poke.study

No. 0392

Infernape

Flame Pokémon

Infernape
Official art
FireFighting
Height
1.2 m 3′11″
Weight
55 kg 121.3 lbs
Base stat total
534 top 16%
Introduced
Gen IV
Abilities
A tall, hardy Pokémon with a dazzling appearance. It shrouds itself in flame and battles as if engaged in dance—truly a sight to behold.
See all 5 entries

Base stats

HP76136–183262–356
Atk10498–171191–337
Def7168–135132–265
SpA10498–171191–337
SpD7168–135132–265
Spe108101–176198–346
Total534Higher than 84% of all Pokémon
HP76Atk104Def71Spe108SpD71SpA104

Ranges: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 Atk, 1 SpA, 1 Spe.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature

Speed tiers

Speed at Lv 50 in Pokémon Champions (base 108). Scarf and Tailwind use the Max+ value.

Max+176Max160No SP128Min115Scarf264Tailwind352

At max Speed, Infernape outspeeds 23 of the 30 most used Pokémon in Champions VGC.

  1. 203Mega Garchomp ZModest · 32 SP · #21 in usage
  2. 200Mega GengarTimid · 32 SP · #26 in usage
  3. 190Mega Raichu YTimid · 23 SP · #13 in usage
  4. 189Mega SalamenceTimid · 32 SP · #4 in usage
  5. 184WhimsicottTimid · 32 SP · #23 in usage
  6. 178Mega MetagrossJolly · 32 SP · #28 in usage
  7. 178Mega StaraptorJolly · 32 SP · #29 in usage
  8. 176Infernape · Max+32 SP, Speed-raising alignment
  9. 172SneaslerAdamant · 32 SP · #2 in usage
  10. 169Mega FloetteTimid · 32 SP · #17 in usage
  11. 169GarchompJolly · 32 SP · #19 in usage
  12. 167Mega Charizard YTimid · 32 SP · #14 in usage
  13. 167Mega GardevoirTimid · 32 SP · #20 in usage
  14. 161IndeedeeTimid · 32 SP · #30 in usage
  15. 160Infernape · Max32 SP, neutral alignment
  16. 156Hisuian ArcanineJolly · 32 SP · #16 in usage
  17. 150ArchaludonTimid · 32 SP · #9 in usage
  18. 149GholdengoTimid · 32 SP · #8 in usage
  19. 143BasculegionJolly · 32 SP · #6 in usage
  20. 128Infernape · No SP0 SP, neutral alignment
  21. 128PelipperTimid · 32 SP · #12 in usage
  22. 120VolcaronaBold · 0 SP · #25 in usage
  23. 105RillaboomAdamant · 0 SP · #1 in usage
  24. 101MiloticCalm · 0 SP · #15 in usage
  25. 95SylveonModest · 15 SP · #18 in usage
  26. 94Female IndeedeeRelaxed · 0 SP · #7 in usage
  27. 90PolitoedCalm · 0 SP · #22 in usage
  28. 90SinistchaBold · 0 SP · #24 in usage
  29. 85ArmarougeQuiet · 0 SP · #27 in usage
  30. 80IncineroarCareful · 0 SP · #3 in usage
  31. 80FarigirafBold · 0 SP · #11 in usage
  32. 70KingambitAdamant · 0 SP · #5 in usage
  33. 60Mega GolisopodAdamant · 0 SP · #10 in usage

Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Type matchups

Weak to

Flying2×Ground2×Psychic2×Water2×

Resists

Bug¼×Dark½×Fire½×Grass½×Ice½×Steel½×
Takes normal damage from 8 types
NormalFightingPoisonRockGhostElectricDragonFairy

Abilities

  • Blaze

    Strengthens Fire moves to inflict 1.5× damage at 1/3 max HP or less.

  • Iron FistHidden ability

    Strengthens punch-based moves to 1.2× their power.

Competitive

SV SinglesNUSV Doubles(DUU)National DexRU

Ranked ladder · in-game

Doubles

#148 of 262 used

▲ 2 places since Oct 22
Oct 22Oct 28
▲ 3 places since Oct 21
Oct 21Oct 28

Focus Sash (34.6%) · Iron Fist (50.5%) · Jolly (36.1%) · HP 2 / Atk 32 / Spe 32 (36.8%)

Moves Fake Out, Fire Punch, Protect, Close Combat

Singles

#121 of 262 used

▼ 4 places since Oct 22
Oct 22Oct 28
▼ 5 places since Oct 21
Oct 21Oct 28

Focus Sash (73.5%) · Blaze (74.6%) · Naive (37.4%) · HP 5 / Def 32 / SpA 9 / Spe 20 (26.9%)

Moves Stealth Rock, Rock Tomb, Overheat, Endeavor

Daily usage rank on the Pokémon Champions ladder, updated Oct 28. Battle data provided by Pokémon Champions Battle Data.

9.33% of teams · rank #27 · Singles · 1630+ rating · 6,316 battles · Sep 2026

Most common build

Item
Life Orb
Ability
Iron Fist
Nature
Jolly
EVs
252 Atk / 4 SpD / 252 Spe
Tera Type
Fighting
  1. Close Combat
  2. U-turn
  3. Mach Punch
  4. Flare Blitz

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All players10.66%
  • Rated 1500+9.36%
  • Rated 1630+9.33%
  • Rated 1760+10.46%

Usage by month

Oct 20259.33%

Moves

  • Close Combat78.7%
  • U-turn55.5%
  • Mach Punch53.7%
  • Flare Blitz43.5%
  • Knock Off29.3%
  • Fire Punch25.7%
  • Overheat19.1%
  • Grass Knot14.7%
  • Earthquake8.7%
  • Stealth Rock8.6%

Items

  • Life Orb46.4%
  • Choice Band17.1%
  • Choice Scarf12.8%
  • Heavy-Duty Boots9.1%
  • Focus Sash4.7%
  • Choice Specs2.5%

Abilities

  • 63%
  • 37%

EV spreads

  • Jolly 252 Atk / 4 SpD / 252 Spe36.6%
  • Jolly 4 HP / 252 Atk / 252 Spe28.9%
  • Hasty 252 Atk / 4 SpA / 252 Spe8.6%
  • Naive 4 Atk / 252 SpA / 252 Spe4.9%
  • Timid 4 HP / 252 SpA / 252 Spe4.4%

Tera types

  • Fighting66%
  • Fire16.1%
  • Ghost8.7%
  • Steel3.2%

Common teammates

Evolution

Moves

Level up 14

EvoClose CombatLowers the user’s Defense and Special Defense by one stage after inflicting damage.FightingPhys120100%5
1EmberHas a 10% chance to burn the target.FireSpec40100%25
1LeerLowers the target’s Defense by one stage.NormalStatus—100%30
1Mach PunchInflicts regular damage with no additional effect.FightingPhys40100%30
1ScratchInflicts regular damage with no additional effect.NormalPhys40100%35
16Fury SwipesHits 2-5 times in one turn.NormalPhys1880%15
19Flame WheelHas a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.FirePhys60100%25
26FeintHits through Protect and Detect.NormalPhys30100%10
29TormentPrevents the target from using the same move twice in a row.DarkStatus—100%15
42Fire SpinPrevents the target from fleeing and inflicts damage for 2-5 turns.FireSpec3585%15
47Flare BlitzUser takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.FirePhys120100%15
52AcrobaticsHas double power if the user has no held item.FlyingPhys55100%15
58Calm MindRaises the user’s Special Attack and Special Defense by one stage.PsychicStatus——20
65Raging FuryThe user rampages around spewing flames for two to three turns. The user then becomes confused.FirePhys120100%10

TM / HM / TR 79

TM01Take DownUser receives 1/4 the damage it inflicts in recoil.NormalPhys9085%20
TM03Fake TearsLowers the target’s Special Defense by two stages.DarkStatus—100%20
TM04AgilityRaises the user’s Speed by two stages.PsychicStatus——30
TM05Mud-SlapHas a 100% chance to lower the target’s accuracy by one stage.GroundSpec20100%10
TM06Scary FaceLowers the target’s Speed by two stages.NormalStatus—100%10
TM07ProtectPrevents any moves from hitting the user this turn.NormalStatus——10
TM12Low KickInflicts more damage to heavier targets, with a maximum of 120 power.FightingPhys—100%20
TM14AcrobaticsHas double power if the user has no held item.FlyingPhys55100%15
TM18ThiefTakes the target’s item.DarkPhys60100%25
TM24Fire SpinPrevents the target from fleeing and inflicts damage for 2-5 turns.FireSpec3585%15
TM25FacadePower doubles if user is burned, paralyzed, or poisoned.NormalPhys70100%20
TM27Aerial AceNever misses.FlyingPhys60—20
TM28BulldozeHas a 100% chance to lower the target’s Speed by one stage.GroundPhys60100%20
TM32SwiftNever misses.NormalSpec60—20
TM36Rock TombHas a 100% chance to lower the target’s Speed by one stage.RockPhys6095%15
TM38Flame ChargeInflicts regular damage. Raises the user’s Speed by one stage.FirePhys50100%20
TM39Low SweepLowers the target’s Speed by one stage.FightingPhys65100%20
TM43FlingThrows held item at the target; power depends on the item.DarkPhys—100%10
TM47EndurePrevents the user’s HP from lowering below 1 this turn.NormalStatus——10
TM49Sunny DayChanges the weather to sunny for five turns.FireStatus——5
TM55DigUser digs underground, dodging all attacks, and hits next turn.GroundPhys80100%10
TM58Brick BreakDestroys Reflect and Light Screen.FightingPhys75100%15
TM59Zen HeadbuttHas a 20% chance to make the target flinch.PsychicPhys8090%15
TM60U-turnUser must switch out after attacking.BugPhys70100%20
TM61Shadow ClawHas an increased chance for a critical hit.GhostPhys70100%15
TM64Bulk UpRaises the user’s Attack and Defense by one stage.FightingStatus——20
TM66Body SlamHas a 30% chance to paralyze the target.NormalPhys85100%15
TM67Fire PunchHas a 10% chance to burn the target.FirePhys75100%15
TM68Thunder PunchHas a 10% chance to paralyze the target.ElectricPhys75100%15
TM70Sleep TalkRandomly uses one of the user’s other three moves. Only works if the user is sleeping.NormalStatus——10
TM73Drain PunchDrains half the damage inflicted to heal the user.FightingPhys75100%10
TM80MetronomeRandomly selects and uses any move in the game.NormalStatus——10
TM81Grass KnotInflicts more damage to heavier targets, with a maximum of 120 power.GrassSpec—100%20
TM83Poison JabHas a 30% chance to poison the target.PoisonPhys80100%20
TM85RestUser sleeps for two turns, completely healing itself.PsychicStatus——5
TM86Rock SlideHas a 30% chance to make the target flinch.RockPhys7590%10
TM87TauntFor the next few turns, the target can only use damaging moves.DarkStatus—100%20
TM88Swords DanceRaises the user’s Attack by two stages.NormalStatus——20
TM102Gunk ShotHas a 30% chance to poison the target.PoisonPhys12080%5
TM103SubstituteTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.NormalStatus——10
TM107Will-O-WispBurns the target.FireStatus—85%15
TM112Aura SphereNever misses.FightingSpec80—20
TM116Stealth RockCauses damage when opposing Pokémon switch in.RockStatus——20
TM118Heat WaveHas a 10% chance to burn the target.FireSpec9590%10
TM122EncoreForces the target to repeat its last used move every turn for 2 to 6 turns.NormalStatus—100%5
TM125FlamethrowerHas a 10% chance to burn the target.FireSpec90100%15
TM129Calm MindRaises the user’s Special Attack and Special Defense by one stage.PsychicStatus——20
TM130Helping HandAlly’s next move inflicts half more damage.NormalStatus——20
TM134ReversalInflicts more damage when the user has less HP remaining, with a maximum of 200 power.FightingPhys—100%15
TM140Nasty PlotRaises the user’s Special Attack by two stages.DarkStatus——20
TM141Fire BlastHas a 10% chance to burn the target.FireSpec11085%5
TM144Fire PledgeWith Water Pledge, doubles the effect chance of friendly Pokémon’s moves for four turns.FireSpec80100%10
TM149EarthquakeInflicts regular damage and can hit Dig users.GroundPhys100100%10
TM150Stone EdgeHas an increased chance for a critical hit.RockPhys10080%5
TM152Giga ImpactUser foregoes its next turn to recharge.NormalPhys15090%5
TM153Blast BurnUser foregoes its next turn to recharge.FireSpec15090%5
TM157OverheatLowers the user’s Special Attack by two stages after inflicting damage.FireSpec13090%5
TM158Focus BlastHas a 10% chance to lower the target’s Special Defense by one stage.FightingSpec12070%5
TM163Hyper BeamUser foregoes its next turn to recharge.NormalSpec15090%5
TM165Flare BlitzUser takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.FirePhys120100%15
TM167Close CombatLowers the user’s Defense and Special Defense by one stage after inflicting damage.FightingPhys120100%5
TM168Solar BeamRequires a turn to charge before attacking.GrassSpec120100%10
TM171Tera BlastIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.NormalSpec80100%10
TM172RoarImmediately ends wild battles. Forces trainers to switch Pokémon.NormalStatus——20
TM179Smack DownRemoves any immunity to Ground damage.RockPhys50100%15
TM181Knock OffTarget drops its held item.DarkPhys65100%20
TM184Vacuum WaveInflicts regular damage with no additional effect.FightingSpec40100%30
TM191UproarForced to use this move for several turns. Pokémon cannot fall asleep in that time.NormalSpec90100%10
TM192Focus PunchIf the user takes damage before attacking, the attack is canceled.FightingPhys150100%20
TM195Burning JealousyBurns the target if it had a state stage raise this turn.FireSpec70100%5
TM199Lash OutPower doubles if the user had a stat stage lowered this turn.DarkPhys75100%5
TM203Psych UpDiscards the user’s stat changes and copies the target’s.NormalStatus——10
TM204Double-EdgeUser receives 1/3 the damage inflicted in recoil.NormalPhys120100%15
TM205EndeavorLowers the target’s HP to equal the user’s.NormalPhys—100%5
TM207Temper FlareSpurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed.FirePhys75100%10
TM213CoachingRaises the target's Attack and Defense by 1 stage. Fails if there is no ally adjacent to the user.FightingStatus——10
TM215Scorching SandsHas a 30% chance to burn the target.GroundSpec70100%10
TM221Throat ChopPrevents the target from using sound-based moves for two turns.DarkPhys80100%15
TM229Upper HandThe user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.FightingPhys65100%15

Egg moves 12

EggCounterInflicts twice the damage the user received from the last physical hit it took.FightingPhys—100%20
EggDouble KickHits twice in one turn.FightingPhys30100%30
EggEncoreForces the target to repeat its last used move every turn for 2 to 6 turns.NormalStatus—100%5
EggFake OutCan only be used as the first move after the user enters battle. Causes the target to flinch.NormalPhys40100%10
EggFire PunchHas a 10% chance to burn the target.FirePhys75100%15
EggFocus EnergyIncreases the user’s chance to score a critical hit.NormalStatus——30
EggHeat WaveHas a 10% chance to burn the target.FireSpec9590%10
EggHelping HandAlly’s next move inflicts half more damage.NormalStatus——20
EggSlack OffHeals the user by half its max HP.NormalStatus——5
EggSwitcherooUser and target swap items.DarkStatus—100%10
EggTauntFor the next few turns, the target can only use damaging moves.DarkStatus—100%20
EggThunder PunchHas a 10% chance to paralyze the target.ElectricPhys75100%15

Pokédex entries

Category
Flame Pokémon
Debut
Sinnoh · Diamond & Pearl
Color
Brown
Shape
Habitat
—
Pal Park area
Field
Original Sinnoh#006Extended Sinnoh#006Hisui#063Blueberry#196
  1. A tall, hardy Pokémon with a dazzling appearance. It shrouds itself in flame and battles as if engaged in dance—truly a sight to behold.

    Legends: Arceus
  2. It tosses its enemies around with agility. It uses all its limbs to fight in its own unique style.

    HeartGold · SoulSilver · Y · Alpha Sapphire
  3. It uses unique fighting moves with fire on its hands and feet. It will take on any opponent.

    Platinum · Black · White · Black 2 · White 2
  4. Its crown of fire is indicative of its fiery nature. It is beaten by none in terms of quickness.

    Pearl · X · Omega Ruby
  5. It uses a special kind of martial arts involving all its limbs. Its fire never goes out.

    Diamond

Names around the world

Japanese
ゴウカザル
Japanese (romaji)
Goukazaru
Korean
초염몽
Chinese (Traditional)
烈焰猴
Chinese (Simplified)
烈焰猴
French
Simiabraz
German
Panferno
Spanish
Infernape
Italian
Infernape

Sprites

Tap any sprite to show it on the Pokédex above. ▶ marks official animations; Gen VIII–IX models are large, so they load only when you tap them.

Official artwork

3D models

Generation IV

Generation V

Generation VI

Generation VII

Generation VIII · animated models

Generation IX · animated models

Training

EV yield
1 Atk, 1 SpA, 1 Spe
Catch rate
45 ≈5.9% with a Poké Ball at full HP
Base friendship
70
Base experience
240
Growth rate
Medium Slow

Breeding

Egg groups
FieldHuman-Like
Gender
♂ 87.5%♀ 12.5%
Hatch time
20 egg cycles ≈5,355 steps (Gen IV–VII)

Where to find

No wild encounter data. It may be obtained by evolving, trading, events, or in newer games (location data is most complete for Gen I–VII).