poke.study

No. 0979

Annihilape

Rage Monkey Pokémon

Annihilape
Official art
FightingGhost
Height
1.2 m 3′11″
Weight
56 kg 123.5 lbs
Base stat total
535 top 15%
Introduced
Gen IX
Abilities
It imbues its fists with the power of the rage that it kept hidden in its heart. Opponents struck by these imbued fists will be shattered to their core.
See all 2 entries

Base stats

HP110170–217330–424
Atk115108–183211–361
Def8076–145148–284
SpA5049–11294–218
SpD9085–156166–306
Spe9085–156166–306
Total535Higher than 85% of all Pokémon
HP110Atk115Def80Spe90SpD90SpA50

Ranges: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 3 Atk.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature

Speed tiers

Speed at Lv 50 in Pokémon Champions (base 90). Scarf and Tailwind use the Max+ value.

Max+156Max142No SP110Min99Scarf234Tailwind312

At max Speed, Annihilape outspeeds 16 of the 30 most used Pokémon in Champions VGC, and ties 1.

  1. 203Mega Garchomp ZModest · 32 SP · #21 in usage
  2. 200Mega GengarTimid · 32 SP · #26 in usage
  3. 190Mega Raichu YTimid · 23 SP · #13 in usage
  4. 189Mega SalamenceTimid · 32 SP · #4 in usage
  5. 184WhimsicottTimid · 32 SP · #23 in usage
  6. 178Mega MetagrossJolly · 32 SP · #28 in usage
  7. 178Mega StaraptorJolly · 32 SP · #29 in usage
  8. 172SneaslerAdamant · 32 SP · #2 in usage
  9. 169Mega FloetteTimid · 32 SP · #17 in usage
  10. 169GarchompJolly · 32 SP · #19 in usage
  11. 167Mega Charizard YTimid · 32 SP · #14 in usage
  12. 167Mega GardevoirTimid · 32 SP · #20 in usage
  13. 161IndeedeeTimid · 32 SP · #30 in usage
  14. 156Annihilape · Max+32 SP, Speed-raising alignment
  15. 156Hisuian ArcanineJolly · 32 SP · #16 in usage
  16. 150ArchaludonTimid · 32 SP · #9 in usage
  17. 149GholdengoTimid · 32 SP · #8 in usage
  18. 143BasculegionJolly · 32 SP · #6 in usage
  19. 142Annihilape · Max32 SP, neutral alignment
  20. 128PelipperTimid · 32 SP · #12 in usage
  21. 120VolcaronaBold · 0 SP · #25 in usage
  22. 110Annihilape · No SP0 SP, neutral alignment
  23. 105RillaboomAdamant · 0 SP · #1 in usage
  24. 101MiloticCalm · 0 SP · #15 in usage
  25. 95SylveonModest · 15 SP · #18 in usage
  26. 94Female IndeedeeRelaxed · 0 SP · #7 in usage
  27. 90PolitoedCalm · 0 SP · #22 in usage
  28. 90SinistchaBold · 0 SP · #24 in usage
  29. 85ArmarougeQuiet · 0 SP · #27 in usage
  30. 80IncineroarCareful · 0 SP · #3 in usage
  31. 80FarigirafBold · 0 SP · #11 in usage
  32. 70KingambitAdamant · 0 SP · #5 in usage
  33. 60Mega GolisopodAdamant · 0 SP · #10 in usage

Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Type matchups

Weak to

Fairy2×Flying2×Ghost2×Psychic2×

Resists

Bug¼×Poison½×Rock½×

Immune to

Fighting0×Normal0×
Takes normal damage from 9 types
GroundSteelFireWaterGrassElectricIceDragonDark

Abilities

  • Vital Spirit

    Prevents sleep.

  • Inner Focus

    Prevents flinching.

  • DefiantHidden ability

    Raises Attack two stages upon having any stat lowered.

Competitive

SV SinglesUberSV DoublesDUberNational DexUber

Ranked ladder · in-game

Doubles

#43 of 262 used

Same as Oct 22
Oct 22Oct 28
Same as Oct 21
Oct 21Oct 28

Choice Scarf (37.8%) · Defiant (98%) · Adamant (58.2%) · HP 2 / Atk 32 / Spe 32 (26.6%)

Moves Rage Fist, Close Combat, Protect, Drain Punch

Singles

#80 of 262 used

Same as Oct 22
Oct 22Oct 28
▲ 2 places since Oct 21
Oct 21Oct 28

Leftovers (39.3%) · Defiant (68.4%) · Adamant (47%) · HP 32 / Atk 32 / Def 2 (8.3%)

Moves Rage Fist, Drain Punch, Bulk Up, Taunt

Daily usage rank on the Pokémon Champions ladder, updated Oct 28. Battle data provided by Pokémon Champions Battle Data.

8.6% of teams · rank #23 · Singles · 1630+ rating · 145,642 battles · Sep 2026

Most common build

Item
Leftovers
Ability
Defiant
Stat Alignment
Jolly
Stat Points
32 HP / 5 SpD / 29 Spe
  1. Rage Fist
  2. Bulk Up
  3. Drain Punch
  4. Taunt

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All players9.45%
  • Rated 1500+9.49%
  • Rated 1630+8.6%
  • Rated 1760+5.42%

Usage by month

Apr 20268.6%

Moves

  • Rage Fist95.8%
  • Bulk Up87.3%
  • Drain Punch86%
  • Taunt31.2%
  • Rest28.1%
  • Substitute22.2%
  • Close Combat14.7%
  • Stealth Rock10%
  • U-turn4.7%
  • Gunk Shot4%

Items

  • Leftovers44.5%
  • Chesto Berry26.4%
  • Sitrus Berry7.7%
  • Choice Scarf4.1%
  • Focus Sash3.8%
  • Coba Berry3.7%

Abilities

  • 96.9%
  • 1.7%
  • 1.4%

EV spreads

  • Jolly 32 HP / 5 SpD / 29 Spe10.4%
  • Jolly 2 HP / 32 Atk / 32 Spe8.2%
  • Careful 32 HP / 2 Def / 32 SpD7.2%
  • Jolly 32 Atk / 2 Def / 32 Spe5.6%
  • Adamant 32 HP / 32 Atk / 2 SpD5.2%

Checks & counters

Evolution

Moves

Level up 19

EvoShadow PunchNever misses.GhostPhys60—20
1CounterInflicts twice the damage the user received from the last physical hit it took.FightingPhys—100%20
1FlingThrows held item at the target; power depends on the item.DarkPhys—100%10
1Focus EnergyIncreases the user’s chance to score a critical hit.NormalStatus——30
1LeerLowers the target’s Defense by one stage.NormalStatus—100%30
1ScratchInflicts regular damage with no additional effect.NormalPhys40100%35
5Fury SwipesHits 2-5 times in one turn.NormalPhys1880%15
8Low KickInflicts more damage to heavier targets, with a maximum of 120 power.FightingPhys—100%20
12Seismic TossInflicts damage equal to the user’s level.FightingPhys—100%20
17SwaggerRaises the target’s Attack by two stages and confuses the target.NormalStatus—85%15
22Cross ChopHas an increased chance for a critical hit.FightingPhys10080%5
26AssurancePower is doubled if the target has already received damage this turn.DarkPhys60100%10
30ThrashHits every turn for 2-3 turns, then confuses the user.NormalPhys120100%10
35Rage FistThe user converts its rage into energy to attack. The more times the user has been hit by attacks, the greater the move's power.GhostPhys50100%10
39Close CombatLowers the user’s Defense and Special Defense by one stage after inflicting damage.FightingPhys120100%5
44ScreechLowers the target’s Defense by two stages.NormalStatus—85%40
48Stomping TantrumHas double power if the user’s last move failed.GroundPhys75100%10
53OutrageHits every turn for 2-3 turns, then confuses the user.DragonPhys120100%10
57Final GambitInflicts damage equal to the user’s remaining HP. User faints.FightingSpec—100%5

TM / HM / TR 62

TM01Take DownUser receives 1/4 the damage it inflicts in recoil.NormalPhys9085%20
TM06Scary FaceLowers the target’s Speed by two stages.NormalStatus—100%10
TM07ProtectPrevents any moves from hitting the user this turn.NormalStatus——10
TM12Low KickInflicts more damage to heavier targets, with a maximum of 120 power.FightingPhys—100%20
TM14AcrobaticsHas double power if the user has no held item.FlyingPhys55100%15
TM18ThiefTakes the target’s item.DarkPhys60100%25
TM25FacadePower doubles if user is burned, paralyzed, or poisoned.NormalPhys70100%20
TM28BulldozeHas a 100% chance to lower the target’s Speed by one stage.GroundPhys60100%20
TM32SwiftNever misses.NormalSpec60—20
TM36Rock TombHas a 100% chance to lower the target’s Speed by one stage.RockPhys6095%15
TM39Low SweepLowers the target’s Speed by one stage.FightingPhys65100%20
TM42Night ShadeInflicts damage equal to the user’s level.GhostSpec—100%15
TM43FlingThrows held item at the target; power depends on the item.DarkPhys—100%10
TM47EndurePrevents the user’s HP from lowering below 1 this turn.NormalStatus——10
TM49Sunny DayChanges the weather to sunny for five turns.FireStatus——5
TM50Rain DanceChanges the weather to rain for five turns.WaterStatus——5
TM55DigUser digs underground, dodging all attacks, and hits next turn.GroundPhys80100%10
TM58Brick BreakDestroys Reflect and Light Screen.FightingPhys75100%15
TM60U-turnUser must switch out after attacking.BugPhys70100%20
TM61Shadow ClawHas an increased chance for a critical hit.GhostPhys70100%15
TM64Bulk UpRaises the user’s Attack and Defense by one stage.FightingStatus——20
TM66Body SlamHas a 30% chance to paralyze the target.NormalPhys85100%15
TM67Fire PunchHas a 10% chance to burn the target.FirePhys75100%15
TM68Thunder PunchHas a 10% chance to paralyze the target.ElectricPhys75100%15
TM69Ice PunchHas a 10% chance to freeze the target.IcePhys75100%15
TM70Sleep TalkRandomly uses one of the user’s other three moves. Only works if the user is sleeping.NormalStatus——10
TM71Seed BombInflicts regular damage with no additional effect.GrassPhys80100%15
TM73Drain PunchDrains half the damage inflicted to heal the user.FightingPhys75100%10
TM80MetronomeRandomly selects and uses any move in the game.NormalStatus——10
TM83Poison JabHas a 30% chance to poison the target.PoisonPhys80100%20
TM84Stomping TantrumHas double power if the user’s last move failed.GroundPhys75100%10
TM85RestUser sleeps for two turns, completely healing itself.PsychicStatus——5
TM86Rock SlideHas a 30% chance to make the target flinch.RockPhys7590%10
TM87TauntFor the next few turns, the target can only use damaging moves.DarkStatus—100%20
TM102Gunk ShotHas a 30% chance to poison the target.PoisonPhys12080%5
TM103SubstituteTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.NormalStatus——10
TM114Shadow BallHas a 20% chance to lower the target’s Special Defense by one stage.GhostSpec80100%15
TM116Stealth RockCauses damage when opposing Pokémon switch in.RockStatus——20
TM122EncoreForces the target to repeat its last used move every turn for 2 to 6 turns.NormalStatus—100%5
TM126ThunderboltHas a 10% chance to paralyze the target.ElectricSpec90100%15
TM130Helping HandAlly’s next move inflicts half more damage.NormalStatus——20
TM134ReversalInflicts more damage when the user has less HP remaining, with a maximum of 200 power.FightingPhys—100%15
TM149EarthquakeInflicts regular damage and can hit Dig users.GroundPhys100100%10
TM150Stone EdgeHas an increased chance for a critical hit.RockPhys10080%5
TM151Phantom ForceUser vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.GhostPhys90100%10
TM152Giga ImpactUser foregoes its next turn to recharge.NormalPhys15090%5
TM156OutrageHits every turn for 2-3 turns, then confuses the user.DragonPhys120100%10
TM157OverheatLowers the user’s Special Attack by two stages after inflicting damage.FireSpec13090%5
TM158Focus BlastHas a 10% chance to lower the target’s Special Defense by one stage.FightingSpec12070%5
TM163Hyper BeamUser foregoes its next turn to recharge.NormalSpec15090%5
TM166ThunderHas a 30% chance to paralyze the target.ElectricSpec11070%10
TM177SpiteLowers the PP of the target’s last used move by 4.GhostStatus—100%10
TM179Smack DownRemoves any immunity to Ground damage.RockPhys50100%15
TM184Vacuum WaveInflicts regular damage with no additional effect.FightingSpec40100%30
TM191UproarForced to use this move for several turns. Pokémon cannot fall asleep in that time.NormalSpec90100%10
TM192Focus PunchIf the user takes damage before attacking, the attack is canceled.FightingPhys150100%20
TM199Lash OutPower doubles if the user had a stat stage lowered this turn.DarkPhys75100%5
TM204Double-EdgeUser receives 1/3 the damage inflicted in recoil.NormalPhys120100%15
TM205EndeavorLowers the target’s HP to equal the user’s.NormalPhys—100%5
TM213CoachingRaises the target's Attack and Defense by 1 stage. Fails if there is no ally adjacent to the user.FightingStatus——10
TM221Throat ChopPrevents the target from using sound-based moves for two turns.DarkPhys80100%15
TM224CurseGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.GhostStatus——10

Pokédex entries

Category
Rage Monkey Pokémon
Debut
Paldea · Scarlet & Violet
Color
Gray
Shape
Habitat
—
Paldea#160Kitakami#101Hyperspace#003
  1. It imbues its fists with the power of the rage that it kept hidden in its heart. Opponents struck by these imbued fists will be shattered to their core.

    Violet
  2. When its anger rose beyond a critical point, this Pokémon gained power that is unfettered by the limits of its physical body.

    Scarlet

Names around the world

Japanese
コノヨザル
Japanese (romaji)
Konoyozaru
Korean
저승갓숭
Chinese (Traditional)
棄世猴
Chinese (Simplified)
弃世猴
French
Courrousinge
German
Epitaff
Spanish
Annihilape
Italian
Annihilape

Sprites

Tap any sprite to show it on the Pokédex above. ▶ marks official animations; Gen VIII–IX models are large, so they load only when you tap them.

Official artwork

3D models

Generation IX · animated models

Training

EV yield
3 Atk
Catch rate
45 ≈5.9% with a Poké Ball at full HP
Base friendship
50
Base experience
268
Growth rate
Medium

Breeding

Egg groups
Field
Gender
♂ 50%♀ 50%
Hatch time
20 egg cycles ≈5,355 steps (Gen IV–VII)

Where to find

No wild encounter data. It may be obtained by evolving, trading, events, or in newer games (location data is most complete for Gen I–VII).