poke.study

No. 0813

Scorbunny

Rabbit Pokémon

Scorbunny
Official art
Fire
Height
0.3 m 1′00″
Weight
4.5 kg 9.9 lbs
Base stat total
310 top 80%
Introduced
Gen VIII
Abilities
It has special pads on the backs of its feet, and one on its nose. Once it’s raring to fight, these pads radiate tremendous heat.
See all 2 entries

Base stats

HP50110–157210–304
Atk7168–135132–265
Def4040–10176–196
SpA4040–10176–196
SpD4040–10176–196
Spe6966–133128–260
Total310Higher than 20% of all Pokémon
HP50Atk71Def40Spe69SpD40SpA40

Ranges: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 Spe.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature

Speed tiers

Speed at Lv 50 in Pokémon Champions (base 69). Scarf and Tailwind use the Max+ value.

Max+133Max121No SP89Min80Scarf199Tailwind266

At max Speed, Scorbunny outspeeds 13 of the 30 most used Pokémon in Champions VGC.

  1. 203Mega Garchomp ZModest · 32 SP · #21 in usage
  2. 200Mega GengarTimid · 32 SP · #26 in usage
  3. 190Mega Raichu YTimid · 23 SP · #13 in usage
  4. 189Mega SalamenceTimid · 32 SP · #4 in usage
  5. 184WhimsicottTimid · 32 SP · #23 in usage
  6. 178Mega MetagrossJolly · 32 SP · #28 in usage
  7. 178Mega StaraptorJolly · 32 SP · #29 in usage
  8. 172SneaslerAdamant · 32 SP · #2 in usage
  9. 169Mega FloetteTimid · 32 SP · #17 in usage
  10. 169GarchompJolly · 32 SP · #19 in usage
  11. 167Mega Charizard YTimid · 32 SP · #14 in usage
  12. 167Mega GardevoirTimid · 32 SP · #20 in usage
  13. 161IndeedeeTimid · 32 SP · #30 in usage
  14. 156Hisuian ArcanineJolly · 32 SP · #16 in usage
  15. 150ArchaludonTimid · 32 SP · #9 in usage
  16. 149GholdengoTimid · 32 SP · #8 in usage
  17. 143BasculegionJolly · 32 SP · #6 in usage
  18. 133Scorbunny · Max+32 SP, Speed-raising alignment
  19. 128PelipperTimid · 32 SP · #12 in usage
  20. 121Scorbunny · Max32 SP, neutral alignment
  21. 120VolcaronaBold · 0 SP · #25 in usage
  22. 105RillaboomAdamant · 0 SP · #1 in usage
  23. 101MiloticCalm · 0 SP · #15 in usage
  24. 95SylveonModest · 15 SP · #18 in usage
  25. 94Female IndeedeeRelaxed · 0 SP · #7 in usage
  26. 90PolitoedCalm · 0 SP · #22 in usage
  27. 90SinistchaBold · 0 SP · #24 in usage
  28. 89Scorbunny · No SP0 SP, neutral alignment
  29. 85ArmarougeQuiet · 0 SP · #27 in usage
  30. 80IncineroarCareful · 0 SP · #3 in usage
  31. 80FarigirafBold · 0 SP · #11 in usage
  32. 70KingambitAdamant · 0 SP · #5 in usage
  33. 60Mega GolisopodAdamant · 0 SP · #10 in usage

Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Type matchups

Weak to

Ground2×Rock2×Water2×

Resists

Bug½×Fairy½×Fire½×Grass½×Ice½×Steel½×
Takes normal damage from 9 types
NormalFightingFlyingPoisonGhostElectricPsychicDragonDark

Abilities

  • Blaze

    Strengthens Fire moves to inflict 1.5× damage at 1/3 max HP or less.

  • LiberoHidden ability

    Libero changes the Pokémon's type to that of its previously used attack.

Competitive

SV SinglesLC

0.11% of teams · rank #108 · Singles, first stages at Lv 5 · 1630+ rating · 7,479 battles · Sep 2026

Most common build

Item
Eviolite
Ability
Libero
Nature
Jolly
EVs
36 HP / 188 Atk / 36 Def / 36 SpD / 204 Spe
Tera Type
Fire
  1. U-turn
  2. High Jump Kick
  3. Flare Blitz
  4. Taunt

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All players0.72%
  • Rated 1500+0.43%
  • Rated 1630+0.11%
  • Rated 1760+0.01%

Usage by month

Oct 20250.11%

Moves

  • U-turn100%
  • High Jump Kick99.6%
  • Flare Blitz82.8%
  • Taunt44.6%
  • Gunk Shot35.7%
  • Temper Flare16.8%
  • Sucker Punch13.2%
  • Double-Edge6.1%
  • Headbutt0.4%
  • Acrobatics0.4%

Items

  • Eviolite44.6%
  • Choice Band18.5%
  • Heavy-Duty Boots16.8%
  • Choice Scarf16.2%
  • Life Orb3.6%
  • No item0.4%

Abilities

  • 100%
  • 0%

EV spreads

  • Jolly 36 HP / 188 Atk / 36 Def / 36 SpD / 204 Spe44.6%
  • Jolly 36 HP / 188 Atk / 36 Def / 204 Spe19.6%
  • Jolly 188 Atk / 204 Spe18.5%
  • Adamant 188 Atk / 116 SpD / 204 Spe9.6%
  • Jolly 116 HP / 188 Atk / 204 Spe3.7%

Tera types

  • Fire99.6%
  • Normal0.4%
  • Electric0%
  • Fighting0%

Common teammates

Evolution

Moves

Level up 11

1GrowlLowers the target’s Attack by one stage.NormalStatus—100%40
1TackleInflicts regular damage with no additional effect.NormalPhys40100%35
6EmberHas a 10% chance to burn the target.FireSpec40100%25
8Quick AttackInflicts regular damage with no additional effect.NormalPhys40100%30
12Double KickHits twice in one turn.FightingPhys30100%30
17Flame ChargeInflicts regular damage. Raises the user’s Speed by one stage.FirePhys50100%20
20AgilityRaises the user’s Speed by two stages.PsychicStatus——30
24HeadbuttHas a 30% chance to make the target flinch.NormalPhys70100%15
28CounterInflicts twice the damage the user received from the last physical hit it took.FightingPhys—100%20
32BounceUser bounces high into the air, dodging all attacks, and hits next turn.FlyingPhys8585%5
36Double-EdgeUser receives 1/3 the damage inflicted in recoil.NormalPhys120100%15

TM / HM / TR 35

TM01Take DownUser receives 1/4 the damage it inflicts in recoil.NormalPhys9085%20
TM04AgilityRaises the user’s Speed by two stages.PsychicStatus——30
TM07ProtectPrevents any moves from hitting the user this turn.NormalStatus——10
TM08Fire FangHas a 10% chance to burn the target and a chance to make the target flinch.FirePhys6595%15
TM12Low KickInflicts more damage to heavier targets, with a maximum of 120 power.FightingPhys—100%20
TM14AcrobaticsHas double power if the user has no held item.FlyingPhys55100%15
TM20TrailblazeThe user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.GrassPhys50100%20
TM24Fire SpinPrevents the target from fleeing and inflicts damage for 2-5 turns.FireSpec3585%15
TM25FacadePower doubles if user is burned, paralyzed, or poisoned.NormalPhys70100%20
TM32SwiftNever misses.NormalSpec60—20
TM38Flame ChargeInflicts regular damage. Raises the user’s Speed by one stage.FirePhys50100%20
TM39Low SweepLowers the target’s Speed by one stage.FightingPhys65100%20
TM47EndurePrevents the user’s HP from lowering below 1 this turn.NormalStatus——10
TM49Sunny DayChanges the weather to sunny for five turns.FireStatus——5
TM60U-turnUser must switch out after attacking.BugPhys70100%20
TM70Sleep TalkRandomly uses one of the user’s other three moves. Only works if the user is sleeping.NormalStatus——10
TM72Electro BallPower is higher when the user has greater Speed than the target, up to a maximum of 150.ElectricSpec—100%10
TM85RestUser sleeps for two turns, completely healing itself.PsychicStatus——5
TM87TauntFor the next few turns, the target can only use damaging moves.DarkStatus—100%20
TM102Gunk ShotHas a 30% chance to poison the target.PoisonPhys12080%5
TM103SubstituteTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.NormalStatus——10
TM118Heat WaveHas a 10% chance to burn the target.FireSpec9590%10
TM125FlamethrowerHas a 10% chance to burn the target.FireSpec90100%15
TM130Helping HandAlly’s next move inflicts half more damage.NormalStatus——20
TM132Baton PassAllows the trainer to switch out the user and pass effects along to its replacement.NormalStatus——40
TM134ReversalInflicts more damage when the user has less HP remaining, with a maximum of 200 power.FightingPhys—100%15
TM141Fire BlastHas a 10% chance to burn the target.FireSpec11085%5
TM144Fire PledgeWith Water Pledge, doubles the effect chance of friendly Pokémon’s moves for four turns.FireSpec80100%10
TM157OverheatLowers the user’s Special Attack by two stages after inflicting damage.FireSpec13090%5
TM165Flare BlitzUser takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.FirePhys120100%15
TM171Tera BlastIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.NormalSpec80100%10
TM183Super FangInflicts damage equal to half the target’s HP.NormalPhys—90%10
TM195Burning JealousyBurns the target if it had a state stage raise this turn.FireSpec70100%5
TM204Double-EdgeUser receives 1/3 the damage inflicted in recoil.NormalPhys120100%15
TM207Temper FlareSpurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed.FirePhys75100%10

Egg moves 4

EggHigh Jump KickIf the user misses, it takes half the damage it would have inflicted in recoil.FightingPhys13090%10
EggSand AttackLowers the target’s accuracy by one stage.GroundStatus—100%15
EggSucker PunchOnly works if the target is about to use a damaging move.DarkPhys70100%5
EggSuper FangInflicts damage equal to half the target’s HP.NormalPhys—90%10

Pokédex entries

Category
Rabbit Pokémon
Debut
Galar · Sword & Shield
Color
White
Shape
Habitat
—
Galar#004Blueberry#230
  1. It has special pads on the backs of its feet, and one on its nose. Once it’s raring to fight, these pads radiate tremendous heat.

    Shield
  2. A warm-up of running around gets fire energy coursing through this Pokémon’s body. Once that happens, it’s ready to fight at full power.

    Sword

Names around the world

Japanese
ヒバニー
Japanese (romaji)
Hibanny
Korean
염버니
Chinese (Traditional)
炎兔兒
Chinese (Simplified)
炎兔儿
French
Flambino
German
Hopplo
Spanish
Scorbunny
Italian
Scorbunny

Sprites

Tap any sprite to show it on the Pokédex above. ▶ marks official animations; Gen VIII–IX models are large, so they load only when you tap them.

Official artwork

3D models

Generation VIII · animated models

Generation IX · animated models

Training

EV yield
1 Spe
Catch rate
45 ≈5.9% with a Poké Ball at full HP
Base friendship
50
Base experience
62
Growth rate
Medium Slow

Breeding

Egg groups
FieldHuman-Like
Gender
♂ 87.5%♀ 12.5%
Hatch time
20 egg cycles ≈5,355 steps (Gen IV–VII)

Where to find

Shield 1 area
  • PostwickReceive as a gift · Lv 5
Sword 1 area
  • PostwickReceive as a gift · Lv 5