poke.study

No. 0687

Malamar

Overturning Pokémon

Malamar
Official art
DarkPsychic
Height
1.5 m 4′11″
Weight
47 kg 103.6 lbs
Base stat total
482 top 39%
Introduced
Gen VI
Abilities
It’s said that Malamar’s hypnotic powers played a role in certain history-changing events.
See all 6 entries

Base stats

HP86146–193282–376
Atk9287–158170–311
Def8883–154162–302
SpA6865–132126–258
SpD7572–139139–273
Spe7370–137135–269
Total482Higher than 61% of all Pokémon
HP86Atk92Def88Spe73SpD75SpA68

Ranges: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 Atk.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature

Speed tiers

Speed at Lv 50 in Pokémon Champions (base 73). Scarf and Tailwind use the Max+ value.

Max+137Max125No SP93Min83Scarf205Tailwind274

At max Speed, Malamar outspeeds 13 of the 30 most used Pokémon in Champions VGC.

  1. 203Mega Garchomp ZModest · 32 SP · #21 in usage
  2. 200Mega GengarTimid · 32 SP · #26 in usage
  3. 190Mega Raichu YTimid · 23 SP · #13 in usage
  4. 189Mega SalamenceTimid · 32 SP · #4 in usage
  5. 184WhimsicottTimid · 32 SP · #23 in usage
  6. 178Mega MetagrossJolly · 32 SP · #28 in usage
  7. 178Mega StaraptorJolly · 32 SP · #29 in usage
  8. 172SneaslerAdamant · 32 SP · #2 in usage
  9. 169Mega FloetteTimid · 32 SP · #17 in usage
  10. 169GarchompJolly · 32 SP · #19 in usage
  11. 167Mega Charizard YTimid · 32 SP · #14 in usage
  12. 167Mega GardevoirTimid · 32 SP · #20 in usage
  13. 161IndeedeeTimid · 32 SP · #30 in usage
  14. 156Hisuian ArcanineJolly · 32 SP · #16 in usage
  15. 150ArchaludonTimid · 32 SP · #9 in usage
  16. 149GholdengoTimid · 32 SP · #8 in usage
  17. 143BasculegionJolly · 32 SP · #6 in usage
  18. 137Malamar · Max+32 SP, Speed-raising alignment
  19. 128PelipperTimid · 32 SP · #12 in usage
  20. 125Malamar · Max32 SP, neutral alignment
  21. 120VolcaronaBold · 0 SP · #25 in usage
  22. 105RillaboomAdamant · 0 SP · #1 in usage
  23. 101MiloticCalm · 0 SP · #15 in usage
  24. 95SylveonModest · 15 SP · #18 in usage
  25. 94Female IndeedeeRelaxed · 0 SP · #7 in usage
  26. 93Malamar · No SP0 SP, neutral alignment
  27. 90PolitoedCalm · 0 SP · #22 in usage
  28. 90SinistchaBold · 0 SP · #24 in usage
  29. 85ArmarougeQuiet · 0 SP · #27 in usage
  30. 80IncineroarCareful · 0 SP · #3 in usage
  31. 80FarigirafBold · 0 SP · #11 in usage
  32. 70KingambitAdamant · 0 SP · #5 in usage
  33. 60Mega GolisopodAdamant · 0 SP · #10 in usage

Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Type matchups

Weak to

Bug4×Fairy2×

Immune to

Psychic0×
Takes normal damage from 15 types
NormalFightingFlyingPoisonGroundRockGhostSteelFireWaterGrassElectricIceDragonDark

Abilities

  • Contrary

    Inverts stat changes.

  • Suction Cups

    Prevents being forced out of battle by other Pokémon's moves.

  • InfiltratorHidden ability

    Bypasses Light Screen, Reflect, and Safeguard.

Competitive

SV SinglesZUSV Doubles(DUU)National DexRU

Ranked ladder · in-game

Doubles

#88 of 262 used

▲ 6 places since Oct 22
Oct 22Oct 28
▲ 6 places since Oct 21
Oct 21Oct 28

Malamarite (47.3%) · Contrary (98.8%) · Adamant (26.6%) · HP 32 / Def 2 / SpD 32 (12%)

Moves Superpower, Knock Off, Protect, Trick Room

Singles

#156 of 262 used

Same as Oct 22
Oct 22Oct 28
▲ 1 place since Oct 21
Oct 21Oct 28

Malamarite (38.1%) · Contrary (69.6%) · Careful (22.9%) · HP 32 / Def 2 / SpD 32 (14.7%)

Moves Superpower, Baton Pass, Knock Off, Topsy-Turvy

Daily usage rank on the Pokémon Champions ladder, updated Oct 28. Battle data provided by Pokémon Champions Battle Data.

1.54% of teams · rank #68 · Doubles · 1695+ rating · 196,031 battles · Sep 2026

Most common build

Item
Leftovers
Ability
Contrary
Nature
Careful
EVs
252 HP / 4 Atk / 252 SpD
Tera Type
Fighting
  1. Superpower
  2. Knock Off
  3. Protect
  4. Topsy-Turvy

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All players2.18%
  • Rated 1500+1.67%
  • Rated 1695+1.54%
  • Rated 1825+0.22%

Usage by month

Oct 20251.54%

Moves

  • Superpower99.1%
  • Knock Off96.7%
  • Protect92.2%
  • Topsy-Turvy91.2%
  • Skill Swap5%
  • Trick Room3%
  • Psycho Cut2.2%
  • Tera Blast1.8%
  • Baton Pass1.7%
  • Rock Slide1.5%

Items

  • Leftovers90%
  • Covert Cloak3.1%
  • Focus Sash2.5%
  • Assault Vest1.7%
  • Sitrus Berry0.9%
  • Bright Powder0.6%

Abilities

  • 100%
  • 0%
  • 0%

EV spreads

  • Careful 252 HP / 4 Atk / 252 SpD88%
  • Brave 248 HP / 252 Atk / 8 SpA1.8%
  • Brave 248 HP / 252 Atk / 8 SpD1.3%
  • Impish 52 HP / 4 Atk / 252 Def / 200 SpD0.8%
  • Adamant 252 HP / 252 Atk / 4 SpD0.8%

Tera types

  • Fighting90.1%
  • Steel2.2%
  • Stellar1.9%
  • Fire1.8%

Common teammates

Evolution

  1. #0686InkayDarkPsychic
    1. Level 30 holding the console upside down#0687MalamarDarkPsychic

Moves

Level up 16

1HypnosisPuts the target to sleep.PsychicStatus—60%20
1PeckInflicts regular damage with no additional effect.FlyingPhys35100%35
1ReversalInflicts more damage when the user has less HP remaining, with a maximum of 200 power.FightingPhys—100%15
1TackleInflicts regular damage with no additional effect.NormalPhys40100%35
1WrapPrevents the target from fleeing and inflicts damage for 2-5 turns.NormalPhys1590%20
9PaybackPower is doubled if the target has already moved this turn.DarkPhys50100%10
12PluckIf target has a berry, inflicts double damage and uses the berry.FlyingPhys60100%20
15PsybeamHas a 10% chance to confuse the target.PsychicSpec65100%20
18SwaggerRaises the target’s Attack by two stages and confuses the target.NormalStatus—85%15
21SlashHas an increased chance for a critical hit.NormalPhys70100%20
24Night SlashHas an increased chance for a critical hit.DarkPhys70100%15
27Psycho CutHas an increased chance for a critical hit.PsychicPhys70100%20
33SwitcherooUser and target swap items.DarkStatus—100%10
37Foul PlayCalculates damage with the target’s attacking stat.DarkPhys95100%15
42Topsy-TurvyInverts the target’s stat modifiers.DarkStatus——20
47SuperpowerLowers the user’s Attack and Defense by one stage after inflicting damage.FightingPhys120100%5

TM / HM / TR 49

TM03Fake TearsLowers the target’s Special Defense by two stages.DarkStatus—100%20
TM06Scary FaceLowers the target’s Speed by two stages.NormalStatus—100%10
TM07ProtectPrevents any moves from hitting the user this turn.NormalStatus——10
TM16PsybeamHas a 10% chance to confuse the target.PsychicSpec65100%20
TM18ThiefTakes the target’s item.DarkPhys60100%25
TM20TrailblazeThe user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.GrassPhys50100%20
TM25FacadePower doubles if user is burned, paralyzed, or poisoned.NormalPhys70100%20
TM27Aerial AceNever misses.FlyingPhys60—20
TM32SwiftNever misses.NormalSpec60—20
TM41Stored PowerPower is higher the more the user’s stats have been raised, to a maximum of 31×.PsychicSpec20100%10
TM43FlingThrows held item at the target; power depends on the item.DarkPhys—100%10
TM47EndurePrevents the user’s HP from lowering below 1 this turn.NormalStatus——10
TM49Sunny DayChanges the weather to sunny for five turns.FireStatus——5
TM50Rain DanceChanges the weather to rain for five turns.WaterStatus——5
TM54PsyshockInflicts damage based on the target’s Defense, not Special Defense.PsychicSpec80100%10
TM62Foul PlayCalculates damage with the target’s attacking stat.DarkPhys95100%15
TM70Sleep TalkRandomly uses one of the user’s other three moves. Only works if the user is sleeping.NormalStatus——10
TM74ReflectReduces damage from physical attacks by half.PsychicStatus——20
TM75Light ScreenReduces damage from special attacks by 50% for five turns.PsychicStatus——30
TM85RestUser sleeps for two turns, completely healing itself.PsychicStatus——5
TM86Rock SlideHas a 30% chance to make the target flinch.RockPhys7590%10
TM87TauntFor the next few turns, the target can only use damaging moves.DarkStatus—100%20
TM94Dark PulseHas a 20% chance to make the target flinch.DarkSpec80100%15
TM98Skill SwapUser and target swap abilities.PsychicStatus——10
TM103SubstituteTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.NormalStatus——10
TM109TrickUser and target swap items.PsychicStatus—100%10
TM110LiquidationHas a 20% chance to lower the target’s Defense by one stage.WaterPhys85100%10
TM120PsychicHas a 10% chance to lower the target’s Special Defense by one stage.PsychicSpec90100%10
TM125FlamethrowerHas a 10% chance to burn the target.FireSpec90100%15
TM126ThunderboltHas a 10% chance to paralyze the target.ElectricSpec90100%15
TM129Calm MindRaises the user’s Special Attack and Special Defense by one stage.PsychicStatus——20
TM130Helping HandAlly’s next move inflicts half more damage.NormalStatus——20
TM132Baton PassAllows the trainer to switch out the user and pass effects along to its replacement.NormalStatus——40
TM134ReversalInflicts more damage when the user has less HP remaining, with a maximum of 200 power.FightingPhys—100%15
TM140Nasty PlotRaises the user’s Special Attack by two stages.DarkStatus——20
TM152Giga ImpactUser foregoes its next turn to recharge.NormalPhys15090%5
TM161Trick RoomFor five turns, slower Pokémon will act before faster Pokémon.PsychicStatus——5
TM163Hyper BeamUser foregoes its next turn to recharge.NormalSpec15090%5
TM171Tera BlastIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.NormalSpec80100%10
TM177SpiteLowers the PP of the target’s last used move by 4.GhostStatus—100%10
TM178GravityDisables moves and immunities that involve flying or levitating for five turns.PsychicStatus——5
TM181Knock OffTarget drops its held item.DarkPhys65100%20
TM185LungeLowers the target’s Attack by one stage after inflicting damage.BugPhys80100%15
TM199Lash OutPower doubles if the user had a stat stage lowered this turn.DarkPhys75100%5
TM203Psych UpDiscards the user’s stat changes and copies the target’s.NormalStatus——10
TM217Future SightHits the target two turns later.PsychicSpec120100%10
TM218Expanding ForceIf Psychic Terrain is active and the user is grounded, this move hits all opposing Pokemon and has its power incrased by 50%.PsychicSpec80100%10
TM221Throat ChopPrevents the target from using sound-based moves for two turns.DarkPhys80100%15
TM228Psychic NoiseThe user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.PsychicSpec75100%10

Egg moves 3

EggAcupressureRaises one of a friendly Pokémon’s stats at random by two stages.NormalStatus——30
EggDestiny BondIf the user faints this turn, the target automatically will, too.GhostStatus——5
EggDisableDisables the target’s last used move for 1-8 turns.NormalStatus—100%20

Pokédex entries

Category
Overturning Pokémon
Debut
Kalos · X & Y
Color
Blue
Shape
Habitat
—
Coastal Kalos#011Updated Alola#027Updated Melemele#027Updated Poni#011Galar#291Isle of Armor#109Blueberry#081Lumiose#160
  1. It’s said that Malamar’s hypnotic powers played a role in certain history-changing events.

    Shield
  2. Gazing at its luminescent spots will quickly induce a hypnotic state, putting the observer under Malamar’s control.

    Sword
  3. It flashes the pattern on its torso to control its prey and draw them in. The edges of its fins are supremely sharp.

    Ultra Moon
  4. When it comes to strong hypnosis, there’s an endless number of people who utilize Malamar for their nefarious deeds.

    Ultra Sun
  5. It lures its prey close with hypnotic motions, then wraps its tentacles around it before finishing it off with digestive fluids.

    Y · Alpha Sapphire
  6. It wields the most compelling hypnotic powers of any Pokémon, and it forces others to do whatever it wants.

    X · Omega Ruby

Names around the world

Japanese
カラマネロ
Japanese (romaji)
Calamanero
Korean
칼라마네로
Chinese (Traditional)
烏賊王
Chinese (Simplified)
乌贼王
French
Sepiatroce
German
Calamanero
Spanish
Malamar
Italian
Malamar

Sprites

Tap any sprite to show it on the Pokédex above. ▶ marks official animations; Gen VIII–IX models are large, so they load only when you tap them.

Official artwork

3D models

Generation VI

Generation VII

Generation VIII · animated models

Generation IX · animated models

Training

EV yield
2 Atk
Catch rate
80 ≈10.5% with a Poké Ball at full HP
Base friendship
70
Base experience
169
Growth rate
Medium

Breeding

Egg groups
Water 1Water 2
Gender
♂ 50%♀ 50%
Hatch time
20 egg cycles ≈5,355 steps (Gen IV–VII)

Where to find

Shield: The Crown Tundra 1 area
  • Max LairCapture during a Dynamax Adventure. · Lv 65
Shield: The Isle of Armor 9 areas
  • Challenge BeachSpecial overworld spawn in a fixed location. · Lv 29–60
  • Challenge Road (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
  • Fields of HonorSpecial overworld spawn in a fixed location. · Lv 26–60
  • Honeycalm Sea (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
  • Loop LagoonSpecial overworld spawn in a fixed location. · Lv 32–60
  • Soothing WetlandsSpecial overworld spawn in a fixed location. · Lv 26–60
  • Soothing Wetlands (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
  • Training LowlandsSpecial overworld spawn in a fixed location. · Lv 28–60
  • Workout Sea (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
Sword: The Crown Tundra 1 area
  • Max LairCapture during a Dynamax Adventure. · Lv 65
Sword: The Isle of Armor 9 areas
  • Challenge BeachSpecial overworld spawn in a fixed location. · Lv 29–60
  • Challenge Road (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
  • Fields of HonorSpecial overworld spawn in a fixed location. · Lv 26–60
  • Honeycalm Sea (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
  • Loop LagoonSpecial overworld spawn in a fixed location. · Lv 32–60
  • Soothing WetlandsSpecial overworld spawn in a fixed location. · Lv 26–60
  • Soothing Wetlands (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
  • Training LowlandsSpecial overworld spawn in a fixed location. · Lv 28–60
  • Workout Sea (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
Shield 8 areas
  • Giant's Mirror (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Hammerlocke Hills (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Motostoke Riverbank (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
  • Stony Wilderness (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
  • Stony Wilderness (Max Den I)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
  • Stony Wilderness (Max Den K)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
  • Watchtower Ruins (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
  • West Lake Axewell (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
Sword 8 areas
  • Giant's Mirror (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Hammerlocke Hills (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 45–60
  • Motostoke Riverbank (Max Den C)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
  • Stony Wilderness (Max Den B)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
  • Stony Wilderness (Max Den I)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60
  • Stony Wilderness (Max Den K)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
  • Watchtower Ruins (Max Den A)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 55–60
  • West Lake Axewell (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 35–60