poke.study

No. 0128

Tauros

Wild Bull Pokémon

Tauros
Official art
Normal
Height
1.4 m 4′07″
Weight
88.4 kg 194.9 lbs
Base stat total
490 top 35%
Introduced
Gen I
Abilities
The Tauros of the Galar region are volatile in nature, and they won’t allow people to ride on their backs.
See all 15 entries

Base stats

HP75135–182260–354
Atk10094–167184–328
Def9590–161175–317
SpA4040–10176–196
SpD7067–134130–262
Spe110103–178202–350
Total490Higher than 65% of all Pokémon
HP75Atk100Def95Spe110SpD70SpA40

Ranges: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 1 Atk, 1 Spe.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature

Speed tiers

Speed at Lv 50 in Pokémon Champions (base 110). Scarf and Tailwind use the Max+ value.

Max+178Max162No SP130Min117Scarf267Tailwind356

At max Speed, Tauros outspeeds 23 of the 30 most used Pokémon in Champions VGC, and ties 2.

  1. 203Mega Garchomp ZModest · 32 SP · #21 in usage
  2. 200Mega GengarTimid · 32 SP · #26 in usage
  3. 190Mega Raichu YTimid · 23 SP · #13 in usage
  4. 189Mega SalamenceTimid · 32 SP · #4 in usage
  5. 184WhimsicottTimid · 32 SP · #23 in usage
  6. 178Tauros · Max+32 SP, Speed-raising alignment
  7. 178Mega MetagrossJolly · 32 SP · #28 in usage
  8. 178Mega StaraptorJolly · 32 SP · #29 in usage
  9. 172SneaslerAdamant · 32 SP · #2 in usage
  10. 169Mega FloetteTimid · 32 SP · #17 in usage
  11. 169GarchompJolly · 32 SP · #19 in usage
  12. 167Mega Charizard YTimid · 32 SP · #14 in usage
  13. 167Mega GardevoirTimid · 32 SP · #20 in usage
  14. 162Tauros · Max32 SP, neutral alignment
  15. 161IndeedeeTimid · 32 SP · #30 in usage
  16. 156Hisuian ArcanineJolly · 32 SP · #16 in usage
  17. 150ArchaludonTimid · 32 SP · #9 in usage
  18. 149GholdengoTimid · 32 SP · #8 in usage
  19. 143BasculegionJolly · 32 SP · #6 in usage
  20. 130Tauros · No SP0 SP, neutral alignment
  21. 128PelipperTimid · 32 SP · #12 in usage
  22. 120VolcaronaBold · 0 SP · #25 in usage
  23. 105RillaboomAdamant · 0 SP · #1 in usage
  24. 101MiloticCalm · 0 SP · #15 in usage
  25. 95SylveonModest · 15 SP · #18 in usage
  26. 94Female IndeedeeRelaxed · 0 SP · #7 in usage
  27. 90PolitoedCalm · 0 SP · #22 in usage
  28. 90SinistchaBold · 0 SP · #24 in usage
  29. 85ArmarougeQuiet · 0 SP · #27 in usage
  30. 80IncineroarCareful · 0 SP · #3 in usage
  31. 80FarigirafBold · 0 SP · #11 in usage
  32. 70KingambitAdamant · 0 SP · #5 in usage
  33. 60Mega GolisopodAdamant · 0 SP · #10 in usage

Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Type matchups

Weak to

Fighting2×

Immune to

Ghost0×
Takes normal damage from 16 types
NormalFlyingPoisonGroundRockBugSteelFireWaterGrassElectricPsychicIceDragonDarkFairy

Abilities

  • Intimidate

    Lowers opponents' Attack one stage upon entering battle.

  • Anger Point

    Raises Attack to the maximum of six stages upon receiving a critical hit.

  • Sheer ForceHidden ability

    Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.

Competitive

SV SinglesZUSV Doubles(DUU)National DexRU

Ranked ladder · in-game

Doubles

#252 of 262 used

▼ 3 places since Oct 22
Oct 22Oct 28
▼ 2 places since Oct 21
Oct 21Oct 28

Life Orb (41.6%) · Sheer Force (45.4%) · Adamant (44.7%) · HP 2 / Atk 32 / Spe 32 (34.2%)

Moves Rock Slide, Raging Bull, Protect, Close Combat

Singles

#239 of 262 used

▲ 3 places since Oct 22
Oct 22Oct 28
Same as Oct 21
Oct 21Oct 28

Life Orb (65.2%) · Sheer Force (75.7%) · Jolly (32.3%) · HP 2 / Atk 32 / Spe 32 (31.6%)

Moves Iron Head, Earthquake, Rock Slide, Ice Beam

Daily usage rank on the Pokémon Champions ladder, updated Oct 28. Battle data provided by Pokémon Champions Battle Data.

0.4% of teams · rank #113 · Singles · 1630+ rating · 6,316 battles · Sep 2026

Most common build

Item
Life Orb
Ability
Sheer Force
Nature
Jolly
EVs
252 Atk / 4 Def / 252 Spe
Tera Type
Ground
  1. Earthquake
  2. Body Slam
  3. Throat Chop
  4. Work Up

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All players1.21%
  • Rated 1500+1.34%
  • Rated 1630+0.4%
  • Rated 1760+0.22%

Usage by month

Oct 20250.4%

Moves

  • Earthquake93.6%
  • Body Slam62.1%
  • Throat Chop60.6%
  • Work Up60.6%
  • Double-Edge37.4%
  • Close Combat32.8%
  • Trailblaze21.5%
  • Iron Head16.8%
  • Wild Charge5.1%
  • Endeavor5.1%

Items

  • Life Orb61.9%
  • Assault Vest22.2%
  • Choice Band15.9%

Abilities

  • 78.5%
  • 21.5%
  • 0%

EV spreads

  • Jolly 252 Atk / 4 Def / 252 Spe60.6%
  • Adamant 244 HP / 252 Atk / 12 Spe21.5%
  • Jolly 4 HP / 252 Atk / 252 Spe17.2%
  • Adamant 252 Atk / 4 SpD / 252 Spe0.7%
  • Adamant 252 Atk / 4 Def / 252 Spe0.1%

Tera types

  • Ground76.9%
  • Steel15.9%
  • Electric5.1%
  • Ghost1.2%

Common teammates

Evolution

Tauros does not evolve.

Moves

Level up 14

1TackleInflicts regular damage with no additional effect.NormalPhys40100%35
1Tail WhipLowers the target’s Defense by one stage.NormalStatus—100%30
5Work UpRaises the user’s Attack and Special Attack by one stage each.NormalStatus——30
10PaybackPower is doubled if the target has already moved this turn.DarkPhys50100%10
15AssurancePower is doubled if the target has already received damage this turn.DarkPhys60100%10
20Horn AttackInflicts regular damage with no additional effect.NormalPhys65100%25
25Scary FaceLowers the target’s Speed by two stages.NormalStatus—100%10
30Zen HeadbuttHas a 20% chance to make the target flinch.PsychicPhys8090%15
35Raging BullThe user performs a tackle like a raging bull. This move's type depends on the user's form. It can also break barriers, such as Light Screen and Reflect.NormalPhys90100%10
40RestUser sleeps for two turns, completely healing itself.PsychicStatus——5
45SwaggerRaises the target’s Attack by two stages and confuses the target.NormalStatus—85%15
50ThrashHits every turn for 2-3 turns, then confuses the user.NormalPhys120100%10
55Double-EdgeUser receives 1/3 the damage inflicted in recoil.NormalPhys120100%15
60Giga ImpactUser foregoes its next turn to recharge.NormalPhys15090%5

TM / HM / TR 48

TM01Take DownUser receives 1/4 the damage it inflicts in recoil.NormalPhys9085%20
TM06Scary FaceLowers the target’s Speed by two stages.NormalStatus—100%10
TM07ProtectPrevents any moves from hitting the user this turn.NormalStatus——10
TM18ThiefTakes the target’s item.DarkPhys60100%25
TM20TrailblazeThe user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.GrassPhys50100%20
TM25FacadePower doubles if user is burned, paralyzed, or poisoned.NormalPhys70100%20
TM28BulldozeHas a 100% chance to lower the target’s Speed by one stage.GroundPhys60100%20
TM34Icy WindHas a 100% chance to lower the target’s Speed by one stage.IceSpec5595%15
TM36Rock TombHas a 100% chance to lower the target’s Speed by one stage.RockPhys6095%15
TM47EndurePrevents the user’s HP from lowering below 1 this turn.NormalStatus——10
TM49Sunny DayChanges the weather to sunny for five turns.FireStatus——5
TM50Rain DanceChanges the weather to rain for five turns.WaterStatus——5
TM51SandstormChanges the weather to a sandstorm for five turns.RockStatus——10
TM53Smart StrikeNever misses.SteelPhys70—10
TM55DigUser digs underground, dodging all attacks, and hits next turn.GroundPhys80100%10
TM59Zen HeadbuttHas a 20% chance to make the target flinch.PsychicPhys8090%15
TM66Body SlamHas a 30% chance to paralyze the target.NormalPhys85100%15
TM70Sleep TalkRandomly uses one of the user’s other three moves. Only works if the user is sleeping.NormalStatus——10
TM84Stomping TantrumHas double power if the user’s last move failed.GroundPhys75100%10
TM85RestUser sleeps for two turns, completely healing itself.PsychicStatus——5
TM86Rock SlideHas a 30% chance to make the target flinch.RockPhys7590%10
TM99Iron HeadHas a 30% chance to make the target flinch.SteelPhys80100%15
TM103SubstituteTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.NormalStatus——10
TM114Shadow BallHas a 20% chance to lower the target’s Special Defense by one stage.GhostSpec80100%15
TM123SurfInflicts regular damage and can hit Dive users.WaterSpec90100%15
TM125FlamethrowerHas a 10% chance to burn the target.FireSpec90100%15
TM126ThunderboltHas a 10% chance to paralyze the target.ElectricSpec90100%15
TM130Helping HandAlly’s next move inflicts half more damage.NormalStatus——20
TM134ReversalInflicts more damage when the user has less HP remaining, with a maximum of 200 power.FightingPhys—100%15
TM135Ice BeamHas a 10% chance to freeze the target.IceSpec90100%10
TM141Fire BlastHas a 10% chance to burn the target.FireSpec11085%5
TM143BlizzardHas a 10% chance to freeze the target.IceSpec11070%5
TM147Wild ChargeUser receives 1/4 the damage it inflicts in recoil.ElectricPhys90100%15
TM149EarthquakeInflicts regular damage and can hit Dig users.GroundPhys100100%10
TM150Stone EdgeHas an increased chance for a critical hit.RockPhys10080%5
TM152Giga ImpactUser foregoes its next turn to recharge.NormalPhys15090%5
TM156OutrageHits every turn for 2-3 turns, then confuses the user.DragonPhys120100%10
TM163Hyper BeamUser foregoes its next turn to recharge.NormalSpec15090%5
TM166ThunderHas a 30% chance to paralyze the target.ElectricSpec11070%10
TM167Close CombatLowers the user’s Defense and Special Defense by one stage after inflicting damage.FightingPhys120100%5
TM168Solar BeamRequires a turn to charge before attacking.GrassSpec120100%10
TM171Tera BlastIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.NormalSpec80100%10
TM186High HorsepowerInflicts regular damage with no additional effect.GroundPhys9595%10
TM199Lash OutPower doubles if the user had a stat stage lowered this turn.DarkPhys75100%5
TM204Double-EdgeUser receives 1/3 the damage inflicted in recoil.NormalPhys120100%15
TM205EndeavorLowers the target’s HP to equal the user’s.NormalPhys—100%5
TM221Throat ChopPrevents the target from using sound-based moves for two turns.DarkPhys80100%15
TM224CurseGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.GhostStatus——10

Egg moves 2

EggCurseGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.GhostStatus——10
EggEndeavorLowers the target’s HP to equal the user’s.NormalPhys—100%5

Pokédex entries

Category
Wild Bull Pokémon
Debut
Kanto · Red & Green (JP)
Color
Brown
Shape
Habitat
Grassland
Pal Park area
Field
Kanto#128Original Johto#148Updated Johto#150Coastal Kalos#125Original Alola#137Original Akala#064Original Poni#061Updated Alola#170Updated Akala#071Updated Poni#073Let’s Go Kanto#128Isle of Armor#116Paldea#223Blueberry#022
  1. The Tauros of the Galar region are volatile in nature, and they won’t allow people to ride on their backs.

    Shield
  2. When Tauros begins whipping itself with its tails, it’s a warning that the Pokémon is about to charge with astounding speed.

    Sword
  3. The climate seems to be related to the reason Tauros in Alola are a little calmer than those in other regions.

    Ultra Moon
  4. They live in groups. The one with the longest, thickest, and most-scarred horns is the boss of the herd.

    Ultra Sun
  5. Although it’s known to be a fierce Pokémon, Tauros in the Alola region are said to possess a measure of calmness.

    Moon
  6. Historically, people in areas all over the world have ridden Tauros, but the practice is said to have started in Alola.

    Sun
  7. Once it takes aim at its foe, it makes a headlong charge. It is famous for its violent nature.

    Diamond · Pearl · Platinum · Black · White · Black 2 · White 2
  8. When it is about to TACKLE, it whips its body repeatedly with its three long tails.

    FireRed · Y
  9. It is not satisfied unless it is rampaging at all times. If there is no opponent for TAUROS to battle, it will charge at thick trees and knock them down to calm itself.

    Emerald
  10. This Pokémon is not satisfied unless it is rampaging at all times. If there is no opponent for TAUROS to battle, it will charge at thick trees and knock them down to calm itself.

    Ruby · Sapphire · Omega Ruby · Alpha Sapphire
  11. These violent Pokémon fight with other mem­ bers of their herd in order to prove their strength.

    Crystal
  12. After heightening its will to fight by whipping itself with its three tails, it charges at full speed.

    Silver · SoulSilver · X
  13. They fight each other by locking horns. The herd's protector takes pride in its battle-scarred horns.

    Gold · HeartGold
  14. A rowdy Pokémon with a lot of stamina. Once running, it won't stop until it hits something.

    Yellow · Let’s Go, Pikachu! · Let’s Go, Eevee!
  15. When it targets an enemy, it charges furiously while whipping its body with its long tails.

    Red · Blue · LeafGreen

Names around the world

Japanese
ケンタロス
Japanese (romaji)
Kentauros
Korean
켄타로스
Chinese (Traditional)
肯泰羅
Chinese (Simplified)
肯泰罗
French
Tauros
German
Tauros
Spanish
Tauros
Italian
Tauros

Sprites

Tap any sprite to show it on the Pokédex above. ▶ marks official animations; Gen VIII–IX models are large, so they load only when you tap them.

Official artwork

3D models

Generation I

Generation II

Generation III

Generation IV

Generation V

Generation VI

Generation VII

Generation VIII · animated models

Generation IX · animated models

Training

EV yield
1 Atk, 1 Spe
Catch rate
45 ≈5.9% with a Poké Ball at full HP
Base friendship
70
Base experience
172
Growth rate
Slow

Breeding

Egg groups
Field
Gender
♂ 100%♀ 0%
Hatch time
20 egg cycles ≈5,355 steps (Gen IV–VII)

Where to find

Shield: The Crown Tundra 1 area
  • Max LairCapture during a Dynamax Adventure. · Lv 65
Shield: The Isle of Armor 4 areas
  • Courageous Cavern (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–60
  • Soothing Wetlands (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–60
  • Training LowlandsSpecial overworld spawn in a fixed location., Walking in the overworld · Lv 10–60
  • Training Lowlands (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–60
Green 2 areas
  • Safari Zone (Area 2, north)Walking in tall grass or a cave · Lv 28
  • Safari Zone (Area 3, west)Walking in tall grass or a cave · Lv 26
Red 2 areas
  • Safari Zone (Area 2, north)Walking in tall grass or a cave · Lv 28
  • Safari Zone (Area 3, west)Walking in tall grass or a cave · Lv 26
Sword: The Crown Tundra 1 area
  • Max LairCapture during a Dynamax Adventure. · Lv 65
Sword: The Isle of Armor 4 areas
  • Courageous Cavern (Max Den F)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–60
  • Soothing Wetlands (Max Den E)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–60
  • Training LowlandsSpecial overworld spawn in a fixed location., Walking in the overworld · Lv 13–60
  • Training Lowlands (Max Den D)Catch a wild Dynamax or Gigantamax Pokémon in a Max Raid battle. · Lv 15–60
Let’s Go, Eevee! 2 areas
  • Road 14Walking in the overworld · Lv 33–38
  • Road 15Walking in the overworld · Lv 33–38
Let’s Go, Pikachu! 2 areas
  • Road 14Walking in the overworld · Lv 33–38
  • Road 15Walking in the overworld · Lv 33–38
Ultra Moon 3 areas
  • Paniola RanchSOS Battle, Walking in tall grass or a cave · Lv 12–15
  • Poni GauntletTrade with an NPC · Lv 59
  • Poni PlainsSOS Battle, Walking in tall grass or a cave · Lv 54–57
Ultra Sun 3 areas
  • Paniola RanchSOS Battle, Walking in tall grass or a cave · Lv 12–15
  • Poni GauntletTrade with an NPC · Lv 59
  • Poni PlainsSOS Battle, Walking in tall grass or a cave · Lv 54–57
Moon 2 areas
  • Paniola RanchSOS Battle, Walking in tall grass or a cave · Lv 12–15
  • Poni PlainsSOS Battle, Walking in tall grass or a cave · Lv 54–57
Sun 2 areas
  • Paniola RanchSOS Battle, Walking in tall grass or a cave · Lv 12–15
  • Poni PlainsSOS Battle, Walking in tall grass or a cave · Lv 54–57
Y 1 area
  • Road 12Encountering 5 Pokemon within grass, flowers, or within a cave, Walking in tall grass or a cave, Walking in yellow flowers · Lv 14–27
X 1 area
  • Road 12Encountering 5 Pokemon within grass, flowers, or within a cave, Walking in tall grass or a cave, Walking in yellow flowers · Lv 14–27
XD 1 area
  • Citadark Isle Dome 2FSnagging a Pokemon from a trainer in Pokemon Colosseum or Pokemon XD: Gale of Darkness. · Lv 46
SoulSilver 4 areas
  • Road 38Walking in tall grass or a cave · Lv 13
  • Road 39Walking in tall grass or a cave · Lv 15
  • Road 48Walking in tall grass or a cave · Lv 20–24
  • Safari Zone SavannahWalking in tall grass or a cave · Lv 15–41
HeartGold 4 areas
  • Road 38Walking in tall grass or a cave · Lv 13
  • Road 39Walking in tall grass or a cave · Lv 15
  • Road 48Walking in tall grass or a cave · Lv 20–24
  • Safari Zone SavannahWalking in tall grass or a cave · Lv 15–41
Platinum 1 area
  • Road 210 (south, towards Solaceon Town)Walking in tall grass or a cave · Lv 19–21
Pearl 2 areas
  • Road 209Walking in tall grass or a cave · Lv 16
  • Road 210 (south, towards Solaceon Town)Walking in tall grass or a cave · Lv 20
Diamond 2 areas
  • Road 209Walking in tall grass or a cave · Lv 17
  • Road 210 (south, towards Solaceon Town)Walking in tall grass or a cave · Lv 19
LeafGreen 2 areas
  • Safari Zone (Area 2, north)Walking in tall grass or a cave · Lv 28
  • Safari Zone (Area 3, west)Walking in tall grass or a cave · Lv 25
FireRed 2 areas
  • Safari Zone (Area 2, north)Walking in tall grass or a cave · Lv 28
  • Safari Zone (Area 3, west)Walking in tall grass or a cave · Lv 25
Crystal 2 areas
  • Road 38Walking in tall grass or a cave · Lv 13
  • Road 39Walking in tall grass or a cave · Lv 15
Silver 2 areas
  • Road 38Walking in tall grass or a cave · Lv 13
  • Road 39Walking in tall grass or a cave · Lv 15
Gold 2 areas
  • Road 38Walking in tall grass or a cave · Lv 13
  • Road 39Walking in tall grass or a cave · Lv 15
Yellow 2 areas
  • Safari Zone (Area 1, east)Walking in tall grass or a cave · Lv 21
  • Safari Zone (Area 3, west)Walking in tall grass or a cave · Lv 21
Blue 2 areas
  • Safari Zone (Area 2, north)Walking in tall grass or a cave · Lv 28
  • Safari Zone (Area 3, west)Walking in tall grass or a cave · Lv 26
Red 2 areas
  • Safari Zone (Area 2, north)Walking in tall grass or a cave · Lv 28
  • Safari Zone (Area 3, west)Walking in tall grass or a cave · Lv 26