poke.study

No. 0101

Electrode

Ball Pokémon

Electrode
Official art
Electric
Height
1.2 m 3′11″
Weight
66.6 kg 146.8 lbs
Base stat total
490 top 35%
Introduced
Gen I
Abilities
The tissue on the surface of its body is curiously similar in composition to an Apricorn. When irritated, this Pokémon lets loose an electric current equal to 20 lightning bolts.
See all 11 entries

Base stats

HP60120–167230–324
Atk5049–11294–218
Def7067–134130–262
SpA8076–145148–284
SpD8076–145148–284
Spe150139–222274–438
Total490Higher than 65% of all Pokémon
HP60Atk50Def70Spe150SpD80SpA80

Ranges: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 Spe.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature

Speed tiers

Speed at Lv 50 in Pokémon Champions (base 150). Scarf and Tailwind use the Max+ value.

Max+222Max202No SP170Min153Scarf333Tailwind444

At max Speed, Electrode outspeeds 30 of the 30 most used Pokémon in Champions VGC.

  1. 222Electrode · Max+32 SP, Speed-raising alignment
  2. 203Mega Garchomp ZModest · 32 SP · #21 in usage
  3. 202Electrode · Max32 SP, neutral alignment
  4. 200Mega GengarTimid · 32 SP · #26 in usage
  5. 190Mega Raichu YTimid · 23 SP · #13 in usage
  6. 189Mega SalamenceTimid · 32 SP · #4 in usage
  7. 184WhimsicottTimid · 32 SP · #23 in usage
  8. 178Mega MetagrossJolly · 32 SP · #28 in usage
  9. 178Mega StaraptorJolly · 32 SP · #29 in usage
  10. 172SneaslerAdamant · 32 SP · #2 in usage
  11. 170Electrode · No SP0 SP, neutral alignment
  12. 169Mega FloetteTimid · 32 SP · #17 in usage
  13. 169GarchompJolly · 32 SP · #19 in usage
  14. 167Mega Charizard YTimid · 32 SP · #14 in usage
  15. 167Mega GardevoirTimid · 32 SP · #20 in usage
  16. 161IndeedeeTimid · 32 SP · #30 in usage
  17. 156Hisuian ArcanineJolly · 32 SP · #16 in usage
  18. 150ArchaludonTimid · 32 SP · #9 in usage
  19. 149GholdengoTimid · 32 SP · #8 in usage
  20. 143BasculegionJolly · 32 SP · #6 in usage
  21. 128PelipperTimid · 32 SP · #12 in usage
  22. 120VolcaronaBold · 0 SP · #25 in usage
  23. 105RillaboomAdamant · 0 SP · #1 in usage
  24. 101MiloticCalm · 0 SP · #15 in usage
  25. 95SylveonModest · 15 SP · #18 in usage
  26. 94Female IndeedeeRelaxed · 0 SP · #7 in usage
  27. 90PolitoedCalm · 0 SP · #22 in usage
  28. 90SinistchaBold · 0 SP · #24 in usage
  29. 85ArmarougeQuiet · 0 SP · #27 in usage
  30. 80IncineroarCareful · 0 SP · #3 in usage
  31. 80FarigirafBold · 0 SP · #11 in usage
  32. 70KingambitAdamant · 0 SP · #5 in usage
  33. 60Mega GolisopodAdamant · 0 SP · #10 in usage

Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Type matchups

Weak to

Ground2×

Resists

Electric½×Flying½×Steel½×
Takes normal damage from 14 types
NormalFightingPoisonRockBugGhostFireWaterGrassPsychicIceDragonDarkFairy

Abilities

  • Soundproof

    Protects against sound-based moves.

  • Static

    Has a 30% chance of paralyzing attacking Pokémon on contact.

  • AftermathHidden ability

    Damages the attacker for 1/4 its max HP when knocked out by a contact move.

Competitive

SV SinglesZUSV Doubles(DUU)National DexRU

Not used in the tracked Showdown formats this month.

Evolution

  1. #0100VoltorbElectric
    1. Level 30 · or · Use Leaf Stone#0101ElectrodeElectric

Moves

Level up 18

1ChargeRaises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.ElectricStatus——20
1Eerie ImpulseLowers the target’s Special Attack by two stages.ElectricStatus—100%15
1Magnetic FluxRaises the Defense and Special Defense of all friendly Pokémon with Plus or Minus by one stage.ElectricStatus——20
1TackleInflicts regular damage with no additional effect.NormalPhys40100%35
1Thunder ShockHas a 10% chance to paralyze the target.ElectricSpec40100%30
9SparkHas a 30% chance to paralyze the target.ElectricPhys65100%20
11RolloutPower doubles every turn this move is used in succession after the first, resetting after five turns.RockPhys3090%20
13ScreechLowers the target’s Defense by two stages.NormalStatus—85%40
16Charge BeamHas a 70% chance to raise the user’s Special Attack by one stage.ElectricSpec5090%10
20SwiftNever misses.NormalSpec60—20
22Electro BallPower is higher when the user has greater Speed than the target, up to a maximum of 150.ElectricSpec—100%10
26Self-DestructUser faints.NormalPhys200100%5
29Light ScreenReduces damage from special attacks by 50% for five turns.PsychicStatus——30
36Magnet RiseUser is immune to Ground moves and effects for five turns.ElectricStatus——10
41DischargeHas a 30% chance to paralyze the target.ElectricSpec80100%15
47ExplosionUser faints.NormalPhys250100%5
54Gyro BallPower raises when the user has lower Speed, up to a maximum of 150.SteelPhys—100%5
58Mirror CoatInflicts twice the damage the user received from the last special hit it took.PsychicSpec—100%20

TM / HM / TR 35

TM01Take DownUser receives 1/4 the damage it inflicts in recoil.NormalPhys9085%20
TM04AgilityRaises the user’s Speed by two stages.PsychicStatus——30
TM06Scary FaceLowers the target’s Speed by two stages.NormalStatus—100%10
TM07ProtectPrevents any moves from hitting the user this turn.NormalStatus——10
TM18ThiefTakes the target’s item.DarkPhys60100%25
TM23Charge BeamHas a 70% chance to raise the user’s Special Attack by one stage.ElectricSpec5090%10
TM25FacadePower doubles if user is burned, paralyzed, or poisoned.NormalPhys70100%20
TM32SwiftNever misses.NormalSpec60—20
TM47EndurePrevents the user’s HP from lowering below 1 this turn.NormalStatus——10
TM48Volt SwitchUser must switch out after attacking.ElectricSpec70100%20
TM50Rain DanceChanges the weather to rain for five turns.WaterStatus——5
TM62Foul PlayCalculates damage with the target’s attacking stat.DarkPhys95100%15
TM70Sleep TalkRandomly uses one of the user’s other three moves. Only works if the user is sleeping.NormalStatus——10
TM72Electro BallPower is higher when the user has greater Speed than the target, up to a maximum of 150.ElectricSpec—100%10
TM75Light ScreenReduces damage from special attacks by 50% for five turns.PsychicStatus——30
TM82Thunder WaveParalyzes the target.ElectricStatus—90%20
TM85RestUser sleeps for two turns, completely healing itself.PsychicStatus——5
TM87TauntFor the next few turns, the target can only use damaging moves.DarkStatus—100%20
TM96Eerie ImpulseLowers the target’s Special Attack by two stages.ElectricStatus—100%15
TM103SubstituteTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.NormalStatus——10
TM126ThunderboltHas a 10% chance to paralyze the target.ElectricSpec90100%15
TM130Helping HandAlly’s next move inflicts half more damage.NormalStatus——20
TM136Electric TerrainFor five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.ElectricStatus——10
TM147Wild ChargeUser receives 1/4 the damage it inflicts in recoil.ElectricPhys90100%15
TM152Giga ImpactUser foregoes its next turn to recharge.NormalPhys15090%5
TM163Hyper BeamUser foregoes its next turn to recharge.NormalSpec15090%5
TM166ThunderHas a 30% chance to paralyze the target.ElectricSpec11070%10
TM171Tera BlastIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.NormalSpec80100%10
TM173ChargeRaises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.ElectricStatus——20
TM180Gyro BallPower raises when the user has lower Speed, up to a maximum of 150.SteelPhys—100%5
TM204Double-EdgeUser receives 1/3 the damage inflicted in recoil.NormalPhys120100%15
TM210Supercell SlamThe user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.ElectricPhys10095%15
TM211ElectrowebLowers the target’s Speed by one stage.ElectricSpec5595%15
TM223Metal SoundLowers the target’s Special Defense by two stages.SteelStatus—85%40
TM224CurseGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.GhostStatus——10

Pokédex entries

Category
Ball Pokémon
Debut
Kanto · Red & Green (JP)
Color
Red
Shape
Habitat
Urban
Pal Park area
Field
Kanto#101Original Johto#121Original Hoenn#085Updated Johto#122Mountain Kalos#073New Hoenn#088Let’s Go Kanto#101Hisui#193Paldea#208
  1. The tissue on the surface of its body is curiously similar in composition to an Apricorn. When irritated, this Pokémon lets loose an electric current equal to 20 lightning bolts.

    Legends: Arceus
  2. It is known to drift on winds if it is bloated to bursting with stored electricity.

    Diamond · Pearl · Platinum · Black · White · Black 2 · White 2
  3. It explodes in response to even minor stimuli. It is feared, with the nickname of “The Bomb Ball.”

    FireRed · X
  4. They appear in great numbers at electric power plants. Because they feed on electricity, they cause massive and chaotic blackouts in nearby cities.

    Emerald
  5. One of ELECTRODE’s characteristics is its attraction to electricity. It is a problematical Pokémon that congregates mostly at electrical power plants to feed on electricity that has just been generated.

    Sapphire · Alpha Sapphire
  6. ELECTRODE eats electricity in the atmosphere. On days when lightning strikes, you can see this Pokémon exploding all over the place from eating too much electricity.

    Ruby · Omega Ruby
  7. The more energy it charges up, the faster it gets. But this also makes it more likely to explode.

    Crystal
  8. It stores an overflowing amount of electric energy inside its body. Even a small shock makes it explode.

    Silver · SoulSilver · Y
  9. It is dangerous. If it has too much electricity and has nothing to do, it amuses itself by exploding.

    Gold · HeartGold
  10. Stores electrical energy inside its body. Even the slightest shock could trigger a huge explosion.

    Yellow · Let’s Go, Pikachu! · Let’s Go, Eevee!
  11. It stores electric energy under very high pressure. It often explodes with little or no provocation.

    Red · Blue · LeafGreen

Names around the world

Japanese
マルマイン
Japanese (romaji)
Marumine
Korean
붐볼
Chinese (Traditional)
頑皮雷彈
Chinese (Simplified)
顽皮雷弹
French
Électrode
German
Lektrobal
Spanish
Electrode
Italian
Electrode

Sprites

Tap any sprite to show it on the Pokédex above. ▶ marks official animations; Gen VIII–IX models are large, so they load only when you tap them.

Official artwork

3D models

Generation I

Generation II

Generation III

Generation IV

Generation V

Generation VI

Generation VII

Generation VIII · animated models

Generation IX · animated models

Training

EV yield
2 Spe
Catch rate
60 ≈7.8% with a Poké Ball at full HP
Base friendship
70
Base experience
172
Growth rate
Medium

Breeding

Egg groups
Mineral
Gender
Genderless
Hatch time
20 egg cycles ≈5,355 steps (Gen IV–VII)

Where to find

Green 3 areas
  • Cerulean Cave (2F)Walking in tall grass or a cave · Lv 52
  • Cerulean Cave (B1F)Walking in tall grass or a cave · Lv 55
  • Power PlantStatic encounter · Lv 43
Red 3 areas
  • Cerulean Cave (2F)Walking in tall grass or a cave · Lv 52
  • Cerulean Cave (B1F)Walking in tall grass or a cave · Lv 55
  • Power PlantStatic encounter · Lv 43
Let’s Go, Eevee! 1 area
  • Power PlantStatic encounter, Walking in the overworld · Lv 37–43
Let’s Go, Pikachu! 1 area
  • Power PlantStatic encounter, Walking in the overworld · Lv 37–43
Ultra Moon 1 area
  • Team Rocket's CastleStatic encounter · Lv 60
Ultra Sun 1 area
  • Team Rocket's CastleStatic encounter · Lv 60
Sun 1 area
  • New MauvilleStatic encounter · Lv 30
Alpha Sapphire 1 area
  • Team Aqua HideoutStatic encounter · Lv 40
Omega Ruby 1 area
  • Team Magma HideoutStatic encounter · Lv 40
Y 2 areas
  • Friend Safari (Electric)Walking in tall grass or a cave · Lv 30
  • Lost HotelWalking in tall grass or a cave · Lv 37–38
X 2 areas
  • Friend Safari (Electric)Walking in tall grass or a cave · Lv 30
  • Lost HotelWalking in tall grass or a cave · Lv 37–38
SoulSilver 4 areas
  • Cerulean Cave (1F)Walking in tall grass or a cave · Lv 40
  • Cerulean Cave (2F)Walking in tall grass or a cave · Lv 41
  • Cerulean Cave (B1F)Walking in tall grass or a cave · Lv 46
  • Team Rocket HQStatic encounter · Lv 23
HeartGold 4 areas
  • Cerulean Cave (1F)Walking in tall grass or a cave · Lv 40
  • Cerulean Cave (2F)Walking in tall grass or a cave · Lv 41
  • Cerulean Cave (B1F)Walking in tall grass or a cave · Lv 46
  • Team Rocket HQStatic encounter · Lv 23
LeafGreen 5 areas
  • Cerulean Cave (1F)Walking in tall grass or a cave · Lv 58
  • Cerulean Cave (2F)Walking in tall grass or a cave · Lv 61
  • Cerulean Cave (B1F)Walking in tall grass or a cave · Lv 64
  • Cinnabar Lab (Cinnabar Island)Trade with an NPC · Lv 3–100
  • Power PlantStatic encounter · Lv 34
FireRed 5 areas
  • Cerulean Cave (1F)Walking in tall grass or a cave · Lv 58
  • Cerulean Cave (2F)Walking in tall grass or a cave · Lv 61
  • Cerulean Cave (B1F)Walking in tall grass or a cave · Lv 64
  • Cinnabar Lab (Cinnabar Island)Trade with an NPC · Lv 3–100
  • Power PlantStatic encounter · Lv 34
Emerald 3 areas
  • New MauvilleStatic encounter, Walking in tall grass or a cave · Lv 26–30
  • Team Aqua HideoutStatic encounter · Lv 30
  • Team Magma HideoutStatic encounter · Lv 30
Sapphire 3 areas
  • New MauvilleWalking in tall grass or a cave · Lv 26
  • Team Aqua HideoutStatic encounter · Lv 30
  • Team Magma HideoutStatic encounter · Lv 30
Ruby 2 areas
  • New MauvilleStatic encounter, Walking in tall grass or a cave · Lv 26–30
  • Team Magma HideoutStatic encounter · Lv 30
Crystal 1 area
  • Team Rocket HQStatic encounter · Lv 23
Silver 1 area
  • Team Rocket HQStatic encounter · Lv 23
Gold 1 area
  • Team Rocket HQStatic encounter · Lv 23
Yellow 1 area
  • Power PlantStatic encounter · Lv 43
Blue 4 areas
  • Cerulean Cave (2F)Walking in tall grass or a cave · Lv 52
  • Cerulean Cave (B1F)Walking in tall grass or a cave · Lv 55
  • Cinnabar Lab (Cinnabar Island)Trade with an NPC · Lv 3–100
  • Power PlantStatic encounter · Lv 43
Red 4 areas
  • Cerulean Cave (2F)Walking in tall grass or a cave · Lv 52
  • Cerulean Cave (B1F)Walking in tall grass or a cave · Lv 55
  • Cinnabar Lab (Cinnabar Island)Trade with an NPC · Lv 3–100
  • Power PlantStatic encounter · Lv 43