poke.study

No. 0100

Voltorb

Ball Pokémon

Voltorb
Official art
Electric
Height
0.5 m 1′08″
Weight
10.4 kg 22.9 lbs
Base stat total
330 top 74%
Introduced
Gen I
Abilities
An enigmatic Pokémon that happens to bear a resemblance to a Poké Ball. When excited, it discharges the electric current it has stored in its belly, then lets out a great, uproarious laugh.
See all 13 entries

Base stats

HP40100–147190–284
Atk3031–9058–174
Def5049–11294–218
SpA5554–117103–229
SpD5554–117103–229
Spe10094–167184–328
Total330Higher than 26% of all Pokémon
HP40Atk30Def50Spe100SpD55SpA55

Ranges: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 Spe.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature

Speed tiers

Speed at Lv 50 in Pokémon Champions (base 100). Scarf and Tailwind use the Max+ value.

Max+167Max152No SP120Min108Scarf250Tailwind334

At max Speed, Voltorb outspeeds 18 of the 30 most used Pokémon in Champions VGC, and ties 2.

  1. 203Mega Garchomp ZModest · 32 SP · #21 in usage
  2. 200Mega GengarTimid · 32 SP · #26 in usage
  3. 190Mega Raichu YTimid · 23 SP · #13 in usage
  4. 189Mega SalamenceTimid · 32 SP · #4 in usage
  5. 184WhimsicottTimid · 32 SP · #23 in usage
  6. 178Mega MetagrossJolly · 32 SP · #28 in usage
  7. 178Mega StaraptorJolly · 32 SP · #29 in usage
  8. 172SneaslerAdamant · 32 SP · #2 in usage
  9. 169Mega FloetteTimid · 32 SP · #17 in usage
  10. 169GarchompJolly · 32 SP · #19 in usage
  11. 167Voltorb · Max+32 SP, Speed-raising alignment
  12. 167Mega Charizard YTimid · 32 SP · #14 in usage
  13. 167Mega GardevoirTimid · 32 SP · #20 in usage
  14. 161IndeedeeTimid · 32 SP · #30 in usage
  15. 156Hisuian ArcanineJolly · 32 SP · #16 in usage
  16. 152Voltorb · Max32 SP, neutral alignment
  17. 150ArchaludonTimid · 32 SP · #9 in usage
  18. 149GholdengoTimid · 32 SP · #8 in usage
  19. 143BasculegionJolly · 32 SP · #6 in usage
  20. 128PelipperTimid · 32 SP · #12 in usage
  21. 120Voltorb · No SP0 SP, neutral alignment
  22. 120VolcaronaBold · 0 SP · #25 in usage
  23. 105RillaboomAdamant · 0 SP · #1 in usage
  24. 101MiloticCalm · 0 SP · #15 in usage
  25. 95SylveonModest · 15 SP · #18 in usage
  26. 94Female IndeedeeRelaxed · 0 SP · #7 in usage
  27. 90PolitoedCalm · 0 SP · #22 in usage
  28. 90SinistchaBold · 0 SP · #24 in usage
  29. 85ArmarougeQuiet · 0 SP · #27 in usage
  30. 80IncineroarCareful · 0 SP · #3 in usage
  31. 80FarigirafBold · 0 SP · #11 in usage
  32. 70KingambitAdamant · 0 SP · #5 in usage
  33. 60Mega GolisopodAdamant · 0 SP · #10 in usage

Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Type matchups

Weak to

Ground2×

Resists

Electric½×Flying½×Steel½×
Takes normal damage from 14 types
NormalFightingPoisonRockBugGhostFireWaterGrassPsychicIceDragonDarkFairy

Abilities

  • Soundproof

    Protects against sound-based moves.

  • Static

    Has a 30% chance of paralyzing attacking Pokémon on contact.

  • AftermathHidden ability

    Damages the attacker for 1/4 its max HP when knocked out by a contact move.

Competitive

SV SinglesLC

0.26% of teams · rank #81 · Singles, first stages at Lv 5 · 1630+ rating · 7,479 battles · Sep 2026

Most common build

Item
Focus Sash
Ability
Aftermath
Nature
Modest
EVs
32 HP / 236 SpA / 196 Spe
Tera Type
Ice
  1. Volt Switch
  2. Tera Blast
  3. Discharge
  4. Mirror Coat

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All players1.7%
  • Rated 1500+0.85%
  • Rated 1630+0.26%
  • Rated 1760+0.09%

Usage by month

Oct 20250.26%

Moves

  • Volt Switch99.6%
  • Tera Blast76.6%
  • Discharge68.4%
  • Mirror Coat52.4%
  • Thunder25.2%
  • Rain Dance24.8%
  • Taunt20.8%
  • Explosion20%
  • Thunder Wave4.1%
  • Thunderbolt3.9%

Items

  • Focus Sash52.5%
  • Damp Rock24.8%
  • Life Orb15.8%
  • Eviolite4.3%
  • Normal Gem1.3%
  • Choice Specs0.8%

Abilities

  • 57.9%
  • 40.9%
  • 1.2%

EV spreads

  • Modest 32 HP / 236 SpA / 196 Spe52.4%
  • Timid 36 HP / 36 Def / 236 SpA / 196 Spe21.4%
  • Hasty 36 HP / 36 Atk / 236 SpA / 196 Spe15.6%
  • Modest 36 HP / 36 Def / 236 SpA / 196 Spe4.9%
  • Jolly 252 HP / 196 Spe1.3%

Tera types

  • Ice71.1%
  • Electric25.4%
  • Flying1.7%
  • Normal1.3%

Common teammates

Evolution

  1. #0100VoltorbElectric
    1. Level 30 · or · Use Leaf Stone#0101ElectrodeElectric

Moves

Level up 17

1ChargeRaises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.ElectricStatus——20
1TackleInflicts regular damage with no additional effect.NormalPhys40100%35
4Thunder ShockHas a 10% chance to paralyze the target.ElectricSpec40100%30
6Eerie ImpulseLowers the target’s Special Attack by two stages.ElectricStatus—100%15
9SparkHas a 30% chance to paralyze the target.ElectricPhys65100%20
11RolloutPower doubles every turn this move is used in succession after the first, resetting after five turns.RockPhys3090%20
13ScreechLowers the target’s Defense by two stages.NormalStatus—85%40
16Charge BeamHas a 70% chance to raise the user’s Special Attack by one stage.ElectricSpec5090%10
20SwiftNever misses.NormalSpec60—20
22Electro BallPower is higher when the user has greater Speed than the target, up to a maximum of 150.ElectricSpec—100%10
26Self-DestructUser faints.NormalPhys200100%5
29Light ScreenReduces damage from special attacks by 50% for five turns.PsychicStatus——30
34Magnet RiseUser is immune to Ground moves and effects for five turns.ElectricStatus——10
37DischargeHas a 30% chance to paralyze the target.ElectricSpec80100%15
41ExplosionUser faints.NormalPhys250100%5
46Gyro BallPower raises when the user has lower Speed, up to a maximum of 150.SteelPhys—100%5
50Mirror CoatInflicts twice the damage the user received from the last special hit it took.PsychicSpec—100%20

TM / HM / TR 30

TM01Take DownUser receives 1/4 the damage it inflicts in recoil.NormalPhys9085%20
TM04AgilityRaises the user’s Speed by two stages.PsychicStatus——30
TM07ProtectPrevents any moves from hitting the user this turn.NormalStatus——10
TM18ThiefTakes the target’s item.DarkPhys60100%25
TM23Charge BeamHas a 70% chance to raise the user’s Special Attack by one stage.ElectricSpec5090%10
TM25FacadePower doubles if user is burned, paralyzed, or poisoned.NormalPhys70100%20
TM32SwiftNever misses.NormalSpec60—20
TM47EndurePrevents the user’s HP from lowering below 1 this turn.NormalStatus——10
TM48Volt SwitchUser must switch out after attacking.ElectricSpec70100%20
TM50Rain DanceChanges the weather to rain for five turns.WaterStatus——5
TM62Foul PlayCalculates damage with the target’s attacking stat.DarkPhys95100%15
TM70Sleep TalkRandomly uses one of the user’s other three moves. Only works if the user is sleeping.NormalStatus——10
TM72Electro BallPower is higher when the user has greater Speed than the target, up to a maximum of 150.ElectricSpec—100%10
TM75Light ScreenReduces damage from special attacks by 50% for five turns.PsychicStatus——30
TM82Thunder WaveParalyzes the target.ElectricStatus—90%20
TM85RestUser sleeps for two turns, completely healing itself.PsychicStatus——5
TM87TauntFor the next few turns, the target can only use damaging moves.DarkStatus—100%20
TM96Eerie ImpulseLowers the target’s Special Attack by two stages.ElectricStatus—100%15
TM103SubstituteTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.NormalStatus——10
TM126ThunderboltHas a 10% chance to paralyze the target.ElectricSpec90100%15
TM130Helping HandAlly’s next move inflicts half more damage.NormalStatus——20
TM136Electric TerrainFor five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.ElectricStatus——10
TM147Wild ChargeUser receives 1/4 the damage it inflicts in recoil.ElectricPhys90100%15
TM166ThunderHas a 30% chance to paralyze the target.ElectricSpec11070%10
TM171Tera BlastIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.NormalSpec80100%10
TM173ChargeRaises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.ElectricStatus——20
TM180Gyro BallPower raises when the user has lower Speed, up to a maximum of 150.SteelPhys—100%5
TM204Double-EdgeUser receives 1/3 the damage inflicted in recoil.NormalPhys120100%15
TM211ElectrowebLowers the target’s Speed by one stage.ElectricSpec5595%15
TM223Metal SoundLowers the target’s Special Defense by two stages.SteelStatus—85%40

Egg moves 2

EggMetal SoundLowers the target’s Special Defense by two stages.SteelStatus—85%40
EggRecycleUser recovers the item it last used up.NormalStatus——10

Pokédex entries

Category
Ball Pokémon
Debut
Kanto · Red & Green (JP)
Color
Red
Shape
Habitat
Urban
Pal Park area
Field
Kanto#100Original Johto#120Original Hoenn#084Updated Johto#121Mountain Kalos#072New Hoenn#087Let’s Go Kanto#100Hisui#192Paldea#207
  1. An enigmatic Pokémon that happens to bear a resemblance to a Poké Ball. When excited, it discharges the electric current it has stored in its belly, then lets out a great, uproarious laugh.

    Legends: Arceus
  2. It looks just like a Poké Ball. It is dangerous because it may electrocute or explode on contact.

    Black 2 · White 2
  3. It looks just like a Poké Ball. It is dangerous because it may electrocute or explode on touch.

    Diamond · Pearl · Platinum · Black · White
  4. Usually found in power plants. Easily mistaken for a Poké Ball, it has zapped many people.

    LeafGreen · Y
  5. A life-form whose identity is unknown. It is said to SCREECH or suddenly SELFDESTRUCT.

    FireRed
  6. It bears an uncanny and unexplained resemblance to a Poké Ball. Because it explodes at the slightest shock, even veteran TRAINERS treat it with caution.

    Emerald
  7. VOLTORB is extremely sensitive - it explodes at the slightest of shocks. It is rumored that it was first created when a Poké Ball was exposed to a powerful pulse of energy.

    Sapphire · Alpha Sapphire
  8. VOLTORB was first sighted at a company that manufactures Poké BallS. The link between that sighting and the fact that this Pokémon looks very similar to a Poké Ball remains a mystery.

    Ruby · Omega Ruby
  9. During the study of this Pokémon, it was discovered that its components are not found in nature.

    Crystal
  10. It was discovered when Poké BallS were introduced. It is said that there is some connection.

    Silver · SoulSilver · X
  11. It rolls to move. If the ground is uneven, a sudden jolt from hitting a bump can cause it to explode.

    Gold · HeartGold
  12. It is said to camouflage itself as a Poké Ball. It will self-destruct with very little stimulus.

    Yellow · Let’s Go, Pikachu! · Let’s Go, Eevee!
  13. Usually found in power plants. Easily mistaken for a Poké Ball, they have zapped many people.

    Red · Blue

Names around the world

Japanese
ビリリダマ
Japanese (romaji)
Biriridama
Korean
찌리리공
Chinese (Traditional)
霹靂電球
Chinese (Simplified)
霹雳电球
French
Voltorbe
German
Voltobal
Spanish
Voltorb
Italian
Voltorb

Sprites

Tap any sprite to show it on the Pokédex above. ▶ marks official animations; Gen VIII–IX models are large, so they load only when you tap them.

Official artwork

3D models

Generation I

Generation II

Generation III

Generation IV

Generation V

Generation VI

Generation VII

Generation VIII · animated models

Generation IX · animated models

Training

EV yield
1 Spe
Catch rate
190 ≈24.8% with a Poké Ball at full HP
Base friendship
70
Base experience
66
Growth rate
Medium

Breeding

Egg groups
Mineral
Gender
Genderless
Hatch time
20 egg cycles ≈5,355 steps (Gen IV–VII)

Where to find

Green 2 areas
  • Power PlantStatic encounter, Walking in tall grass or a cave · Lv 21–40
  • Road 10Walking in tall grass or a cave · Lv 14–17
Red 2 areas
  • Power PlantStatic encounter, Walking in tall grass or a cave · Lv 21–40
  • Road 10Walking in tall grass or a cave · Lv 14–17
Let’s Go, Eevee! 1 area
  • Power PlantWalking in the overworld · Lv 37–42
Let’s Go, Pikachu! 1 area
  • Power PlantWalking in the overworld · Lv 37–42
Sun 1 area
  • New MauvilleStatic encounter · Lv 25
Alpha Sapphire 1 area
  • New MauvilleEncountering 5 Pokemon within grass, flowers, or within a cave, Static encounter · Lv 12–25
Omega Ruby 1 area
  • New MauvilleEncountering 5 Pokemon within grass, flowers, or within a cave, Static encounter · Lv 12–25
XD 1 area
  • Cave PokespotSnagging a Pokemon from a trainer in Pokemon Colosseum or Pokemon XD: Gale of Darkness. · Lv 19
SoulSilver 4 areas
  • Olivine CityTrade with an NPC · Lv 1–100
  • Road 10Walking in tall grass or a cave · Lv 17
  • Safari Zone SwampWalking in tall grass or a cave · Lv 42
  • Team Rocket HQStatic encounter · Lv 23
HeartGold 4 areas
  • Olivine CityTrade with an NPC · Lv 1–100
  • Road 10Walking in tall grass or a cave · Lv 17
  • Safari Zone SwampWalking in tall grass or a cave · Lv 42
  • Team Rocket HQStatic encounter · Lv 23
Platinum 1 area
  • Road 218Walking in tall grass or a cave · Lv 28–29
Pearl 1 area
  • Road 218Walking in tall grass or a cave · Lv 28
Diamond 1 area
  • Road 218Walking in tall grass or a cave · Lv 28
LeafGreen 2 areas
  • Power PlantWalking in tall grass or a cave · Lv 22–25
  • Road 10Walking in tall grass or a cave · Lv 14–17
FireRed 2 areas
  • Power PlantWalking in tall grass or a cave · Lv 22–25
  • Road 10Walking in tall grass or a cave · Lv 14–17
Emerald 2 areas
  • New MauvilleStatic encounter, Walking in tall grass or a cave · Lv 22–26
  • New Mauville (entrance)Walking in tall grass or a cave · Lv 22–26
Sapphire 2 areas
  • New MauvilleStatic encounter, Walking in tall grass or a cave · Lv 22–26
  • New Mauville (entrance)Walking in tall grass or a cave · Lv 22–26
Ruby 2 areas
  • New MauvilleStatic encounter, Walking in tall grass or a cave · Lv 22–26
  • New Mauville (entrance)Walking in tall grass or a cave · Lv 22–26
Crystal 3 areas
  • Olivine CityTrade with an NPC · Lv 5–100
  • Road 10Walking in tall grass or a cave · Lv 17
  • Team Rocket HQStatic encounter · Lv 23
Silver 3 areas
  • Olivine CityTrade with an NPC · Lv 5–100
  • Road 10Walking in tall grass or a cave · Lv 17
  • Team Rocket HQStatic encounter · Lv 23
Gold 3 areas
  • Olivine CityTrade with an NPC · Lv 5–100
  • Road 10Walking in tall grass or a cave · Lv 17
  • Team Rocket HQStatic encounter · Lv 23
Yellow 1 area
  • Power PlantStatic encounter, Walking in tall grass or a cave · Lv 33–40
Blue 2 areas
  • Power PlantStatic encounter, Walking in tall grass or a cave · Lv 21–40
  • Road 10Walking in tall grass or a cave · Lv 14–17
Red 2 areas
  • Power PlantStatic encounter, Walking in tall grass or a cave · Lv 21–40
  • Road 10Walking in tall grass or a cave · Lv 14–17