · 32 SP · #26 in usage
  3. 190Mega Raichu YTimid · 23 SP · #13 in usage
  4. 189Mega SalamenceTimid · 32 SP · #4 in usage
  5. 184WhimsicottTimid · 32 SP · #23 in usage
  6. 178Mega MetagrossJolly · 32 SP · #28 in usage
  7. 178Mega StaraptorJolly · 32 SP · #29 in usage
  8. 172SneaslerAdamant · 32 SP · #2 in usage
  9. 169Mega FloetteTimid · 32 SP · #17 in usage
  10. 169GarchompJolly · 32 SP · #19 in usage
  11. 167Mega Charizard YTimid · 32 SP · #14 in usage
  12. 167Mega GardevoirTimid · 32 SP · #20 in usage
  13. 161IndeedeeTimid · 32 SP · #30 in usage
  14. 156Hisuian ArcanineJolly · 32 SP · #16 in usage
  15. 150ArchaludonTimid · 32 SP · #9 in usage
  16. 149GholdengoTimid · 32 SP · #8 in usage
  17. 143BasculegionJolly · 32 SP · #6 in usage
  18. 128PelipperTimid · 32 SP · #12 in usage
  19. 120VolcaronaBold · 0 SP · #25 in usage
  20. 105RillaboomAdamant · 0 SP · #1 in usage
  21. 101MiloticCalm · 0 SP · #15 in usage
  22. 95SylveonModest · 15 SP · #18 in usage
  23. 94Melmetal · Max+32 SP, Speed-raising alignment
  24. 94Female IndeedeeRelaxed · 0 SP · #7 in usage
  25. 90PolitoedCalm · 0 SP · #22 in usage
  26. 90SinistchaBold · 0 SP · #24 in usage
  27. 86Melmetal · Max32 SP, neutral alignment
  28. 85ArmarougeQuiet · 0 SP · #27 in usage
  29. 80IncineroarCareful · 0 SP · #3 in usage
  30. 80FarigirafBold · 0 SP · #11 in usage
  31. 70KingambitAdamant · 0 SP · #5 in usage
  32. 60Mega GolisopodAdamant · 0 SP · #10 in usage
  33. 54Melmetal · No SP0 SP, neutral alignment

Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Type matchups

Weak to

Fighting2×Fire2×Ground2×

Resists

Bug½×Dragon½×Fairy½×Flying½×Grass½×Ice½×Normal½×Psychic½×Rock½×Steel½×

Immune to

Poison0×
Takes normal damage from 4 types
GhostWaterElectricDark

Abilities

  • Iron Fist

    Strengthens punch-based moves to 1.2× their power.

Competitive

National DexOU

4.74% of teams · rank #40 · Singles, all Pokémon · 1630+ rating · 426,601 battles · Sep 2026

Most common build

Item
Punching Glove
Ability
Iron Fist
Nature
Adamant
EVs
252 HP / 252 Atk / 4 SpD
  1. Double Iron Bash
  2. Thunder Punch
  3. Ice Punch
  4. Earthquake

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All players3.86%
  • Rated 1500+4.59%
  • Rated 1630+4.74%
  • Rated 1760+7.44%

Usage by month

Oct 20254.74%

Moves

  • Double Iron Bash100%
  • Thunder Punch77.7%
  • Ice Punch71.5%
  • Earthquake60.7%
  • Thunder Wave30.2%
  • Superpower19.9%
  • Toxic11.5%
  • Protect10.8%
  • Body Press2.7%
  • Brick Break2.6%

Items

  • Punching Glove36.9%
  • Assault Vest28%
  • Choice Band15.7%
  • Leftovers14%
  • Protective Pads3.4%
  • Life Orb0.8%

Abilities

  • 100%

EV spreads

  • Adamant 252 HP / 252 Atk / 4 SpD16.6%
  • Adamant 252 Atk / 144 SpD / 112 Spe13.4%
  • Brave 252 HP / 252 Atk / 4 SpD9%
  • Adamant 220 HP / 96 Atk / 180 SpD / 12 Spe7.1%
  • Adamant 72 HP / 172 Atk / 252 SpD / 12 Spe6.5%

Common teammates

Evolution

Moves

Level up 16

EvoThunder PunchHas a 10% chance to paralyze the target.ElectricPhys75100%15
1HardenRaises the user’s Defense by one stage.NormalStatus——30
1HeadbuttHas a 30% chance to make the target flinch.NormalPhys70100%15
1Tail WhipLowers the target’s Defense by one stage.NormalStatus—100%30
1Thunder PunchHas a 10% chance to paralyze the target.ElectricPhys75100%15
1Thunder ShockHas a 10% chance to paralyze the target.ElectricSpec40100%30
24Thunder WaveParalyzes the target.ElectricStatus—90%20
32Acid ArmorRaises the user’s Defense by two stages.PoisonStatus——20
40Flash CannonHas a 10% chance to lower the target’s Special Defense by one stage.SteelSpec80100%10
48Mega PunchInflicts regular damage with no additional effect.NormalPhys8085%20
56ProtectPrevents any moves from hitting the user this turn.NormalStatus——10
64DischargeHas a 30% chance to paralyze the target.ElectricSpec80100%15
72Dynamic PunchHas a 100% chance to confuse the target.FightingPhys10050%5
80SuperpowerLowers the user’s Attack and Defense by one stage after inflicting damage.FightingPhys120100%5
88Double Iron BashHits twice in one turn.SteelPhys60100%5
96Hyper BeamUser foregoes its next turn to recharge.NormalSpec15090%5

TM / HM / TR 36

TM00Mega PunchInflicts regular damage with no additional effect.NormalPhys8085%20
TM01Mega KickInflicts regular damage with no additional effect.NormalPhys12075%5
TM04Ice PunchHas a 10% chance to freeze the target.IcePhys75100%15
TM05Thunder PunchHas a 10% chance to paralyze the target.ElectricPhys75100%15
TM08Hyper BeamUser foregoes its next turn to recharge.NormalSpec15090%5
TM09Giga ImpactUser foregoes its next turn to recharge.NormalPhys15090%5
TM11Solar BeamRequires a turn to charge before attacking.GrassSpec120100%10
TM14Thunder WaveParalyzes the target.ElectricStatus—90%20
TM20Self-DestructUser faints.NormalPhys200100%5
TM21RestUser sleeps for two turns, completely healing itself.PsychicStatus——5
TM22Rock SlideHas a 30% chance to make the target flinch.RockPhys7590%10
TM24SnoreHas a 30% chance to make the target flinch. Only works if the user is sleeping.NormalSpec50100%15
TM25ProtectPrevents any moves from hitting the user this turn.NormalStatus——10
TM39FacadePower doubles if user is burned, paralyzed, or poisoned.NormalPhys70100%20
TM43Brick BreakDestroys Reflect and Light Screen.FightingPhys75100%15
TM48Rock TombHas a 100% chance to lower the target’s Speed by one stage.RockPhys6095%15
TM76RoundHas double power if it’s used more than once per turn.NormalSpec60100%15
TM90Electric TerrainFor five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.ElectricStatus——10
TM97Brutal SwingInflicts regular damage with no additional effect.DarkPhys60100%20
TR01Body SlamHas a 30% chance to paralyze the target.NormalPhys85100%15
TR05Ice BeamHas a 10% chance to freeze the target.IceSpec90100%10
TR08ThunderboltHas a 10% chance to paralyze the target.ElectricSpec90100%15
TR09ThunderHas a 30% chance to paralyze the target.ElectricSpec11070%10
TR10EarthquakeInflicts regular damage and can hit Dig users.GroundPhys100100%10
TR20SubstituteTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.NormalStatus——10
TR26EndurePrevents the user’s HP from lowering below 1 this turn.NormalStatus——10
TR27Sleep TalkRandomly uses one of the user’s other three moves. Only works if the user is sleeping.NormalStatus——10
TR39SuperpowerLowers the user’s Attack and Defense by one stage after inflicting damage.FightingPhys120100%5
TR46Iron DefenseRaises the user’s Defense by two stages.SteelStatus——15
TR52Gyro BallPower raises when the user has lower Speed, up to a maximum of 150.SteelPhys—100%5
TR70Flash CannonHas a 10% chance to lower the target’s Special Defense by one stage.SteelSpec80100%10
TR74Iron HeadHas a 30% chance to make the target flinch.SteelPhys80100%15
TR79Heavy SlamPower is higher when the user weighs more than the target, up to a maximum of 120.SteelPhys—100%10
TR93Darkest LariatIgnores the target’s stat modifiers.DarkPhys85100%10
TR94High HorsepowerInflicts regular damage with no additional effect.GroundPhys9595%10
TR99Body PressDamage is calculated using the user's Defense stat as its Attack, including stat stage changes.FightingPhys80100%10

Tutor 2

TutorSteel BeamInflicts damage, and the user takes damage equal to half of its max HP, rounded up.SteelSpec14095%5
TutorSteel RollerEnds the effect of Electric, Grassy, Misty, or Psychic Terrains. Fails if no Terrain is active.SteelPhys130100%5

Pokédex entries

Category
Hex Nut Pokémon
Debut
Alola · Sun & Moon
Color
Gray
Shape
Habitat
—
Let’s Go Kanto#153Hyperspace#124
  1. Centrifugal force is behind the punches of Melmetal’s heavy hex-nut arms. Melmetal is said to deliver the strongest punches of all Pokémon.

    Shield
  2. At the end of its life-span, Melmetal will rust and fall apart. The small shards left behind will eventually be reborn as Meltan.

    Sword
  3. Revered long ago for its capacity to create iron from nothing, for some reason it has come back to life after 3,000 years.

    Let’s Go, Pikachu! · Let’s Go, Eevee!

Names around the world

Japanese
メルメタル
Japanese (romaji)
Melmetal
Korean
멜메탈
Chinese (Traditional)
美錄梅塔
Chinese (Simplified)
美录梅塔
French
Melmetal
German
Melmetal
Spanish
Melmetal
Italian
Melmetal

Sprites

Tap any sprite to show it on the Pokédex above. ▶ marks official animations; Gen VIII–IX models are large, so they load only when you tap them.

Official artwork

3D models

Generation VIII · animated models

Generation IX · animated models

Training

EV yield
3 Atk
Catch rate
3 ≈0.4% with a Poké Ball at full HP
Base friendship
0
Base experience
270
Growth rate
Slow

Breeding

Egg groups
Undiscovered
Gender
Genderless
Hatch time
120 egg cycles ≈30,855 steps (Gen IV–VII)

Where to find

No wild encounter data. It may be obtained by evolving, trading, events, or in newer games (location data is most complete for Gen I–VII).