poke.study

No. 0606

Beheeyem

Cerebral Pokémon

Beheeyem
Official art
Psychic
Height
1 m 3′03″
Weight
34.5 kg 76.1 lbs
Base stat total
485 top 38%
Introduced
Gen V
Abilities
Sometimes found drifting above wheat fields, this Pokémon can control the memories of its opponents.
See all 7 entries

Base stats

HP75135–182260–354
Atk7572–139139–273
Def7572–139139–273
SpA125117–194229–383
SpD9590–161175–317
Spe4040–10176–196
Total485Higher than 62% of all Pokémon
HP75Atk75Def75Spe40SpD95SpA125

Ranges: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 SpA.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature

Speed tiers

Speed at Lv 50 in Pokémon Champions (base 40). Scarf and Tailwind use the Max+ value.

Max+101Max92No SP60Min54Scarf151Tailwind202

At max Speed, Beheeyem outspeeds 9 of the 30 most used Pokémon in Champions VGC, and ties 1.

  1. 203Mega Garchomp ZModest · 32 SP · #21 in usage
  2. 200Mega GengarTimid · 32 SP · #26 in usage
  3. 190Mega Raichu YTimid · 23 SP · #13 in usage
  4. 189Mega SalamenceTimid · 32 SP · #4 in usage
  5. 184WhimsicottTimid · 32 SP · #23 in usage
  6. 178Mega MetagrossJolly · 32 SP · #28 in usage
  7. 178Mega StaraptorJolly · 32 SP · #29 in usage
  8. 172SneaslerAdamant · 32 SP · #2 in usage
  9. 169Mega FloetteTimid · 32 SP · #17 in usage
  10. 169GarchompJolly · 32 SP · #19 in usage
  11. 167Mega Charizard YTimid · 32 SP · #14 in usage
  12. 167Mega GardevoirTimid · 32 SP · #20 in usage
  13. 161IndeedeeTimid · 32 SP · #30 in usage
  14. 156Hisuian ArcanineJolly · 32 SP · #16 in usage
  15. 150ArchaludonTimid · 32 SP · #9 in usage
  16. 149GholdengoTimid · 32 SP · #8 in usage
  17. 143BasculegionJolly · 32 SP · #6 in usage
  18. 128PelipperTimid · 32 SP · #12 in usage
  19. 120VolcaronaBold · 0 SP · #25 in usage
  20. 105RillaboomAdamant · 0 SP · #1 in usage
  21. 101Beheeyem · Max+32 SP, Speed-raising alignment
  22. 101MiloticCalm · 0 SP · #15 in usage
  23. 95SylveonModest · 15 SP · #18 in usage
  24. 94Female IndeedeeRelaxed · 0 SP · #7 in usage
  25. 92Beheeyem · Max32 SP, neutral alignment
  26. 90PolitoedCalm · 0 SP · #22 in usage
  27. 90SinistchaBold · 0 SP · #24 in usage
  28. 85ArmarougeQuiet · 0 SP · #27 in usage
  29. 80IncineroarCareful · 0 SP · #3 in usage
  30. 80FarigirafBold · 0 SP · #11 in usage
  31. 70KingambitAdamant · 0 SP · #5 in usage
  32. 60Beheeyem · No SP0 SP, neutral alignment
  33. 60Mega GolisopodAdamant · 0 SP · #10 in usage

Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Type matchups

Weak to

Bug2×Dark2×Ghost2×

Resists

Fighting½×Psychic½×
Takes normal damage from 13 types
NormalFlyingPoisonGroundRockSteelFireWaterGrassElectricIceDragonFairy

Abilities

  • Telepathy

    Protects against friendly Pokémon's damaging moves.

  • Synchronize

    Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.

  • AnalyticHidden ability

    Strengthens moves to 1.3× their power when moving last.

Competitive

National DexRU

Not used in the tracked Showdown formats this month.

Evolution

Moves

Level up 14

1ConfusionHas a 10% chance to confuse the target.PsychicSpec50100%25
1GrowlLowers the target’s Attack by one stage.NormalStatus—100%40
1ImprisonPrevents the target from using any moves that the user also knows.PsychicStatus——10
1Psychic TerrainProtects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.PsychicStatus——10
1TeleportImmediately ends wild battles. No effect otherwise.PsychicStatus——20
18PsybeamHas a 10% chance to confuse the target.PsychicSpec65100%20
24Guard SplitAverages Defense and Special Defense with the target.PsychicStatus——10
24Power SplitAverages Attack and Special Attack with the target.PsychicStatus——10
30HeadbuttHas a 30% chance to make the target flinch.NormalPhys70100%15
36Zen HeadbuttHas a 20% chance to make the target flinch.PsychicPhys8090%15
45RecoverHeals the user by half its max HP.NormalStatus——5
52Calm MindRaises the user’s Special Attack and Special Defense by one stage.PsychicStatus——20
60Wonder RoomAll Pokémon’s Defense and Special Defense are swapped for 5 turns.PsychicStatus——10
68PsychicHas a 10% chance to lower the target’s Special Defense by one stage.PsychicSpec90100%10

TM / HM / TR 46

TM08Hyper BeamUser foregoes its next turn to recharge.NormalSpec15090%5
TM09Giga ImpactUser foregoes its next turn to recharge.NormalPhys15090%5
TM14Thunder WaveParalyzes the target.ElectricStatus—90%20
TM16ScreechLowers the target’s Defense by two stages.NormalStatus—85%40
TM17Light ScreenReduces damage from special attacks by 50% for five turns.PsychicStatus——30
TM18ReflectReduces damage from physical attacks by half.PsychicStatus——20
TM19SafeguardProtects the user’s field from major status ailments and confusion for five turns.NormalStatus——25
TM21RestUser sleeps for two turns, completely healing itself.PsychicStatus——5
TM22Rock SlideHas a 30% chance to make the target flinch.RockPhys7590%10
TM23ThiefTakes the target’s item.DarkPhys60100%25
TM24SnoreHas a 30% chance to make the target flinch. Only works if the user is sleeping.NormalSpec50100%15
TM25ProtectPrevents any moves from hitting the user this turn.NormalStatus——10
TM30Steel WingHas a 10% chance to raise the user’s Defense by one stage.SteelPhys7090%25
TM31AttractTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.NormalStatus—100%15
TM33Rain DanceChanges the weather to rain for five turns.WaterStatus——5
TM39FacadePower doubles if user is burned, paralyzed, or poisoned.NormalPhys70100%20
TM44ImprisonPrevents the target from using any moves that the user also knows.PsychicStatus——10
TM48Rock TombHas a 100% chance to lower the target’s Speed by one stage.RockPhys6095%15
TM60Power SwapUser swaps Attack and Special Attack changes with the target.PsychicStatus——10
TM61Guard SwapUser swaps Defense and Special Defense changes with the target.PsychicStatus——10
TM70Trick RoomFor five turns, slower Pokémon will act before faster Pokémon.PsychicStatus——5
TM71Wonder RoomAll Pokémon’s Defense and Special Defense are swapped for 5 turns.PsychicStatus——10
TM76RoundHas double power if it’s used more than once per turn.NormalSpec60100%15
TM91Psychic TerrainProtects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.PsychicStatus——10
TR08ThunderboltHas a 10% chance to paralyze the target.ElectricSpec90100%15
TR11PsychicHas a 10% chance to lower the target’s Special Defense by one stage.PsychicSpec90100%10
TR12AgilityRaises the user’s Speed by two stages.PsychicStatus——30
TR19Tri AttackHas a 20% chance to burn, freeze, or paralyze the target.NormalSpec80100%10
TR20SubstituteTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.NormalStatus——10
TR25PsyshockInflicts damage based on the target’s Defense, not Special Defense.PsychicSpec80100%10
TR26EndurePrevents the user’s HP from lowering below 1 this turn.NormalStatus——10
TR27Sleep TalkRandomly uses one of the user’s other three moves. Only works if the user is sleeping.NormalStatus——10
TR33Shadow BallHas a 20% chance to lower the target’s Special Defense by one stage.GhostSpec80100%15
TR34Future SightHits the target two turns later.PsychicSpec120100%10
TR35UproarForced to use this move for several turns. Pokémon cannot fall asleep in that time.NormalSpec90100%10
TR38TrickUser and target swap items.PsychicStatus—100%10
TR40Skill SwapUser and target swap abilities.PsychicStatus——10
TR44Cosmic PowerRaises the user’s Defense and Special Defense by one stage.PsychicStatus——20
TR49Calm MindRaises the user’s Special Attack and Special Defense by one stage.PsychicStatus——20
TR58Dark PulseHas a 20% chance to make the target flinch.DarkSpec80100%15
TR65Energy BallHas a 10% chance to lower the target’s Special Defense by one stage.GrassSpec90100%10
TR68Nasty PlotRaises the user’s Special Attack by two stages.DarkStatus——20
TR69Zen HeadbuttHas a 20% chance to make the target flinch.PsychicPhys8090%15
TR70Flash CannonHas a 10% chance to lower the target’s Special Defense by one stage.SteelSpec80100%10
TR82Stored PowerPower is higher the more the user’s stats have been raised, to a maximum of 31×.PsychicSpec20100%10
TR83Ally SwitchUser switches places with the friendly Pokémon opposite it.PsychicStatus——15

Tutor 2

TutorExpanding ForceIf Psychic Terrain is active and the user is grounded, this move hits all opposing Pokemon and has its power incrased by 50%.PsychicSpec80100%10
TutorMeteor BeamRequires a turn to charge before attacking. Raises the users Special Attack by 1 stage after the first turn.RockSpec12090%10

Pokédex entries

Category
Cerebral Pokémon
Debut
Unova · Black & White
Color
Brown
Shape
Habitat
—
Original Unova#112Updated Unova#189Updated Alola#276Updated Ula’ula#097Galar#278
  1. Sometimes found drifting above wheat fields, this Pokémon can control the memories of its opponents.

    Shield
  2. Whenever a Beheeyem visits a farm, a Dubwool mysteriously disappears.

    Sword
  3. It has strong psychic powers. Using its fingers that flash three different colors, it controls its opponents and rewrites their memories.

    Ultra Moon
  4. With its psychic powers, it rewrites its opponents’ memories. You, too, may have already had your memories rewritten.

    Ultra Sun
  5. Apparently, it communicates by flashing its three fingers, but those patterns haven’t been decoded.

    Black 2 · White 2 · X · Omega Ruby
  6. It uses psychic power to control an opponent’s brain and tamper with its memories.

    White · Y · Alpha Sapphire
  7. It can manipulate an opponent’s memory. Apparently, it communicates by flashing its three different-colored fingers.

    Black

Names around the world

Japanese
オーベム
Japanese (romaji)
Ohbem
Korean
벰크
Chinese (Traditional)
大宇怪
Chinese (Simplified)
大宇怪
French
Neitram
German
Megalon
Spanish
Beheeyem
Italian
Beheeyem

Sprites

Tap any sprite to show it on the Pokédex above. ▶ marks official animations; Gen VIII–IX models are large, so they load only when you tap them.

Official artwork

3D models

Generation V

Generation VI

Generation VII

Generation VIII · animated models

Training

EV yield
2 SpA
Catch rate
90 ≈11.8% with a Poké Ball at full HP
Base friendship
70
Base experience
170
Growth rate
Medium

Breeding

Egg groups
Human-Like
Gender
♂ 50%♀ 50%
Hatch time
20 egg cycles ≈5,355 steps (Gen IV–VII)

Where to find

Shield: The Crown Tundra 1 area
  • Max LairCapture during a Dynamax Adventure. · Lv 65
Shield: The Isle of Armor 4 areas
  • Challenge Beach (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Soothing Wetlands (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Stepping-Stone Sea (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Training Lowlands (Max Den G)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
Sword: The Crown Tundra 1 area
  • Max LairCapture during a Dynamax Adventure. · Lv 65
Sword: The Isle of Armor 4 areas
  • Challenge Beach (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Soothing Wetlands (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Stepping-Stone Sea (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Training Lowlands (Max Den G)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
Shield 2 areas
  • Bridge FieldSpecial overworld spawn in a fixed location. · Lv 42–60
  • Lake of OutrageWalking in the overworld · Lv 55–60
Sword 2 areas
  • Bridge FieldSpecial overworld spawn in a fixed location. · Lv 42–60
  • Lake of OutrageWalking in the overworld · Lv 55–60
White 1 area
  • Road 14Walking in dark grass, Walking in tall grass or a cave · Lv 48–60
Black 1 area
  • Road 14Walking in dark grass, Walking in tall grass or a cave · Lv 48–60