poke.study

No. 0308

Medicham

Meditate Pokémon

Medicham
Official art
FightingPsychic
Height
1.3 m 4′03″
Weight
31.5 kg 69.4 lbs
Base stat total
410 top 59%
Introduced
Gen III
Abilities
Through the power of meditation, MEDICHAM developed its sixth sense. It gained the ability to use psychokinetic powers. This Pokémon is known to meditate for a whole month without eating.
See all 8 entries

Base stats

HP60120–167230–324
Atk6058–123112–240
Def7572–139139–273
SpA6058–123112–240
SpD7572–139139–273
Spe8076–145148–284
Total410Higher than 41% of all Pokémon
HP60Atk60Def75Spe80SpD75SpA60

Ranges: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 Spe.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature

Speed tiers

Speed at Lv 50 in Pokémon Champions (base 80). Scarf and Tailwind use the Max+ value.

Max+145Max132No SP100Min90Scarf217Tailwind290

At max Speed, Medicham outspeeds 14 of the 30 most used Pokémon in Champions VGC.

  1. 203Mega Garchomp ZModest · 32 SP · #21 in usage
  2. 200Mega GengarTimid · 32 SP · #26 in usage
  3. 190Mega Raichu YTimid · 23 SP · #13 in usage
  4. 189Mega SalamenceTimid · 32 SP · #4 in usage
  5. 184WhimsicottTimid · 32 SP · #23 in usage
  6. 178Mega MetagrossJolly · 32 SP · #28 in usage
  7. 178Mega StaraptorJolly · 32 SP · #29 in usage
  8. 172SneaslerAdamant · 32 SP · #2 in usage
  9. 169Mega FloetteTimid · 32 SP · #17 in usage
  10. 169GarchompJolly · 32 SP · #19 in usage
  11. 167Mega Charizard YTimid · 32 SP · #14 in usage
  12. 167Mega GardevoirTimid · 32 SP · #20 in usage
  13. 161IndeedeeTimid · 32 SP · #30 in usage
  14. 156Hisuian ArcanineJolly · 32 SP · #16 in usage
  15. 150ArchaludonTimid · 32 SP · #9 in usage
  16. 149GholdengoTimid · 32 SP · #8 in usage
  17. 145Medicham · Max+32 SP, Speed-raising alignment
  18. 143BasculegionJolly · 32 SP · #6 in usage
  19. 132Medicham · Max32 SP, neutral alignment
  20. 128PelipperTimid · 32 SP · #12 in usage
  21. 120VolcaronaBold · 0 SP · #25 in usage
  22. 105RillaboomAdamant · 0 SP · #1 in usage
  23. 101MiloticCalm · 0 SP · #15 in usage
  24. 100Medicham · No SP0 SP, neutral alignment
  25. 95SylveonModest · 15 SP · #18 in usage
  26. 94Female IndeedeeRelaxed · 0 SP · #7 in usage
  27. 90PolitoedCalm · 0 SP · #22 in usage
  28. 90SinistchaBold · 0 SP · #24 in usage
  29. 85ArmarougeQuiet · 0 SP · #27 in usage
  30. 80IncineroarCareful · 0 SP · #3 in usage
  31. 80FarigirafBold · 0 SP · #11 in usage
  32. 70KingambitAdamant · 0 SP · #5 in usage
  33. 60Mega GolisopodAdamant · 0 SP · #10 in usage

Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Type matchups

Weak to

Fairy2×Flying2×Ghost2×

Resists

Fighting½×Rock½×
Takes normal damage from 13 types
NormalPoisonGroundBugSteelFireWaterGrassElectricPsychicIceDragonDark

Abilities

  • Pure Power

    Doubles Attack in battle.

  • TelepathyHidden ability

    Protects against friendly Pokémon's damaging moves.

Competitive

SV SinglesZUSV Doubles(DUU)National DexRU

Ranked ladder · in-game

Doubles

#160 of 262 used

▼ 1 place since Oct 22
Oct 22Oct 28
▼ 1 place since Oct 21
Oct 21Oct 28

Medichamite (40%) · Pure Power (87.8%) · Adamant (36.9%) · HP 2 / Atk 32 / Spe 32 (36%)

Moves Close Combat, Fake Out, Psycho Cut, Skill Swap

Singles

#158 of 262 used

▲ 4 places since Oct 22
Oct 22Oct 28
▲ 5 places since Oct 21
Oct 21Oct 28

Medichamite (81.8%) · Pure Power (98.6%) · Adamant (66.4%) · HP 2 / Atk 32 / Spe 32 (42.4%)

Moves Close Combat, Bullet Punch, Fake Out, Ice Punch

Daily usage rank on the Pokémon Champions ladder, updated Oct 28. Battle data provided by Pokémon Champions Battle Data.

3.07% of teams · rank #53 · Singles · 1630+ rating · 6,316 battles · Sep 2026

Most common build

Item
Life Orb
Ability
Pure Power
Nature
Jolly
EVs
4 HP / 252 Atk / 252 Spe
Tera Type
Steel
  1. Zen Headbutt
  2. Close Combat
  3. Bullet Punch
  4. Fake Out

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All players1.1%
  • Rated 1500+1.51%
  • Rated 1630+3.07%
  • Rated 1760+6.41%

Usage by month

Oct 20253.07%

Moves

  • Zen Headbutt100%
  • Close Combat99.9%
  • Bullet Punch96.3%
  • Fake Out95.4%
  • Ice Punch3.7%
  • Trick3.7%
  • Trailblaze0.8%
  • Poison Jab0.1%
  • Axe Kick0.1%
  • High Jump Kick0%

Items

  • Life Orb95.4%
  • Choice Scarf3.8%
  • Focus Sash0.8%
  • Pixie Plate0%
  • Leftovers0%
  • Fist Plate0%

Abilities

  • 100%

EV spreads

  • Jolly 4 HP / 252 Atk / 252 Spe95.4%
  • Jolly 252 Atk / 4 SpD / 252 Spe3.7%
  • Adamant 4 HP / 252 Atk / 252 Spe0.8%
  • Adamant 252 Atk / 4 Def / 252 Spe0.1%
  • Jolly 252 Atk / 4 Def / 252 Spe0%

Tera types

  • Steel95.4%
  • Fighting4.6%
  • Poison0.1%
  • Fairy0%

Common teammates

Evolution

Moves

Level up 19

1ConfusionHas a 10% chance to confuse the target.PsychicSpec50100%25
1DetectPrevents any moves from hitting the user this turn.FightingStatus——5
1Fire PunchHas a 10% chance to burn the target.FirePhys75100%15
1Ice PunchHas a 10% chance to freeze the target.IcePhys75100%15
1Thunder PunchHas a 10% chance to paralyze the target.ElectricPhys75100%15
1Work UpRaises the user’s Attack and Special Attack by one stage each.NormalStatus——30
12EndurePrevents the user’s HP from lowering below 1 this turn.NormalStatus——10
15FeintHits through Protect and Detect.NormalPhys30100%10
17Force PalmHas a 30% chance to paralyze the target.FightingPhys60100%10
20PsybeamHas a 10% chance to confuse the target.PsychicSpec65100%20
23Calm MindRaises the user’s Special Attack and Special Defense by one stage.PsychicStatus——20
25Zen HeadbuttHas a 20% chance to make the target flinch.PsychicPhys8090%15
28High Jump KickIf the user misses, it takes half the damage it would have inflicted in recoil.FightingPhys13090%10
31Psych UpDiscards the user’s stat changes and copies the target’s.NormalStatus——10
33AcupressureRaises one of a friendly Pokémon’s stats at random by two stages.NormalStatus——30
36Power TrickUser swaps Attack and Defense.PsychicStatus——10
47RecoverHeals the user by half its max HP.NormalStatus——5
53Axe KickThe user attacks by kicking up into the air and slamming its heel down upon the target. This may also confuse the target. If it misses, the user takes damage instead.FightingPhys12090%10
53CounterInflicts twice the damage the user received from the last physical hit it took.FightingPhys—100%20

TM / HM / TR 61

TM01Take DownUser receives 1/4 the damage it inflicts in recoil.NormalPhys9085%20
TM07ProtectPrevents any moves from hitting the user this turn.NormalStatus——10
TM12Low KickInflicts more damage to heavier targets, with a maximum of 120 power.FightingPhys—100%20
TM16PsybeamHas a 10% chance to confuse the target.PsychicSpec65100%20
TM18ThiefTakes the target’s item.DarkPhys60100%25
TM20TrailblazeThe user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.GrassPhys50100%20
TM25FacadePower doubles if user is burned, paralyzed, or poisoned.NormalPhys70100%20
TM27Aerial AceNever misses.FlyingPhys60—20
TM32SwiftNever misses.NormalSpec60—20
TM36Rock TombHas a 100% chance to lower the target’s Speed by one stage.RockPhys6095%15
TM39Low SweepLowers the target’s Speed by one stage.FightingPhys65100%20
TM41Stored PowerPower is higher the more the user’s stats have been raised, to a maximum of 31×.PsychicSpec20100%10
TM42Night ShadeInflicts damage equal to the user’s level.GhostSpec—100%15
TM43FlingThrows held item at the target; power depends on the item.DarkPhys—100%10
TM47EndurePrevents the user’s HP from lowering below 1 this turn.NormalStatus——10
TM49Sunny DayChanges the weather to sunny for five turns.FireStatus——5
TM50Rain DanceChanges the weather to rain for five turns.WaterStatus——5
TM54PsyshockInflicts damage based on the target’s Defense, not Special Defense.PsychicSpec80100%10
TM58Brick BreakDestroys Reflect and Light Screen.FightingPhys75100%15
TM59Zen HeadbuttHas a 20% chance to make the target flinch.PsychicPhys8090%15
TM64Bulk UpRaises the user’s Attack and Defense by one stage.FightingStatus——20
TM66Body SlamHas a 30% chance to paralyze the target.NormalPhys85100%15
TM67Fire PunchHas a 10% chance to burn the target.FirePhys75100%15
TM68Thunder PunchHas a 10% chance to paralyze the target.ElectricPhys75100%15
TM69Ice PunchHas a 10% chance to freeze the target.IcePhys75100%15
TM70Sleep TalkRandomly uses one of the user’s other three moves. Only works if the user is sleeping.NormalStatus——10
TM73Drain PunchDrains half the damage inflicted to heal the user.FightingPhys75100%10
TM74ReflectReduces damage from physical attacks by half.PsychicStatus——20
TM75Light ScreenReduces damage from special attacks by 50% for five turns.PsychicStatus——30
TM80MetronomeRandomly selects and uses any move in the game.NormalStatus——10
TM81Grass KnotInflicts more damage to heavier targets, with a maximum of 120 power.GrassSpec—100%20
TM83Poison JabHas a 30% chance to poison the target.PoisonPhys80100%20
TM85RestUser sleeps for two turns, completely healing itself.PsychicStatus——5
TM86Rock SlideHas a 30% chance to make the target flinch.RockPhys7590%10
TM87TauntFor the next few turns, the target can only use damaging moves.DarkStatus—100%20
TM92ImprisonPrevents the target from using any moves that the user also knows.PsychicStatus——10
TM98Skill SwapUser and target swap abilities.PsychicStatus——10
TM103SubstituteTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.NormalStatus——10
TM109TrickUser and target swap items.PsychicStatus—100%10
TM112Aura SphereNever misses.FightingSpec80—20
TM114Shadow BallHas a 20% chance to lower the target’s Special Defense by one stage.GhostSpec80100%15
TM119Energy BallHas a 10% chance to lower the target’s Special Defense by one stage.GrassSpec90100%10
TM120PsychicHas a 10% chance to lower the target’s Special Defense by one stage.PsychicSpec90100%10
TM129Calm MindRaises the user’s Special Attack and Special Defense by one stage.PsychicStatus——20
TM130Helping HandAlly’s next move inflicts half more damage.NormalStatus——20
TM132Baton PassAllows the trainer to switch out the user and pass effects along to its replacement.NormalStatus——40
TM134ReversalInflicts more damage when the user has less HP remaining, with a maximum of 200 power.FightingPhys—100%15
TM138Psychic TerrainProtects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.PsychicStatus——10
TM152Giga ImpactUser foregoes its next turn to recharge.NormalPhys15090%5
TM158Focus BlastHas a 10% chance to lower the target’s Special Defense by one stage.FightingSpec12070%5
TM161Trick RoomFor five turns, slower Pokémon will act before faster Pokémon.PsychicStatus——5
TM163Hyper BeamUser foregoes its next turn to recharge.NormalSpec15090%5
TM167Close CombatLowers the user’s Defense and Special Defense by one stage after inflicting damage.FightingPhys120100%5
TM171Tera BlastIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.NormalSpec80100%10
TM178GravityDisables moves and immunities that involve flying or levitating for five turns.PsychicStatus——5
TM184Vacuum WaveInflicts regular damage with no additional effect.FightingSpec40100%30
TM192Focus PunchIf the user takes damage before attacking, the attack is canceled.FightingPhys150100%20
TM202Pain SplitSets the user’s and targets’s HP to the average of their current HP.NormalStatus——20
TM203Psych UpDiscards the user’s stat changes and copies the target’s.NormalStatus——10
TM218Expanding ForceIf Psychic Terrain is active and the user is grounded, this move hits all opposing Pokemon and has its power incrased by 50%.PsychicSpec80100%10
TM229Upper HandThe user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.FightingPhys65100%15

Pokédex entries

Category
Meditate Pokémon
Debut
Hoenn · Ruby & Sapphire
Color
Red
Shape
Habitat
Mountain
Pal Park area
Mountain
Original Hoenn#077Original Sinnoh#087Extended Sinnoh#087Central Kalos#144New Hoenn#079Paldea#162Lumiose#084
  1. Through yoga training, it gained the psychic power to predict its foe’s next move.

    HeartGold · SoulSilver · Y
  2. It gains the ability to see the aura of its opponents by honing its mind through starvation.

    Platinum · Black · White · Black 2 · White 2
  3. Through daily meditation, it hones its spiritual power. It can sense what others are thinking.

    Pearl
  4. Through yoga training, it has honed its sixth sense. Its movements are elegant.

    Diamond
  5. It elegantly avoids attacks with dance- like steps, then launches a devastating blow in the same motion.

    FireRed · LeafGreen · X
  6. Through crushingly harsh yoga training, it gained the power to foretell its foe’s actions. It battles with elegant, dance- like movement.

    Emerald
  7. Through the power of meditation, MEDICHAM developed its sixth sense. It gained the ability to use psychokinetic powers. This Pokémon is known to meditate for a whole month without eating.

    Sapphire · Alpha Sapphire
  8. It is said that through meditation, MEDICHAM heightens energy inside its body and sharpens its sixth sense. This Pokémon hides its presence by merging itself with fields and mountains.

    Ruby · Omega Ruby

Names around the world

Japanese
チャーレム
Japanese (romaji)
Charem
Korean
요가램
Chinese (Traditional)
恰雷姆
Chinese (Simplified)
恰雷姆
French
Charmina
German
Meditalis
Spanish
Medicham
Italian
Medicham

Sprites

Tap any sprite to show it on the Pokédex above. ▶ marks official animations; Gen VIII–IX models are large, so they load only when you tap them.

Official artwork

3D models

Generation III

Generation IV

Generation V

Generation VI

Generation VII

Generation VIII · animated models

Generation IX · animated models

Training

EV yield
2 Spe
Catch rate
90 ≈11.8% with a Poké Ball at full HP
Base friendship
70
Base experience
144
Growth rate
Medium

Breeding

Egg groups
Human-Like
Gender
♂ 50%♀ 50%
Hatch time
20 egg cycles ≈5,355 steps (Gen IV–VII)

Males and females look different

Male Medicham
♂ Male
Female Medicham
♀ Female
HOME 3D model

Where to find

Ultra Moon 1 area
  • Ultra Space WildsStatic encounter · Lv 60
Ultra Sun 1 area
  • Ultra Space WildsStatic encounter · Lv 60
White 2 1 area
  • Pinwheel Forest (Hidden Grotto – Outer area)Finding a Pokemon in a Hidden Grotto · Lv 55–59
Black 2 1 area
  • Pinwheel Forest (Hidden Grotto – Outer area)Finding a Pokemon in a Hidden Grotto · Lv 55–59
SoulSilver 1 area
  • Safari Zone WastelandWalking in tall grass or a cave · Lv 44
HeartGold 1 area
  • Safari Zone WastelandWalking in tall grass or a cave · Lv 44
Platinum 9 areas
  • Mount Coronet (1F from exterior)Walking in tall grass or a cave · Lv 37–39
  • Mount Coronet (2F)Walking in tall grass or a cave · Lv 37–39
  • Mount Coronet (3F)Walking in tall grass or a cave · Lv 37–39
  • Mount Coronet (4F small room)Walking in tall grass or a cave · Lv 37–39
  • Mount Coronet (4F)Walking in tall grass or a cave · Lv 37–39
  • Mount Coronet (5F)Walking in tall grass or a cave · Lv 37–39
  • Mount Coronet (6F)Walking in tall grass or a cave · Lv 37–39
  • Mount Coronet (exterior blizzard)Walking in tall grass or a cave · Lv 38–40
  • Mount Coronet (exterior snowfall)Walking in tall grass or a cave · Lv 38–40
Pearl 17 areas
  • Acuity LakefrontWalking in tall grass or a cave · Lv 35–36
  • Mount Coronet (1F from exterior)Walking in tall grass or a cave · Lv 40
  • Mount Coronet (2F)Walking in tall grass or a cave · Lv 37
  • Mount Coronet (3F)Walking in tall grass or a cave · Lv 37
  • Mount Coronet (4F small room)Walking in tall grass or a cave · Lv 39
  • Mount Coronet (4F)Walking in tall grass or a cave · Lv 39
  • Mount Coronet (5F)Walking in tall grass or a cave · Lv 41
  • Mount Coronet (6F)Walking in tall grass or a cave · Lv 41
  • Mount Coronet (exterior blizzard)Walking in tall grass or a cave · Lv 39–40
  • Mount Coronet (exterior snowfall)Walking in tall grass or a cave · Lv 39–40
  • Road 217Walking in tall grass or a cave · Lv 35–36
  • Victory Road (1F)Walking in tall grass or a cave · Lv 44–46
  • Victory Road (2F)Walking in tall grass or a cave · Lv 45–47
  • Victory Road (B1F)Walking in tall grass or a cave · Lv 44–46
  • Victory Road (inside B1F)Walking in tall grass or a cave · Lv 50–52
  • Victory Road (inside exit)Walking in tall grass or a cave · Lv 50–52
  • Victory Road (inside)Walking in tall grass or a cave · Lv 50–52
Diamond 17 areas
  • Acuity LakefrontWalking in tall grass or a cave · Lv 35–36
  • Mount Coronet (1F from exterior)Walking in tall grass or a cave · Lv 40
  • Mount Coronet (2F)Walking in tall grass or a cave · Lv 37
  • Mount Coronet (3F)Walking in tall grass or a cave · Lv 37
  • Mount Coronet (4F small room)Walking in tall grass or a cave · Lv 39
  • Mount Coronet (4F)Walking in tall grass or a cave · Lv 39
  • Mount Coronet (5F)Walking in tall grass or a cave · Lv 41
  • Mount Coronet (6F)Walking in tall grass or a cave · Lv 41
  • Mount Coronet (exterior blizzard)Walking in tall grass or a cave · Lv 39–40
  • Mount Coronet (exterior snowfall)Walking in tall grass or a cave · Lv 39–40
  • Road 217Walking in tall grass or a cave · Lv 35–36
  • Victory Road (1F)Walking in tall grass or a cave · Lv 44–46
  • Victory Road (2F)Walking in tall grass or a cave · Lv 45–47
  • Victory Road (B1F)Walking in tall grass or a cave · Lv 44–46
  • Victory Road (inside B1F)Walking in tall grass or a cave · Lv 50–52
  • Victory Road (inside exit)Walking in tall grass or a cave · Lv 50–52
  • Victory Road (inside)Walking in tall grass or a cave · Lv 50–52
Sapphire 2 areas
  • Victory Road (B1F)Walking in tall grass or a cave · Lv 40
  • Victory Road (B2F)Walking in tall grass or a cave · Lv 40–44
Ruby 2 areas
  • Victory Road (B1F)Walking in tall grass or a cave · Lv 40
  • Victory Road (B2F)Walking in tall grass or a cave · Lv 40–44