poke.study

No. 0247

Pupitar

Hard Shell Pokémon

Pupitar
Official art
RockGround
Height
1.2 m 3′11″
Weight
152 kg 335.1 lbs
Base stat total
410 top 59%
Introduced
Gen II
Abilities
It will not stay still, even while it's a pupa. It already has arms and legs under its solid shell.
See all 9 entries

Base stats

HP70130–177250–344
Atk8480–149155–293
Def7067–134130–262
SpA6563–128121–251
SpD7067–134130–262
Spe5150–11396–221
Total410Higher than 41% of all Pokémon
HP70Atk84Def70Spe51SpD70SpA65

Ranges: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 Atk.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature

Speed tiers

Speed at Lv 50 in Pokémon Champions (base 51). Scarf and Tailwind use the Max+ value.

Max+113Max103No SP71Min63Scarf169Tailwind226

At max Speed, Pupitar outspeeds 11 of the 30 most used Pokémon in Champions VGC.

  1. 203Mega Garchomp ZModest · 32 SP · #21 in usage
  2. 200Mega GengarTimid · 32 SP · #26 in usage
  3. 190Mega Raichu YTimid · 23 SP · #13 in usage
  4. 189Mega SalamenceTimid · 32 SP · #4 in usage
  5. 184WhimsicottTimid · 32 SP · #23 in usage
  6. 178Mega MetagrossJolly · 32 SP · #28 in usage
  7. 178Mega StaraptorJolly · 32 SP · #29 in usage
  8. 172SneaslerAdamant · 32 SP · #2 in usage
  9. 169Mega FloetteTimid · 32 SP · #17 in usage
  10. 169GarchompJolly · 32 SP · #19 in usage
  11. 167Mega Charizard YTimid · 32 SP · #14 in usage
  12. 167Mega GardevoirTimid · 32 SP · #20 in usage
  13. 161IndeedeeTimid · 32 SP · #30 in usage
  14. 156Hisuian ArcanineJolly · 32 SP · #16 in usage
  15. 150ArchaludonTimid · 32 SP · #9 in usage
  16. 149GholdengoTimid · 32 SP · #8 in usage
  17. 143BasculegionJolly · 32 SP · #6 in usage
  18. 128PelipperTimid · 32 SP · #12 in usage
  19. 120VolcaronaBold · 0 SP · #25 in usage
  20. 113Pupitar · Max+32 SP, Speed-raising alignment
  21. 105RillaboomAdamant · 0 SP · #1 in usage
  22. 103Pupitar · Max32 SP, neutral alignment
  23. 101MiloticCalm · 0 SP · #15 in usage
  24. 95SylveonModest · 15 SP · #18 in usage
  25. 94Female IndeedeeRelaxed · 0 SP · #7 in usage
  26. 90PolitoedCalm · 0 SP · #22 in usage
  27. 90SinistchaBold · 0 SP · #24 in usage
  28. 85ArmarougeQuiet · 0 SP · #27 in usage
  29. 80IncineroarCareful · 0 SP · #3 in usage
  30. 80FarigirafBold · 0 SP · #11 in usage
  31. 71Pupitar · No SP0 SP, neutral alignment
  32. 70KingambitAdamant · 0 SP · #5 in usage
  33. 60Mega GolisopodAdamant · 0 SP · #10 in usage

Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Type matchups

Weak to

Grass4×Water4×Fighting2×Ground2×Ice2×Steel2×

Resists

Poison¼×Fire½×Flying½×Normal½×Rock½×

Immune to

Electric0×
Takes normal damage from 6 types
BugGhostPsychicDragonDarkFairy

Abilities

  • Shed Skin

    Has a 33% chance of curing any major status ailment after each turn.

Competitive

SV SinglesNFE

Not used in the tracked Showdown formats this month.

Evolution

Moves

Level up 17

EvoIron DefenseRaises the user’s Defense by two stages.SteelStatus——15
1LeerLowers the target’s Defense by one stage.NormalStatus—100%30
1PaybackPower is doubled if the target has already moved this turn.DarkPhys50100%10
1Rock ThrowInflicts regular damage with no additional effect.RockPhys5090%15
1TackleInflicts regular damage with no additional effect.NormalPhys40100%35
9BiteHas a 30% chance to make the target flinch.DarkPhys60100%25
12Scary FaceLowers the target’s Speed by two stages.NormalStatus—100%10
15Rock SlideHas a 30% chance to make the target flinch.RockPhys7590%10
18Stomping TantrumHas double power if the user’s last move failed.GroundPhys75100%10
21ScreechLowers the target’s Defense by two stages.NormalStatus—85%40
24Smack DownRemoves any immunity to Ground damage.RockPhys50100%15
27CrunchHas a 20% chance to lower the target’s Defense by one stage.DarkPhys80100%15
33EarthquakeInflicts regular damage and can hit Dig users.GroundPhys100100%10
37Stone EdgeHas an increased chance for a critical hit.RockPhys10080%5
42ThrashHits every turn for 2-3 turns, then confuses the user.NormalPhys120100%10
47SandstormChanges the weather to a sandstorm for five turns.RockStatus——10
52Hyper BeamUser foregoes its next turn to recharge.NormalSpec15090%5

TM / HM / TR 45

TM01Take DownUser receives 1/4 the damage it inflicts in recoil.NormalPhys9085%20
TM05Mud-SlapHas a 100% chance to lower the target’s accuracy by one stage.GroundSpec20100%10
TM06Scary FaceLowers the target’s Speed by two stages.NormalStatus—100%10
TM07ProtectPrevents any moves from hitting the user this turn.NormalStatus——10
TM25FacadePower doubles if user is burned, paralyzed, or poisoned.NormalPhys70100%20
TM27Aerial AceNever misses.FlyingPhys60—20
TM28BulldozeHas a 100% chance to lower the target’s Speed by one stage.GroundPhys60100%20
TM30SnarlHas a 100% chance to lower the target’s Special Attack by one stage.DarkSpec5595%15
TM35Mud ShotHas a 100% chance to lower the target’s Speed by one stage.GroundSpec5595%15
TM36Rock TombHas a 100% chance to lower the target’s Speed by one stage.RockPhys6095%15
TM47EndurePrevents the user’s HP from lowering below 1 this turn.NormalStatus——10
TM49Sunny DayChanges the weather to sunny for five turns.FireStatus——5
TM50Rain DanceChanges the weather to rain for five turns.WaterStatus——5
TM51SandstormChanges the weather to a sandstorm for five turns.RockStatus——10
TM55DigUser digs underground, dodging all attacks, and hits next turn.GroundPhys80100%10
TM58Brick BreakDestroys Reflect and Light Screen.FightingPhys75100%15
TM66Body SlamHas a 30% chance to paralyze the target.NormalPhys85100%15
TM70Sleep TalkRandomly uses one of the user’s other three moves. Only works if the user is sleeping.NormalStatus——10
TM76Rock BlastHits 2-5 times in one turn.RockPhys2590%10
TM84Stomping TantrumHas double power if the user’s last move failed.GroundPhys75100%10
TM85RestUser sleeps for two turns, completely healing itself.PsychicStatus——5
TM86Rock SlideHas a 30% chance to make the target flinch.RockPhys7590%10
TM87TauntFor the next few turns, the target can only use damaging moves.DarkStatus—100%20
TM94Dark PulseHas a 20% chance to make the target flinch.DarkSpec80100%15
TM99Iron HeadHas a 30% chance to make the target flinch.SteelPhys80100%15
TM100Dragon DanceRaises the user’s Attack and Speed by one stage.DragonStatus——20
TM103SubstituteTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.NormalStatus——10
TM104Iron DefenseRaises the user’s Defense by two stages.SteelStatus——15
TM108CrunchHas a 20% chance to lower the target’s Defense by one stage.DarkPhys80100%15
TM116Stealth RockCauses damage when opposing Pokémon switch in.RockStatus——20
TM130Helping HandAlly’s next move inflicts half more damage.NormalStatus——20
TM133Earth PowerHas a 10% chance to lower the target’s Special Defense by one stage.GroundSpec90100%10
TM149EarthquakeInflicts regular damage and can hit Dig users.GroundPhys100100%10
TM150Stone EdgeHas an increased chance for a critical hit.RockPhys10080%5
TM152Giga ImpactUser foregoes its next turn to recharge.NormalPhys15090%5
TM156OutrageHits every turn for 2-3 turns, then confuses the user.DragonPhys120100%10
TM163Hyper BeamUser foregoes its next turn to recharge.NormalSpec15090%5
TM171Tera BlastIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.NormalSpec80100%10
TM176Sand TombPrevents the target from fleeing and inflicts damage for 2-5 turns.GroundPhys3585%15
TM177SpiteLowers the PP of the target’s last used move by 4.GhostStatus—100%10
TM179Smack DownRemoves any immunity to Ground damage.RockPhys50100%15
TM186High HorsepowerInflicts regular damage with no additional effect.GroundPhys9595%10
TM199Lash OutPower doubles if the user had a stat stage lowered this turn.DarkPhys75100%5
TM204Double-EdgeUser receives 1/3 the damage inflicted in recoil.NormalPhys120100%15
TM224CurseGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.GhostStatus——10

Pokédex entries

Category
Hard Shell Pokémon
Debut
Johto · Gold & Silver
Color
Gray
Shape
Habitat
Mountain
Pal Park area
Mountain
Original Johto#245Updated Johto#250Updated Unova#293Mountain Kalos#103Updated Alola#248Updated Akala#149Galar#384Crown Tundra#140Paldea#317Lumiose#207
  1. This dangerous pupa thrashes about. Its shell is as hard as bedrock, containing its gradually forming new body within.

    Ultra Moon
  2. This troublesome Pokémon can’t wait to evolve, so it relieves its stress by wildly propelling itself around using compressed gas.

    Ultra Sun
  3. This pupa flies around wildly by venting with great force the gas pressurized inside its body.

    Black 2 · White 2
  4. Its body is as hard as bedrock. By venting pressurized gas, it can launch itself like a rocket.

    Diamond · Pearl · Platinum · Black · White · X
  5. A PUPITAR creates a gas inside its body that it ejects under compression to propel itself like a jet. Its body can withstand a collision with solid steel.

    Emerald
  6. PUPITAR creates a gas inside its body that it compresses and forcefully ejects to propel itself like a jet. The body is very durable - it avoids damage even if it hits solid steel.

    Ruby · Sapphire · Omega Ruby · Alpha Sapphire
  7. It will not stay still, even while it's a pupa. It already has arms and legs under its solid shell.

    Crystal · Shield
  8. Even sealed in its shell, it can move freely. Hard and fast, it has outstanding destructive power.

    Silver · FireRed · SoulSilver · Sword
  9. Its shell is as hard as sheet rock, and it is also very strong. Its THRASHING can topple a mountain.

    Gold · LeafGreen · HeartGold · Y

Names around the world

Japanese
サナギラス
Japanese (romaji)
Sanagiras
Korean
데기라스
Chinese (Traditional)
沙基拉斯
Chinese (Simplified)
沙基拉斯
French
Ymphect
German
Pupitar
Spanish
Pupitar
Italian
Pupitar

Sprites

Tap any sprite to show it on the Pokédex above. ▶ marks official animations; Gen VIII–IX models are large, so they load only when you tap them.

Official artwork

3D models

Generation II

Generation III

Generation IV

Generation V

Generation VI

Generation VII

Generation VIII · animated models

Generation IX · animated models

Training

EV yield
2 Atk
Catch rate
45 ≈5.9% with a Poké Ball at full HP
Base friendship
35
Base experience
144
Growth rate
Slow

Breeding

Egg groups
Monster
Gender
♂ 50%♀ 50%
Hatch time
40 egg cycles ≈10,455 steps (Gen IV–VII)

Where to find

Shield 4 areas
  • Giant's Seat (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
  • Lake of OutrageWalking in tall grass or a cave, Walking in the overworld · Lv 50–60
  • Rolling Fields (Max Den H)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
  • Stony Wilderness (Max Den L)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–50
Y 7 areas
  • Friend Safari (Rock)Walking in tall grass or a cave · Lv 30
  • Road 18Walking in red flowers, Walking in tall grass or a cave · Lv 44–46
  • Terminus Cave (1F)Walking in tall grass or a cave · Lv 45–46
  • Terminus Cave (B1F left)Walking in tall grass or a cave · Lv 45–46
  • Terminus Cave (B1F right)Walking in tall grass or a cave · Lv 45–46
  • Terminus Cave (B2F)Walking in tall grass or a cave · Lv 45–46
  • Terminus Cave (Zygarde's Chamber)Walking in tall grass or a cave · Lv 45–46
X 1 area
  • Friend Safari (Rock)Walking in tall grass or a cave · Lv 30
White 2 1 area
  • Road 15Walking in dark grass, Walking in tall grass or a cave · Lv 55–65
Black 2 1 area
  • Road 15Walking in dark grass, Walking in tall grass or a cave · Lv 55–65
White 1 area
  • Road 15Walking in dark grass, Walking in tall grass or a cave · Lv 48–59
Black 1 area
  • Road 15Walking in dark grass, Walking in tall grass or a cave · Lv 48–59
SoulSilver 1 area
  • Mount Silver (3F)Walking in tall grass or a cave · Lv 30
HeartGold 1 area
  • Mount Silver (3F)Walking in tall grass or a cave · Lv 45
Crystal 1 area
  • Mount Silver (top)Walking in tall grass or a cave · Lv 20