poke.study

No. 0923

Pawmot

Hands-On Pokémon

Pawmot
Official art
ElectricFighting
Height
0.9 m 2′11″
Weight
41 kg 90.4 lbs
Base stat total
490 top 35%
Introduced
Gen IX
Abilities
Pawmot’s fluffy fur acts as a battery. It can store the same amount of electricity as an electric car.
See all 2 entries

Base stats

HP70130–177250–344
Atk115108–183211–361
Def7067–134130–262
SpA7067–134130–262
SpD6058–123112–240
Spe10599–172193–339
Total490Higher than 65% of all Pokémon
HP70Atk115Def70Spe105SpD60SpA70

Ranges: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 3 Atk.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature

Speed tiers

Speed at Lv 50 in Pokémon Champions (base 105). Scarf and Tailwind use the Max+ value.

Max+172Max157No SP125Min112Scarf258Tailwind344

At max Speed, Pawmot outspeeds 22 of the 30 most used Pokémon in Champions VGC, and ties 1.

  1. 203Mega Garchomp ZModest · 32 SP · #21 in usage
  2. 200Mega GengarTimid · 32 SP · #26 in usage
  3. 190Mega Raichu YTimid · 23 SP · #13 in usage
  4. 189Mega SalamenceTimid · 32 SP · #4 in usage
  5. 184WhimsicottTimid · 32 SP · #23 in usage
  6. 178Mega MetagrossJolly · 32 SP · #28 in usage
  7. 178Mega StaraptorJolly · 32 SP · #29 in usage
  8. 172Pawmot · Max+32 SP, Speed-raising alignment
  9. 172SneaslerAdamant · 32 SP · #2 in usage
  10. 169Mega FloetteTimid · 32 SP · #17 in usage
  11. 169GarchompJolly · 32 SP · #19 in usage
  12. 167Mega Charizard YTimid · 32 SP · #14 in usage
  13. 167Mega GardevoirTimid · 32 SP · #20 in usage
  14. 161IndeedeeTimid · 32 SP · #30 in usage
  15. 157Pawmot · Max32 SP, neutral alignment
  16. 156Hisuian ArcanineJolly · 32 SP · #16 in usage
  17. 150ArchaludonTimid · 32 SP · #9 in usage
  18. 149GholdengoTimid · 32 SP · #8 in usage
  19. 143BasculegionJolly · 32 SP · #6 in usage
  20. 128PelipperTimid · 32 SP · #12 in usage
  21. 125Pawmot · No SP0 SP, neutral alignment
  22. 120VolcaronaBold · 0 SP · #25 in usage
  23. 105RillaboomAdamant · 0 SP · #1 in usage
  24. 101MiloticCalm · 0 SP · #15 in usage
  25. 95SylveonModest · 15 SP · #18 in usage
  26. 94Female IndeedeeRelaxed · 0 SP · #7 in usage
  27. 90PolitoedCalm · 0 SP · #22 in usage
  28. 90SinistchaBold · 0 SP · #24 in usage
  29. 85ArmarougeQuiet · 0 SP · #27 in usage
  30. 80IncineroarCareful · 0 SP · #3 in usage
  31. 80FarigirafBold · 0 SP · #11 in usage
  32. 70KingambitAdamant · 0 SP · #5 in usage
  33. 60Mega GolisopodAdamant · 0 SP · #10 in usage

Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Type matchups

Weak to

Fairy2×Ground2×Psychic2×

Resists

Bug½×Dark½×Electric½×Rock½×Steel½×
Takes normal damage from 10 types
NormalFightingFlyingPoisonGhostFireWaterGrassIceDragon

With Volt Absorb: Electric becomes 0×

Abilities

  • Volt Absorb

    Absorbs Electric moves, healing for 1/4 max HP.

  • Natural Cure

    Cures any major status ailment upon switching out.

  • Iron FistHidden ability

    Strengthens punch-based moves to 1.2× their power.

Competitive

SV SinglesPUSV Doubles(DUU)National DexRU

Ranked ladder · in-game

Doubles

#69 of 262 used

▼ 1 place since Oct 22
Oct 22Oct 28
▼ 1 place since Oct 21
Oct 21Oct 28

Focus Sash (67.7%) · Iron Fist (79.8%) · Jolly (72.4%) · HP 2 / Atk 32 / Spe 32 (59.7%)

Moves Double Shock, Close Combat, Revival Blessing, Fake Out

Singles

#38 of 262 used

Same as Oct 22
Oct 22Oct 28
▼ 1 place since Oct 21
Oct 21Oct 28

Focus Sash (85.9%) · Iron Fist (87.7%) · Jolly (83.7%) · HP 2 / Atk 32 / Spe 32 (71.4%)

Moves Double Shock, Revival Blessing, Close Combat, Ice Punch

Daily usage rank on the Pokémon Champions ladder, updated Oct 28. Battle data provided by Pokémon Champions Battle Data.

7.32% of teams · rank #20 · Reg M-C · Singles · 1760+ rating · 69,462 battles · Sep 2026

Most common build

Item
Focus Sash
Ability
Iron Fist
Stat Alignment
Jolly
Stat Points
2 HP / 32 Atk / 32 Spe
  1. Double Shock
  2. Revival Blessing
  3. Close Combat
  4. Ice Punch

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All players7.46%
  • Rated 1500+7.84%
  • Rated 1630+7.55%
  • Rated 1760+7.32%

Usage by month

Apr 20267.32%

Moves

  • Double Shock96.5%
  • Revival Blessing86.3%
  • Close Combat76.2%
  • Ice Punch68.8%
  • Mach Punch45.9%
  • Fake Out8.7%
  • Nuzzle5.7%
  • Fire Punch3.3%
  • Upper Hand1.8%
  • Encore1.7%

Items

  • Focus Sash79.5%
  • Life Orb10.6%
  • Choice Scarf3.9%
  • Leppa Berry2.1%
  • Air Balloon1.4%
  • Shuca Berry0.7%

Abilities

  • 97.6%
  • 1.6%
  • 0.7%

EV spreads

  • Jolly 2 HP / 32 Atk / 32 Spe78.8%
  • Adamant 2 HP / 32 Atk / 32 Spe5.5%
  • Adamant 32 Atk / 2 Def / 32 Spe2.9%
  • Jolly 32 Atk / 2 Def / 32 Spe2.5%
  • Jolly 1 HP / 32 Atk / 1 Def / 32 Spe1.9%

Evolution

Moves

Level up 19

EvoRevival BlessingThe user bestows a loving blessing, reviving a party Pokémon that has fainted and restoring half that Pokémon's max HP.NormalStatus——1
1GrowlLowers the target’s Attack by one stage.NormalStatus—100%40
1ScratchInflicts regular damage with no additional effect.NormalPhys40100%35
1Wild ChargeUser receives 1/4 the damage it inflicts in recoil.ElectricPhys90100%15
3Thunder ShockHas a 10% chance to paralyze the target.ElectricSpec40100%30
6Quick AttackInflicts regular damage with no additional effect.NormalPhys40100%30
8ChargeRaises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.ElectricStatus——20
12NuzzleHas a 100% chance to paralyze the target.ElectricPhys20100%20
15DigUser digs underground, dodging all attacks, and hits next turn.GroundPhys80100%10
19BiteHas a 30% chance to make the target flinch.DarkPhys60100%25
23SparkHas a 30% chance to paralyze the target.ElectricPhys65100%20
25Arm ThrustHits 2-5 times in one turn.FightingPhys15100%20
29Thunder WaveParalyzes the target.ElectricStatus—90%20
33SlamInflicts regular damage with no additional effect.NormalPhys8075%20
39EntrainmentCopies the user’s ability onto the target.NormalStatus—100%15
44Close CombatLowers the user’s Defense and Special Defense by one stage after inflicting damage.FightingPhys120100%5
49DischargeHas a 30% chance to paralyze the target.ElectricSpec80100%15
54AgilityRaises the user’s Speed by two stages.PsychicStatus——30
60Double ShockThe user discharges all the electricity from its body to perform a high-damage attack. After using this move, the user will no longer be Electric type.ElectricPhys120100%5

TM / HM / TR 58

TM01Take DownUser receives 1/4 the damage it inflicts in recoil.NormalPhys9085%20
TM02CharmLowers the target’s Attack by two stages.FairyStatus—100%20
TM04AgilityRaises the user’s Speed by two stages.PsychicStatus——30
TM07ProtectPrevents any moves from hitting the user this turn.NormalStatus——10
TM09Thunder FangHas a 10% chance to paralyze the target and a chance to make the target flinch.ElectricPhys6595%15
TM12Low KickInflicts more damage to heavier targets, with a maximum of 120 power.FightingPhys—100%20
TM18ThiefTakes the target’s item.DarkPhys60100%25
TM23Charge BeamHas a 70% chance to raise the user’s Special Attack by one stage.ElectricSpec5090%10
TM25FacadePower doubles if user is burned, paralyzed, or poisoned.NormalPhys70100%20
TM31Metal ClawHas a 10% chance to raise the user’s Attack by one stage.SteelPhys5095%35
TM32SwiftNever misses.NormalSpec60—20
TM36Rock TombHas a 100% chance to lower the target’s Speed by one stage.RockPhys6095%15
TM39Low SweepLowers the target’s Speed by one stage.FightingPhys65100%20
TM43FlingThrows held item at the target; power depends on the item.DarkPhys—100%10
TM47EndurePrevents the user’s HP from lowering below 1 this turn.NormalStatus——10
TM48Volt SwitchUser must switch out after attacking.ElectricSpec70100%20
TM49Sunny DayChanges the weather to sunny for five turns.FireStatus——5
TM50Rain DanceChanges the weather to rain for five turns.WaterStatus——5
TM55DigUser digs underground, dodging all attacks, and hits next turn.GroundPhys80100%10
TM58Brick BreakDestroys Reflect and Light Screen.FightingPhys75100%15
TM64Bulk UpRaises the user’s Attack and Defense by one stage.FightingStatus——20
TM67Fire PunchHas a 10% chance to burn the target.FirePhys75100%15
TM68Thunder PunchHas a 10% chance to paralyze the target.ElectricPhys75100%15
TM69Ice PunchHas a 10% chance to freeze the target.IcePhys75100%15
TM70Sleep TalkRandomly uses one of the user’s other three moves. Only works if the user is sleeping.NormalStatus——10
TM71Seed BombInflicts regular damage with no additional effect.GrassPhys80100%15
TM72Electro BallPower is higher when the user has greater Speed than the target, up to a maximum of 150.ElectricSpec—100%10
TM80MetronomeRandomly selects and uses any move in the game.NormalStatus——10
TM81Grass KnotInflicts more damage to heavier targets, with a maximum of 120 power.GrassSpec—100%20
TM82Thunder WaveParalyzes the target.ElectricStatus—90%20
TM85RestUser sleeps for two turns, completely healing itself.PsychicStatus——5
TM89Body PressDamage is calculated using the user's Defense stat as its Attack, including stat stage changes.FightingPhys80100%10
TM96Eerie ImpulseLowers the target’s Special Attack by two stages.ElectricStatus—100%15
TM103SubstituteTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.NormalStatus——10
TM108CrunchHas a 20% chance to lower the target’s Defense by one stage.DarkPhys80100%15
TM122EncoreForces the target to repeat its last used move every turn for 2 to 6 turns.NormalStatus—100%5
TM126ThunderboltHas a 10% chance to paralyze the target.ElectricSpec90100%15
TM127Play RoughHas a 10% chance to lower the target’s Attack by one stage.FairyPhys9090%10
TM130Helping HandAlly’s next move inflicts half more damage.NormalStatus——20
TM132Baton PassAllows the trainer to switch out the user and pass effects along to its replacement.NormalStatus——40
TM136Electric TerrainFor five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.ElectricStatus——10
TM147Wild ChargeUser receives 1/4 the damage it inflicts in recoil.ElectricPhys90100%15
TM152Giga ImpactUser foregoes its next turn to recharge.NormalPhys15090%5
TM158Focus BlastHas a 10% chance to lower the target’s Special Defense by one stage.FightingSpec12070%5
TM163Hyper BeamUser foregoes its next turn to recharge.NormalSpec15090%5
TM166ThunderHas a 30% chance to paralyze the target.ElectricSpec11070%10
TM167Close CombatLowers the user’s Defense and Special Defense by one stage after inflicting damage.FightingPhys120100%5
TM171Tera BlastIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.NormalSpec80100%10
TM173ChargeRaises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.ElectricStatus——20
TM181Knock OffTarget drops its held item.DarkPhys65100%20
TM183Super FangInflicts damage equal to half the target’s HP.NormalPhys—90%10
TM192Focus PunchIf the user takes damage before attacking, the attack is canceled.FightingPhys150100%20
TM204Double-EdgeUser receives 1/3 the damage inflicted in recoil.NormalPhys120100%15
TM210Supercell SlamThe user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.ElectricPhys10095%15
TM211ElectrowebLowers the target’s Speed by one stage.ElectricSpec5595%15
TM213CoachingRaises the target's Attack and Defense by 1 stage. Fails if there is no ally adjacent to the user.FightingStatus——10
TM221Throat ChopPrevents the target from using sound-based moves for two turns.DarkPhys80100%15
TM229Upper HandThe user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.FightingPhys65100%15

Pokédex entries

Category
Hands-On Pokémon
Debut
Paldea · Scarlet & Violet
Color
Yellow
Shape
Habitat
—
Paldea#024
  1. Pawmot’s fluffy fur acts as a battery. It can store the same amount of electricity as an electric car.

    Violet
  2. This Pokémon normally is slow to react, but once it enters battle, it will strike down its enemies with lightning-fast movements.

    Scarlet

Names around the world

Japanese
パーモット
Japanese (romaji)
Parmot
Korean
빠르모트
Chinese (Traditional)
巴布土撥
Chinese (Simplified)
巴布土拨
French
Pohmarmotte
German
Pamomamo
Spanish
Pawmot
Italian
Pawmot

Sprites

Tap any sprite to show it on the Pokédex above. ▶ marks official animations; Gen VIII–IX models are large, so they load only when you tap them.

Official artwork

3D models

Generation IX · animated models

Training

EV yield
3 Atk
Catch rate
45 ≈5.9% with a Poké Ball at full HP
Base friendship
50
Base experience
245
Growth rate
Medium

Breeding

Egg groups
Field
Gender
♂ 50%♀ 50%
Hatch time
15 egg cycles ≈4,080 steps (Gen IV–VII)

Where to find

No wild encounter data. It may be obtained by evolving, trading, events, or in newer games (location data is most complete for Gen I–VII).