poke.study

No. 0097

Hypno

Hypnosis Pokémon

Hypno
Official art
Psychic
Height
1.6 m 5′03″
Weight
75.6 kg 166.7 lbs
Base stat total
483 top 39%
Introduced
Gen I
Abilities
Avoid eye contact if you come across one. It will try to put you to sleep by using its pendulum.
See all 14 entries

Base stats

HP85145–192280–374
Atk7370–137135–269
Def7067–134130–262
SpA7370–137135–269
SpD115108–183211–361
Spe6764–130125–256
Total483Higher than 61% of all Pokémon
HP85Atk73Def70Spe67SpD115SpA73

Ranges: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 SpD.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature

Speed tiers

Speed at Lv 50 in Pokémon Champions (base 67). Scarf and Tailwind use the Max+ value.

Max+130Max119No SP87Min78Scarf195Tailwind260

At max Speed, Hypno outspeeds 13 of the 30 most used Pokémon in Champions VGC.

  1. 203Mega Garchomp ZModest · 32 SP · #21 in usage
  2. 200Mega GengarTimid · 32 SP · #26 in usage
  3. 190Mega Raichu YTimid · 23 SP · #13 in usage
  4. 189Mega SalamenceTimid · 32 SP · #4 in usage
  5. 184WhimsicottTimid · 32 SP · #23 in usage
  6. 178Mega MetagrossJolly · 32 SP · #28 in usage
  7. 178Mega StaraptorJolly · 32 SP · #29 in usage
  8. 172SneaslerAdamant · 32 SP · #2 in usage
  9. 169Mega FloetteTimid · 32 SP · #17 in usage
  10. 169GarchompJolly · 32 SP · #19 in usage
  11. 167Mega Charizard YTimid · 32 SP · #14 in usage
  12. 167Mega GardevoirTimid · 32 SP · #20 in usage
  13. 161IndeedeeTimid · 32 SP · #30 in usage
  14. 156Hisuian ArcanineJolly · 32 SP · #16 in usage
  15. 150ArchaludonTimid · 32 SP · #9 in usage
  16. 149GholdengoTimid · 32 SP · #8 in usage
  17. 143BasculegionJolly · 32 SP · #6 in usage
  18. 130Hypno · Max+32 SP, Speed-raising alignment
  19. 128PelipperTimid · 32 SP · #12 in usage
  20. 120VolcaronaBold · 0 SP · #25 in usage
  21. 119Hypno · Max32 SP, neutral alignment
  22. 105RillaboomAdamant · 0 SP · #1 in usage
  23. 101MiloticCalm · 0 SP · #15 in usage
  24. 95SylveonModest · 15 SP · #18 in usage
  25. 94Female IndeedeeRelaxed · 0 SP · #7 in usage
  26. 90PolitoedCalm · 0 SP · #22 in usage
  27. 90SinistchaBold · 0 SP · #24 in usage
  28. 87Hypno · No SP0 SP, neutral alignment
  29. 85ArmarougeQuiet · 0 SP · #27 in usage
  30. 80IncineroarCareful · 0 SP · #3 in usage
  31. 80FarigirafBold · 0 SP · #11 in usage
  32. 70KingambitAdamant · 0 SP · #5 in usage
  33. 60Mega GolisopodAdamant · 0 SP · #10 in usage

Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Type matchups

Weak to

Bug2×Dark2×Ghost2×

Resists

Fighting½×Psychic½×
Takes normal damage from 13 types
NormalFlyingPoisonGroundRockSteelFireWaterGrassElectricIceDragonFairy

Abilities

  • Insomnia

    Prevents sleep.

  • Forewarn

    Reveals the opponents' strongest move upon entering battle.

  • Inner FocusHidden ability

    Prevents flinching.

Competitive

SV SinglesZUSV Doubles(DUU)National DexRU

Not used in the tracked Showdown formats this month.

Evolution

Moves

Level up 15

1ConfusionHas a 10% chance to confuse the target.PsychicSpec50100%25
1DisableDisables the target’s last used move for 1-8 turns.NormalStatus—100%20
1HypnosisPuts the target to sleep.PsychicStatus—60%20
1PoundInflicts regular damage with no additional effect.NormalPhys40100%35
1SwitcherooUser and target swap items.DarkStatus—100%10
13HeadbuttHas a 30% chance to make the target flinch.NormalPhys70100%15
17Poison GasPoisons the target.PoisonStatus—90%40
21PsybeamHas a 10% chance to confuse the target.PsychicSpec65100%20
25Psych UpDiscards the user’s stat changes and copies the target’s.NormalStatus——10
32Zen HeadbuttHas a 20% chance to make the target flinch.PsychicPhys8090%15
37SwaggerRaises the target’s Attack by two stages and confuses the target.NormalStatus—85%15
42PsychicHas a 10% chance to lower the target’s Special Defense by one stage.PsychicSpec90100%10
47Nasty PlotRaises the user’s Special Attack by two stages.DarkStatus——20
51PsyshockInflicts damage based on the target’s Defense, not Special Defense.PsychicSpec80100%10
56Future SightHits the target two turns later.PsychicSpec120100%10

TM / HM / TR 66

TM01Take DownUser receives 1/4 the damage it inflicts in recoil.NormalPhys9085%20
TM06Scary FaceLowers the target’s Speed by two stages.NormalStatus—100%10
TM07ProtectPrevents any moves from hitting the user this turn.NormalStatus——10
TM12Low KickInflicts more damage to heavier targets, with a maximum of 120 power.FightingPhys—100%20
TM16PsybeamHas a 10% chance to confuse the target.PsychicSpec65100%20
TM17Confuse RayConfuses the target.GhostStatus—100%10
TM18ThiefTakes the target’s item.DarkPhys60100%25
TM20TrailblazeThe user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.GrassPhys50100%20
TM25FacadePower doubles if user is burned, paralyzed, or poisoned.NormalPhys70100%20
TM29HexHas double power if the target has a major status ailment.GhostSpec65100%10
TM32SwiftNever misses.NormalSpec60—20
TM37Draining KissDrains 75% of the damage inflicted to heal the user.FairySpec50100%10
TM39Low SweepLowers the target’s Speed by one stage.FightingPhys65100%20
TM41Stored PowerPower is higher the more the user’s stats have been raised, to a maximum of 31×.PsychicSpec20100%10
TM42Night ShadeInflicts damage equal to the user’s level.GhostSpec—100%15
TM43FlingThrows held item at the target; power depends on the item.DarkPhys—100%10
TM47EndurePrevents the user’s HP from lowering below 1 this turn.NormalStatus——10
TM49Sunny DayChanges the weather to sunny for five turns.FireStatus——5
TM50Rain DanceChanges the weather to rain for five turns.WaterStatus——5
TM54PsyshockInflicts damage based on the target’s Defense, not Special Defense.PsychicSpec80100%10
TM58Brick BreakDestroys Reflect and Light Screen.FightingPhys75100%15
TM59Zen HeadbuttHas a 20% chance to make the target flinch.PsychicPhys8090%15
TM62Foul PlayCalculates damage with the target’s attacking stat.DarkPhys95100%15
TM66Body SlamHas a 30% chance to paralyze the target.NormalPhys85100%15
TM67Fire PunchHas a 10% chance to burn the target.FirePhys75100%15
TM68Thunder PunchHas a 10% chance to paralyze the target.ElectricPhys75100%15
TM69Ice PunchHas a 10% chance to freeze the target.IcePhys75100%15
TM70Sleep TalkRandomly uses one of the user’s other three moves. Only works if the user is sleeping.NormalStatus——10
TM73Drain PunchDrains half the damage inflicted to heal the user.FightingPhys75100%10
TM74ReflectReduces damage from physical attacks by half.PsychicStatus——20
TM75Light ScreenReduces damage from special attacks by 50% for five turns.PsychicStatus——30
TM79Dazzling GleamInflicts regular damage with no additional effect.FairySpec80100%10
TM80MetronomeRandomly selects and uses any move in the game.NormalStatus——10
TM81Grass KnotInflicts more damage to heavier targets, with a maximum of 120 power.GrassSpec—100%20
TM82Thunder WaveParalyzes the target.ElectricStatus—90%20
TM85RestUser sleeps for two turns, completely healing itself.PsychicStatus——5
TM87TauntFor the next few turns, the target can only use damaging moves.DarkStatus—100%20
TM89Body PressDamage is calculated using the user's Defense stat as its Attack, including stat stage changes.FightingPhys80100%10
TM92ImprisonPrevents the target from using any moves that the user also knows.PsychicStatus——10
TM98Skill SwapUser and target swap abilities.PsychicStatus——10
TM103SubstituteTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.NormalStatus——10
TM109TrickUser and target swap items.PsychicStatus—100%10
TM114Shadow BallHas a 20% chance to lower the target’s Special Defense by one stage.GhostSpec80100%15
TM120PsychicHas a 10% chance to lower the target’s Special Defense by one stage.PsychicSpec90100%10
TM122EncoreForces the target to repeat its last used move every turn for 2 to 6 turns.NormalStatus—100%5
TM129Calm MindRaises the user’s Special Attack and Special Defense by one stage.PsychicStatus——20
TM130Helping HandAlly’s next move inflicts half more damage.NormalStatus——20
TM132Baton PassAllows the trainer to switch out the user and pass effects along to its replacement.NormalStatus——40
TM138Psychic TerrainProtects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.PsychicStatus——10
TM140Nasty PlotRaises the user’s Special Attack by two stages.DarkStatus——20
TM152Giga ImpactUser foregoes its next turn to recharge.NormalPhys15090%5
TM158Focus BlastHas a 10% chance to lower the target’s Special Defense by one stage.FightingSpec12070%5
TM161Trick RoomFor five turns, slower Pokémon will act before faster Pokémon.PsychicStatus——5
TM163Hyper BeamUser foregoes its next turn to recharge.NormalSpec15090%5
TM171Tera BlastIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.NormalSpec80100%10
TM174HazeResets all Pokémon’s stats, accuracy, and evasion.IceStatus——30
TM175ToxicBadly poisons the target, inflicting more damage every turn.PoisonStatus—90%10
TM181Knock OffTarget drops its held item.DarkPhys65100%20
TM192Focus PunchIf the user takes damage before attacking, the attack is canceled.FightingPhys150100%20
TM203Psych UpDiscards the user’s stat changes and copies the target’s.NormalStatus——10
TM204Double-EdgeUser receives 1/3 the damage inflicted in recoil.NormalPhys120100%15
TM205EndeavorLowers the target’s HP to equal the user’s.NormalPhys—100%5
TM217Future SightHits the target two turns later.PsychicSpec120100%10
TM218Expanding ForceIf Psychic Terrain is active and the user is grounded, this move hits all opposing Pokemon and has its power incrased by 50%.PsychicSpec80100%10
TM224CurseGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.GhostStatus——10
TM228Psychic NoiseThe user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.PsychicSpec75100%10

Pokédex entries

Category
Hypnosis Pokémon
Debut
Kanto · Red & Green (JP)
Color
Yellow
Shape
Habitat
Grassland
Pal Park area
Forest
Kanto#097Original Johto#088Updated Johto#088Original Alola#055Original Melemele#055Original Poni#014Updated Alola#067Updated Melemele#067Updated Poni#021Let’s Go Kanto#097Paldea#067
  1. There are some Hypno that assist doctors with patients who can’t sleep at night in hospitals.

    Ultra Moon
  2. In Alola, Komala is Hypno’s main target. It rarely harms people.

    Ultra Sun
  3. As a matter of course, it makes anyone it meets fall asleep and has a taste of their dreams. Anyone having a good dream, it carries off.

    Moon
  4. While it is an extremely dangerous Pokémon, people who are in need of a good, sound sleep call it their savior.

    Sun
  5. Always holding a pendulum that it swings at a steady rhythm, it causes drowsiness in anyone nearby.

    SoulSilver
  6. Seeing its swinging pendulum can induce sleep in three seconds, even in someone who just woke up.

    Diamond · Pearl · Platinum · Black · White · Black 2 · White 2 · Y
  7. It carries a pendulum-like device. There once was an incident in which it took away a child it hypnotized.

    FireRed · X
  8. The arcing movement and glitter of the pendulum in a HYPNO’s hand lull the foe into deep hypnosis. While searching for prey, it polishes the pendulum.

    Emerald
  9. HYPNO holds a pendulum in its hand. The arcing movement and glitter of the pendulum lull the foe into a deep state of hypnosis. While this Pokémon searches for prey, it polishes the pendulum.

    Ruby · Sapphire · Omega Ruby · Alpha Sapphire
  10. The longer it swings its pendulum, the longer the effects of its hypnosis last.

    Crystal
  11. Always holding a pendulum that it rocks at a steady rhythm, it causes drowsiness in anyone nearby.

    Silver
  12. When it is very hungry, it puts humans it meets to sleep, then it feasts on their dreams.

    Gold · HeartGold
  13. Avoid eye contact if you come across one. It will try to put you to sleep by using its pendulum.

    Yellow · Let’s Go, Pikachu! · Let’s Go, Eevee!
  14. When it locks eyes with an enemy, it will use a mix of PSI moves such as HYPNOSIS and CONFUSION.

    Red · Blue · LeafGreen

Names around the world

Japanese
スリーパー
Japanese (romaji)
Sleeper
Korean
슬리퍼
Chinese (Traditional)
引夢貘人
Chinese (Simplified)
引梦貘人
French
Hypnomade
German
Hypno
Spanish
Hypno
Italian
Hypno

Sprites

Tap any sprite to show it on the Pokédex above. ▶ marks official animations; Gen VIII–IX models are large, so they load only when you tap them.

Official artwork

3D models

Generation I

Generation II

Generation III

Generation IV

Generation V

Generation VI

Generation VII

Generation VIII · animated models

Generation IX · animated models

Training

EV yield
2 SpD
Catch rate
75 ≈9.8% with a Poké Ball at full HP
Base friendship
70
Base experience
169
Growth rate
Medium

Breeding

Egg groups
Human-Like
Gender
♂ 50%♀ 50%
Hatch time
20 egg cycles ≈5,355 steps (Gen IV–VII)

Males and females look different

Male Hypno
♂ Male
Female Hypno
♀ Female
HOME 3D model

Where to find

Green 1 area
  • Cerulean Cave (1F)Walking in tall grass or a cave · Lv 46
Red 1 area
  • Cerulean Cave (1F)Walking in tall grass or a cave · Lv 46
Ultra Moon 2 areas
  • Hau'oli CityStatic encounter · Lv 29
  • Poni PlainsWalking in tall grass or a cave · Lv 54–57
Ultra Sun 2 areas
  • Hau'oli CityStatic encounter · Lv 29
  • Poni PlainsWalking in tall grass or a cave · Lv 54–57
Moon 1 area
  • Poni PlainsWalking in tall grass or a cave · Lv 54–57
Sun 1 area
  • Poni PlainsWalking in tall grass or a cave · Lv 54–57
XD 1 area
  • Cipher Key Lair 5FSnagging a Pokemon from a trainer in Pokemon Colosseum or Pokemon XD: Gale of Darkness. · Lv 34
SoulSilver 2 areas
  • Road 11Walking in tall grass or a cave · Lv 16
  • Safari Zone SwampWalking in tall grass or a cave · Lv 16–37
HeartGold 2 areas
  • Road 11Walking in tall grass or a cave · Lv 16
  • Safari Zone SwampWalking in tall grass or a cave · Lv 16–37
LeafGreen 1 area
  • Berry ForestStatic encounter, Walking in tall grass or a cave · Lv 30–40
FireRed 1 area
  • Berry ForestStatic encounter, Walking in tall grass or a cave · Lv 30–40
Crystal 1 area
  • Road 11Walking in tall grass or a cave · Lv 16
Silver 1 area
  • Road 11Walking in tall grass or a cave · Lv 16
Gold 1 area
  • Road 11Walking in tall grass or a cave · Lv 16
Blue 1 area
  • Cerulean Cave (1F)Walking in tall grass or a cave · Lv 46
Red 1 area
  • Cerulean Cave (1F)Walking in tall grass or a cave · Lv 46