poke.study

No. 0766

Passimian

Teamwork Pokémon

Passimian
Official art
Fighting
Height
2 m 6′07″
Weight
82.8 kg 182.5 lbs
Base stat total
490 top 35%
Introduced
Gen VII
Abilities
Passimian live in groups of about 20, with each member performing an assigned role. Through cooperation, the group survives.
See all 6 entries

Base stats

HP100160–207310–404
Atk120112–189220–372
Def9085–156166–306
SpA4040–10176–196
SpD6058–123112–240
Spe8076–145148–284
Total490Higher than 65% of all Pokémon
HP100Atk120Def90Spe80SpD60SpA40

Ranges: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 Atk.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature

Speed tiers

Speed at Lv 50 in Pokémon Champions (base 80). Scarf and Tailwind use the Max+ value.

Max+145Max132No SP100Min90Scarf217Tailwind290

At max Speed, Passimian outspeeds 14 of the 30 most used Pokémon in Champions VGC.

  1. 203Mega Garchomp ZModest · 32 SP · #21 in usage
  2. 200Mega GengarTimid · 32 SP · #26 in usage
  3. 190Mega Raichu YTimid · 23 SP · #13 in usage
  4. 189Mega SalamenceTimid · 32 SP · #4 in usage
  5. 184WhimsicottTimid · 32 SP · #23 in usage
  6. 178Mega MetagrossJolly · 32 SP · #28 in usage
  7. 178Mega StaraptorJolly · 32 SP · #29 in usage
  8. 172SneaslerAdamant · 32 SP · #2 in usage
  9. 169Mega FloetteTimid · 32 SP · #17 in usage
  10. 169GarchompJolly · 32 SP · #19 in usage
  11. 167Mega Charizard YTimid · 32 SP · #14 in usage
  12. 167Mega GardevoirTimid · 32 SP · #20 in usage
  13. 161IndeedeeTimid · 32 SP · #30 in usage
  14. 156Hisuian ArcanineJolly · 32 SP · #16 in usage
  15. 150ArchaludonTimid · 32 SP · #9 in usage
  16. 149GholdengoTimid · 32 SP · #8 in usage
  17. 145Passimian · Max+32 SP, Speed-raising alignment
  18. 143BasculegionJolly · 32 SP · #6 in usage
  19. 132Passimian · Max32 SP, neutral alignment
  20. 128PelipperTimid · 32 SP · #12 in usage
  21. 120VolcaronaBold · 0 SP · #25 in usage
  22. 105RillaboomAdamant · 0 SP · #1 in usage
  23. 101MiloticCalm · 0 SP · #15 in usage
  24. 100Passimian · No SP0 SP, neutral alignment
  25. 95SylveonModest · 15 SP · #18 in usage
  26. 94Female IndeedeeRelaxed · 0 SP · #7 in usage
  27. 90PolitoedCalm · 0 SP · #22 in usage
  28. 90SinistchaBold · 0 SP · #24 in usage
  29. 85ArmarougeQuiet · 0 SP · #27 in usage
  30. 80IncineroarCareful · 0 SP · #3 in usage
  31. 80FarigirafBold · 0 SP · #11 in usage
  32. 70KingambitAdamant · 0 SP · #5 in usage
  33. 60Mega GolisopodAdamant · 0 SP · #10 in usage

Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Type matchups

Weak to

Fairy2×Flying2×Psychic2×

Resists

Bug½×Dark½×Rock½×
Takes normal damage from 12 types
NormalFightingPoisonGroundGhostSteelFireWaterGrassElectricIceDragon

Abilities

  • Receiver

    When an ally faints, this Pokémon gains its Ability.

  • DefiantHidden ability

    Raises Attack two stages upon having any stat lowered.

Competitive

SV SinglesZUSV Doubles(DUU)National DexRU

Ranked ladder · in-game

Doubles

#227 of 262 used

Same as Oct 22
Oct 22Oct 28
Same as Oct 21
Oct 21Oct 28

Life Orb (17.9%) · Defiant (62.2%) · Adamant (66.4%) · HP 2 / Atk 32 / Spe 32 (23%)

Moves Close Combat, Protect, Drain Punch, Knock Off

Singles

#260 of 262 used

Same as Oct 22
Oct 22Oct 28
Same as Oct 21
Oct 21Oct 28

Focus Sash (24.3%) · Defiant (83.6%) · Adamant (46.3%) · HP 2 / Atk 32 / Spe 32 (32.6%)

Moves Close Combat, Gunk Shot, Drain Punch, Rock Slide

Daily usage rank on the Pokémon Champions ladder, updated Oct 28. Battle data provided by Pokémon Champions Battle Data.

Not used in the tracked Showdown formats this month.

Evolution

Passimian does not evolve.

Moves

Level up 14

1LeerLowers the target’s Defense by one stage.NormalStatus—100%30
1TackleInflicts regular damage with no additional effect.NormalPhys40100%35
5Rock SmashHas a 50% chance to lower the target’s Defense by one stage.FightingPhys40100%15
10Focus EnergyIncreases the user’s chance to score a critical hit.NormalStatus——30
15Beat UpHits once for every conscious Pokémon the trainer has.DarkPhys—100%10
20Scary FaceLowers the target’s Speed by two stages.NormalStatus—100%10
25Take DownUser receives 1/4 the damage it inflicts in recoil.NormalPhys9085%20
30FlingThrows held item at the target; power depends on the item.DarkPhys—100%10
35Bulk UpRaises the user’s Attack and Defense by one stage.FightingStatus——20
40ThrashHits every turn for 2-3 turns, then confuses the user.NormalPhys120100%10
45Double-EdgeUser receives 1/3 the damage inflicted in recoil.NormalPhys120100%15
50Close CombatLowers the user’s Defense and Special Defense by one stage after inflicting damage.FightingPhys120100%5
55ReversalInflicts more damage when the user has less HP remaining, with a maximum of 200 power.FightingPhys—100%15
60Giga ImpactUser foregoes its next turn to recharge.NormalPhys15090%5

TM / HM / TR 52

TM01Take DownUser receives 1/4 the damage it inflicts in recoil.NormalPhys9085%20
TM06Scary FaceLowers the target’s Speed by two stages.NormalStatus—100%10
TM07ProtectPrevents any moves from hitting the user this turn.NormalStatus——10
TM12Low KickInflicts more damage to heavier targets, with a maximum of 120 power.FightingPhys—100%20
TM14AcrobaticsHas double power if the user has no held item.FlyingPhys55100%15
TM18ThiefTakes the target’s item.DarkPhys60100%25
TM20TrailblazeThe user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.GrassPhys50100%20
TM22Chilling WaterThe user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.WaterSpec50100%20
TM25FacadePower doubles if user is burned, paralyzed, or poisoned.NormalPhys70100%20
TM28BulldozeHas a 100% chance to lower the target’s Speed by one stage.GroundPhys60100%20
TM36Rock TombHas a 100% chance to lower the target’s Speed by one stage.RockPhys6095%15
TM39Low SweepLowers the target’s Speed by one stage.FightingPhys65100%20
TM43FlingThrows held item at the target; power depends on the item.DarkPhys—100%10
TM47EndurePrevents the user’s HP from lowering below 1 this turn.NormalStatus——10
TM49Sunny DayChanges the weather to sunny for five turns.FireStatus——5
TM50Rain DanceChanges the weather to rain for five turns.WaterStatus——5
TM58Brick BreakDestroys Reflect and Light Screen.FightingPhys75100%15
TM60U-turnUser must switch out after attacking.BugPhys70100%20
TM64Bulk UpRaises the user’s Attack and Defense by one stage.FightingStatus——20
TM66Body SlamHas a 30% chance to paralyze the target.NormalPhys85100%15
TM70Sleep TalkRandomly uses one of the user’s other three moves. Only works if the user is sleeping.NormalStatus——10
TM71Seed BombInflicts regular damage with no additional effect.GrassPhys80100%15
TM73Drain PunchDrains half the damage inflicted to heal the user.FightingPhys75100%10
TM81Grass KnotInflicts more damage to heavier targets, with a maximum of 120 power.GrassSpec—100%20
TM85RestUser sleeps for two turns, completely healing itself.PsychicStatus——5
TM86Rock SlideHas a 30% chance to make the target flinch.RockPhys7590%10
TM87TauntFor the next few turns, the target can only use damaging moves.DarkStatus—100%20
TM99Iron HeadHas a 30% chance to make the target flinch.SteelPhys80100%15
TM102Gunk ShotHas a 30% chance to poison the target.PoisonPhys12080%5
TM103SubstituteTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.NormalStatus——10
TM114Shadow BallHas a 20% chance to lower the target’s Special Defense by one stage.GhostSpec80100%15
TM119Energy BallHas a 10% chance to lower the target’s Special Defense by one stage.GrassSpec90100%10
TM132Baton PassAllows the trainer to switch out the user and pass effects along to its replacement.NormalStatus——40
TM134ReversalInflicts more damage when the user has less HP remaining, with a maximum of 200 power.FightingPhys—100%15
TM149EarthquakeInflicts regular damage and can hit Dig users.GroundPhys100100%10
TM152Giga ImpactUser foregoes its next turn to recharge.NormalPhys15090%5
TM158Focus BlastHas a 10% chance to lower the target’s Special Defense by one stage.FightingSpec12070%5
TM163Hyper BeamUser foregoes its next turn to recharge.NormalSpec15090%5
TM167Close CombatLowers the user’s Defense and Special Defense by one stage after inflicting damage.FightingPhys120100%5
TM171Tera BlastIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.NormalSpec80100%10
TM179Smack DownRemoves any immunity to Ground damage.RockPhys50100%15
TM180Gyro BallPower raises when the user has lower Speed, up to a maximum of 150.SteelPhys—100%5
TM181Knock OffTarget drops its held item.DarkPhys65100%20
TM184Vacuum WaveInflicts regular damage with no additional effect.FightingSpec40100%30
TM191UproarForced to use this move for several turns. Pokémon cannot fall asleep in that time.NormalSpec90100%10
TM192Focus PunchIf the user takes damage before attacking, the attack is canceled.FightingPhys150100%20
TM202Pain SplitSets the user’s and targets’s HP to the average of their current HP.NormalStatus——20
TM204Double-EdgeUser receives 1/3 the damage inflicted in recoil.NormalPhys120100%15
TM211ElectrowebLowers the target’s Speed by one stage.ElectricSpec5595%15
TM213CoachingRaises the target's Attack and Defense by 1 stage. Fails if there is no ally adjacent to the user.FightingStatus——10
TM224CurseGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.GhostStatus——10
TM229Upper HandThe user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.FightingPhys65100%15

Egg moves 6

EggCounterInflicts twice the damage the user received from the last physical hit it took.FightingPhys—100%20
EggFeintHits through Protect and Detect.NormalPhys30100%10
EggKnock OffTarget drops its held item.DarkPhys65100%20
EggQuick AttackInflicts regular damage with no additional effect.NormalPhys40100%30
EggQuick GuardPrevents any priority moves from hitting friendly Pokémon this turn.FightingStatus——15
EggSeismic TossInflicts damage equal to the user’s level.FightingPhys—100%20

Pokédex entries

Category
Teamwork Pokémon
Debut
Alola · Sun & Moon
Color
White
Shape
Habitat
—
Original Alola#177Original Akala#104Updated Alola#216Updated Akala#117Galar#343Isle of Armor#090Paldea#314
  1. Passimian live in groups of about 20, with each member performing an assigned role. Through cooperation, the group survives.

    Shield
  2. Displaying amazing teamwork, they follow the orders of their boss as they all help out in the search for their favorite berries.

    Sword
  3. Berries are its weapons as well as the staple of its diet. The one that can throw a berry the farthest is the boss of the troop.

    Ultra Moon
  4. They use their saliva to stick leaves to their shoulders. You can tell what troop they belong to from the position of the leaves.

    Ultra Sun
  5. They battle with hard berries for weapons. Their techniques are passed from the boss to the group, generation upon generation.

    Moon
  6. They form groups of roughly 20 individuals. Their mutual bond is remarkable—they will never let down a comrade.

    Sun

Names around the world

Japanese
ナゲツケサル
Japanese (romaji)
Nagetukesaru
Korean
내던숭이
Chinese (Traditional)
投擲猴
Chinese (Simplified)
投掷猴
French
Quartermac
German
Quartermak
Spanish
Passimian
Italian
Passimian

Sprites

Tap any sprite to show it on the Pokédex above. ▶ marks official animations; Gen VIII–IX models are large, so they load only when you tap them.

Official artwork

3D models

Generation VII

Generation VIII · animated models

Generation IX · animated models

Training

EV yield
2 Atk
Catch rate
45 ≈5.9% with a Poké Ball at full HP
Base friendship
70
Base experience
172
Growth rate
Slow

Breeding

Egg groups
Field
Gender
♂ 50%♀ 50%
Hatch time
20 egg cycles ≈5,355 steps (Gen IV–VII)

Where to find

Shield: The Crown Tundra 1 area
  • Max LairCapture during a Dynamax Adventure. · Lv 65
Shield: The Isle of Armor 1 area
  • Forest of FocusWalking in the overworld · Lv 10–60
Sword: The Crown Tundra 1 area
  • Max LairCapture during a Dynamax Adventure. · Lv 65
Sword: The Isle of Armor 5 areas
  • Challenge Beach (Max Den H)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
  • Challenge Road (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
  • Fields of Honor (Max Den H)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
  • Forest of FocusSpecial overworld spawn in a fixed location., Walking in the overworld · Lv 10–60
  • Honeycalm Sea (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
Sword 5 areas
  • Dusty Bowl (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Glimwood TangleWalking in the overworld · Lv 34–36
  • North Lake Miloch (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • North Lake Miloch (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Rolling Fields (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
Ultra Sun 1 area
  • Lush JungleFishing at bubbling spots in the water, Walking in tall grass or a cave · Lv 19–22
Sun 1 area
  • Lush JungleWalking in tall grass or a cave · Lv 18–21