poke.study

No. 0105

Marowak

Bone Keeper Pokémon

Marowak
Official art
Ground
Height
1 m 3′03″
Weight
45 kg 99.2 lbs
Base stat total
425 top 54%
Introduced
Gen I
Abilities
When this Pokémon evolved, the skull of its mother fused to it. Marowak’s temperament also turned vicious at the same time.
See all 16 entries

Base stats

HP60120–167230–324
Atk8076–145148–284
Def110103–178202–350
SpA5049–11294–218
SpD8076–145148–284
Spe4545–10685–207
Total425Higher than 46% of all Pokémon
HP60Atk80Def110Spe45SpD80SpA50

Ranges: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 Def.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature

Speed tiers

Speed at Lv 50 in Pokémon Champions (base 45). Scarf and Tailwind use the Max+ value.

Max+106Max97No SP65Min58Scarf159Tailwind212

At max Speed, Marowak outspeeds 11 of the 30 most used Pokémon in Champions VGC.

  1. 203Mega Garchomp ZModest · 32 SP · #21 in usage
  2. 200Mega GengarTimid · 32 SP · #26 in usage
  3. 190Mega Raichu YTimid · 23 SP · #13 in usage
  4. 189Mega SalamenceTimid · 32 SP · #4 in usage
  5. 184WhimsicottTimid · 32 SP · #23 in usage
  6. 178Mega MetagrossJolly · 32 SP · #28 in usage
  7. 178Mega StaraptorJolly · 32 SP · #29 in usage
  8. 172SneaslerAdamant · 32 SP · #2 in usage
  9. 169Mega FloetteTimid · 32 SP · #17 in usage
  10. 169GarchompJolly · 32 SP · #19 in usage
  11. 167Mega Charizard YTimid · 32 SP · #14 in usage
  12. 167Mega GardevoirTimid · 32 SP · #20 in usage
  13. 161IndeedeeTimid · 32 SP · #30 in usage
  14. 156Hisuian ArcanineJolly · 32 SP · #16 in usage
  15. 150ArchaludonTimid · 32 SP · #9 in usage
  16. 149GholdengoTimid · 32 SP · #8 in usage
  17. 143BasculegionJolly · 32 SP · #6 in usage
  18. 128PelipperTimid · 32 SP · #12 in usage
  19. 120VolcaronaBold · 0 SP · #25 in usage
  20. 106Marowak · Max+32 SP, Speed-raising alignment
  21. 105RillaboomAdamant · 0 SP · #1 in usage
  22. 101MiloticCalm · 0 SP · #15 in usage
  23. 97Marowak · Max32 SP, neutral alignment
  24. 95SylveonModest · 15 SP · #18 in usage
  25. 94Female IndeedeeRelaxed · 0 SP · #7 in usage
  26. 90PolitoedCalm · 0 SP · #22 in usage
  27. 90SinistchaBold · 0 SP · #24 in usage
  28. 85ArmarougeQuiet · 0 SP · #27 in usage
  29. 80IncineroarCareful · 0 SP · #3 in usage
  30. 80FarigirafBold · 0 SP · #11 in usage
  31. 70KingambitAdamant · 0 SP · #5 in usage
  32. 65Marowak · No SP0 SP, neutral alignment
  33. 60Mega GolisopodAdamant · 0 SP · #10 in usage

Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Type matchups

Weak to

Grass2×Ice2×Water2×

Resists

Poison½×Rock½×

Immune to

Electric0×
Takes normal damage from 12 types
NormalFightingFlyingGroundBugGhostSteelFirePsychicDragonDarkFairy

With Lightning Rod: Electric becomes 0×

Abilities

  • Rock Head

    Protects against recoil damage.

  • Lightning Rod

    Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.

  • Battle ArmorHidden ability

    Protects against critical hits.

Competitive

National DexRU

Not used in the tracked Showdown formats this month.

Evolution

  1. #0104CuboneGround
    1. Level 28 · or · Level 28 (night)#0105MarowakGround

Moves

Level up 14

1False SwipeCannot lower the target’s HP below 1.NormalPhys40100%40
1GrowlLowers the target’s Attack by one stage.NormalStatus—100%40
1Mud-SlapHas a 100% chance to lower the target’s accuracy by one stage.GroundSpec20100%10
1Tail WhipLowers the target’s Defense by one stage.NormalStatus—100%30
12HeadbuttHas a 30% chance to make the target flinch.NormalPhys70100%15
16RetaliateHas double power if a friendly Pokémon fainted last turn.NormalPhys70100%5
20FlingThrows held item at the target; power depends on the item.DarkPhys—100%10
24Stomping TantrumHas double power if the user’s last move failed.GroundPhys75100%10
31Bone RushHits 2-5 times in one turn.GroundPhys2590%10
36Focus EnergyIncreases the user’s chance to score a critical hit.NormalStatus——30
42EndeavorLowers the target’s HP to equal the user’s.NormalPhys—100%5
48BonemerangHits twice in one turn.GroundPhys5090%10
54ThrashHits every turn for 2-3 turns, then confuses the user.NormalPhys120100%10
60Double-EdgeUser receives 1/3 the damage inflicted in recoil.NormalPhys120100%15

TM / HM / TR 36

TM83BulldozeHas a 100% chance to lower the target’s Speed by one stage.GroundPhys60100%20
HM04StrengthInflicts regular damage with no additional effect.NormalPhys80100%15
HM06Rock SmashHas a 50% chance to lower the target’s Defense by one stage.FightingPhys40100%15
HM08Rock ClimbHas a 20% chance to confuse the target.NormalPhys9085%20
TMSwords DanceRaises the user’s Attack by two stages.NormalStatus——20
TMFlamethrowerHas a 10% chance to burn the target.FireSpec90100%15
TMIce BeamHas a 10% chance to freeze the target.IceSpec90100%10
TMBlizzardHas a 10% chance to freeze the target.IceSpec11070%5
TMHyper BeamUser foregoes its next turn to recharge.NormalSpec15090%5
TMEarthquakeInflicts regular damage and can hit Dig users.GroundPhys100100%10
TMDigUser digs underground, dodging all attacks, and hits next turn.GroundPhys80100%10
TMDouble TeamRaises the user’s evasion by one stage.NormalStatus——15
TMFire BlastHas a 10% chance to burn the target.FireSpec11085%5
TMRestUser sleeps for two turns, completely healing itself.PsychicStatus——5
TMRock SlideHas a 30% chance to make the target flinch.RockPhys7590%10
TMSubstituteTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.NormalStatus——10
TMThiefTakes the target’s item.DarkPhys60100%25
TMProtectPrevents any moves from hitting the user this turn.NormalStatus——10
TMSandstormChanges the weather to a sandstorm for five turns.RockStatus——10
TMEndurePrevents the user’s HP from lowering below 1 this turn.NormalStatus——10
TMFalse SwipeCannot lower the target’s HP below 1.NormalPhys40100%40
TMSwaggerRaises the target’s Attack by two stages and confuses the target.NormalStatus—85%15
TMAttractTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.NormalStatus—100%15
TMSleep TalkRandomly uses one of the user’s other three moves. Only works if the user is sleeping.NormalStatus——10
TMIron TailHas a 30% chance to lower the target’s Defense by one stage.SteelPhys10075%15
TMSunny DayChanges the weather to sunny for five turns.FireStatus——5
TMFacadePower doubles if user is burned, paralyzed, or poisoned.NormalPhys70100%20
TMFocus PunchIf the user takes damage before attacking, the attack is canceled.FightingPhys150100%20
TMBrick BreakDestroys Reflect and Light Screen.FightingPhys75100%15
TMRock TombHas a 100% chance to lower the target’s Speed by one stage.RockPhys6095%15
TMAerial AceNever misses.FlyingPhys60—20
TMFlingThrows held item at the target; power depends on the item.DarkPhys—100%10
TMFocus BlastHas a 10% chance to lower the target’s Special Defense by one stage.FightingSpec12070%5
TMGiga ImpactUser foregoes its next turn to recharge.NormalPhys15090%5
TMStone EdgeHas an increased chance for a critical hit.RockPhys10080%5
TMStealth RockCauses damage when opposing Pokémon switch in.RockStatus——20

Pokédex entries

Category
Bone Keeper Pokémon
Debut
Kanto · Red & Green (JP)
Color
Brown
Shape
Habitat
Mountain
Pal Park area
Mountain
Kanto#105Original Johto#204Updated Johto#209Coastal Kalos#061Original Alola#164Original Akala#091Updated Alola#198Updated Akala#099Let’s Go Kanto#105Isle of Armor#171Hyperspace#010
  1. When this Pokémon evolved, the skull of its mother fused to it. Marowak’s temperament also turned vicious at the same time.

    Shield
  2. This Pokémon overcame its sorrow to evolve a sturdy new body. Marowak faces its opponents bravely, using a bone as a weapon.

    Sword
  3. They thump their bones rhythmically to communicate among themselves. There are nearly 50 different rhythmic patterns.

    Ultra Moon
  4. It throws bones at Mandibuzz to knock it down. It’s thought that Marowak is trying to avenge its parent.

    Ultra Sun
  5. This Pokémon is out for vengeance on its natural enemy, Mandibuzz. It throws bones like boomerangs to try to take it down.

    Moon
  6. Originally, it was weak and timid. After evolution, its temperament becomes violent, and it begins to wield bones as weapons.

    Sun
  7. It collects bones from an unknown place. Some whisper that a MAROWAK graveyard exists somewhere in the world.

    SoulSilver
  8. From its birth, this savage Pokémon constantly holds bones. It is skilled in using them as weapons.

    Diamond · Pearl · Platinum · Black · White · Black 2 · White 2
  9. It is small and was originally very weak. Its temperament turned ferocious when it began using bones.

    FireRed · X
  10. A MAROWAK is the evolved form of a CUBONE that has grown tough by overcoming the grief of losing its mother. Its tempered and hardened spirit is not easily broken.

    Emerald
  11. MAROWAK is the evolved form of a CUBONE that has overcome its sadness at the loss of its mother and grown tough. This Pokémon’s tempered and hardened spirit is not easily broken.

    Ruby · Sapphire · Omega Ruby · Alpha Sapphire
  12. Somewhere in the world is a cemetery just for MAROWAK. It gets its bones from those graves.

    Crystal
  13. It collects bones from an unknown place. A MAROWAK graveyard exists somewhere in the world, rumors say.

    Silver
  14. It has been seen pounding boulders with the bone it carries in order to tap out messages to others.

    Gold · HeartGold
  15. Small and weak, this Pokémon is adept with its bone club. It has grown more vicious over the ages.

    Yellow · Let’s Go, Pikachu! · Let’s Go, Eevee!
  16. The bone it holds is its key weapon. It throws the bone skillfully like a boomerang to KO targets.

    Red · Blue · LeafGreen · Y

Names around the world

Japanese
ガラガラ
Japanese (romaji)
Garagara
Korean
텅구리
Chinese (Traditional)
嘎啦嘎啦
Chinese (Simplified)
嘎啦嘎啦
French
Ossatueur
German
Knogga
Spanish
Marowak
Italian
Marowak

Sprites

Tap any sprite to show it on the Pokédex above. ▶ marks official animations; Gen VIII–IX models are large, so they load only when you tap them.

Official artwork

3D models

Generation I

Generation II

Generation III

Generation IV

Generation V

Generation VI

Generation VII

Generation VIII · animated models

Generation IX · animated models

Training

EV yield
2 Def
Catch rate
75 ≈9.8% with a Poké Ball at full HP
Base friendship
70
Base experience
149
Growth rate
Medium

Breeding

Egg groups
Monster
Gender
♂ 50%♀ 50%
Hatch time
20 egg cycles ≈5,355 steps (Gen IV–VII)

Where to find

Shield: The Crown Tundra 1 area
  • Max LairCapture during a Dynamax Adventure. · Lv 65
Shield: The Isle of Armor 8 areas
  • Challenge Beach (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Challenge Beach (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
  • Courageous Cavern (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Courageous Cavern (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
  • Potbottom DesertSpecial overworld spawn in a fixed location. · Lv 42–60
  • Potbottom Desert (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Stepping-Stone Sea (Max Den H)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
  • Stepping-Stone Sea (Max Den I)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
Green 4 areas
  • Cerulean Cave (2F)Walking in tall grass or a cave · Lv 52
  • Cerulean Cave (B1F)Walking in tall grass or a cave · Lv 55
  • Victory Road 2 (1F)Walking in tall grass or a cave · Lv 43
  • Victory Road 2 (2F)Walking in tall grass or a cave · Lv 40
Red 4 areas
  • Cerulean Cave (2F)Walking in tall grass or a cave · Lv 52
  • Cerulean Cave (B1F)Walking in tall grass or a cave · Lv 55
  • Victory Road 2 (1F)Walking in tall grass or a cave · Lv 43
  • Victory Road 2 (2F)Walking in tall grass or a cave · Lv 40
Sword: The Crown Tundra 1 area
  • Max LairCapture during a Dynamax Adventure. · Lv 65
Sword: The Isle of Armor 8 areas
  • Challenge Beach (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Challenge Beach (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
  • Courageous Cavern (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Courageous Cavern (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
  • Potbottom DesertSpecial overworld spawn in a fixed location. · Lv 42–60
  • Potbottom Desert (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Stepping-Stone Sea (Max Den H)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
  • Stepping-Stone Sea (Max Den I)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
Ultra Sun 1 area
  • Heahea BeachReceive as a gift · Lv 25
Y 1 area
  • Friend Safari (Ground)Walking in tall grass or a cave · Lv 30
X 1 area
  • Friend Safari (Ground)Walking in tall grass or a cave · Lv 30
XD 1 area
  • Citadark Isle Dome 1FSnagging a Pokemon from a trainer in Pokemon Colosseum or Pokemon XD: Gale of Darkness. · Lv 44
White 1 area
  • Road 15Walking in dark grass, Walking in tall grass or a cave · Lv 47–57
Black 1 area
  • Road 15Walking in dark grass, Walking in tall grass or a cave · Lv 47–57
SoulSilver 2 areas
  • Rock Tunnel (B1F)Walking in tall grass or a cave · Lv 14
  • Safari Zone DesertWalking in tall grass or a cave · Lv 17–41
HeartGold 2 areas
  • Rock Tunnel (B1F)Walking in tall grass or a cave · Lv 14
  • Safari Zone DesertWalking in tall grass or a cave · Lv 17–41
LeafGreen 4 areas
  • Sevault CanyonWalking in tall grass or a cave · Lv 52
  • Victory Road 2 (1F)Walking in tall grass or a cave · Lv 44–46
  • Victory Road 2 (2F)Walking in tall grass or a cave · Lv 46–48
  • Victory Road 2 (3F)Walking in tall grass or a cave · Lv 44–46
FireRed 4 areas
  • Sevault CanyonWalking in tall grass or a cave · Lv 52
  • Victory Road 2 (1F)Walking in tall grass or a cave · Lv 44–46
  • Victory Road 2 (2F)Walking in tall grass or a cave · Lv 46–48
  • Victory Road 2 (3F)Walking in tall grass or a cave · Lv 44–46
Crystal 4 areas
  • Road 10Walking in tall grass or a cave · Lv 15
  • Road 9Walking in tall grass or a cave · Lv 18
  • Rock Tunnel (1F)Walking in tall grass or a cave · Lv 12
  • Rock Tunnel (B1F)Walking in tall grass or a cave · Lv 15
Silver 1 area
  • Rock Tunnel (B1F)Walking in tall grass or a cave · Lv 14
Gold 1 area
  • Rock Tunnel (B1F)Walking in tall grass or a cave · Lv 14
Yellow 2 areas
  • Safari Zone (Area 1, east)Walking in tall grass or a cave · Lv 24
  • Safari Zone (Area 3, west)Walking in tall grass or a cave · Lv 24
Blue 4 areas
  • Cerulean Cave (2F)Walking in tall grass or a cave · Lv 52
  • Cerulean Cave (B1F)Walking in tall grass or a cave · Lv 55
  • Victory Road 2 (1F)Walking in tall grass or a cave · Lv 43
  • Victory Road 2 (2F)Walking in tall grass or a cave · Lv 40
Red 4 areas
  • Cerulean Cave (2F)Walking in tall grass or a cave · Lv 52
  • Cerulean Cave (B1F)Walking in tall grass or a cave · Lv 55
  • Victory Road 2 (1F)Walking in tall grass or a cave · Lv 43
  • Victory Road 2 (2F)Walking in tall grass or a cave · Lv 40