poke.study

No. 0080

Slowbro

Hermit Crab Pokémon

Slowbro
Official art
WaterPsychic
Height
1.6 m 5′03″
Weight
78.5 kg 173.1 lbs
Base stat total
490 top 35%
Introduced
Gen I
Abilities
Being bitten by a Shellder shocked this Pokémon into standing on two legs. If the Shellder lets go, it seems Slowbro will turn back into a Slowpoke.
See all 16 entries

Base stats

HP95155–202300–394
Atk7572–139139–273
Def110103–178202–350
SpA10094–167184–328
SpD8076–145148–284
Spe3031–9058–174
Total490Higher than 65% of all Pokémon
HP95Atk75Def110Spe30SpD80SpA100

Ranges: 0 IV/EV with a hindering nature to 31 IV/252 EV with a helpful nature. EV yield: 2 Def.

Stat calculatorChampions Stat Points & Stat Alignment, or EVs, IVs & nature

Speed tiers

Speed at Lv 50 in Pokémon Champions (base 30). Scarf and Tailwind use the Max+ value.

Max+90Max82No SP50Min45Scarf135Tailwind180

At max Speed, Slowbro outspeeds 5 of the 30 most used Pokémon in Champions VGC, and ties 2.

  1. 203Mega Garchomp ZModest · 32 SP · #21 in usage
  2. 200Mega GengarTimid · 32 SP · #26 in usage
  3. 190Mega Raichu YTimid · 23 SP · #13 in usage
  4. 189Mega SalamenceTimid · 32 SP · #4 in usage
  5. 184WhimsicottTimid · 32 SP · #23 in usage
  6. 178Mega MetagrossJolly · 32 SP · #28 in usage
  7. 178Mega StaraptorJolly · 32 SP · #29 in usage
  8. 172SneaslerAdamant · 32 SP · #2 in usage
  9. 169Mega FloetteTimid · 32 SP · #17 in usage
  10. 169GarchompJolly · 32 SP · #19 in usage
  11. 167Mega Charizard YTimid · 32 SP · #14 in usage
  12. 167Mega GardevoirTimid · 32 SP · #20 in usage
  13. 161IndeedeeTimid · 32 SP · #30 in usage
  14. 156Hisuian ArcanineJolly · 32 SP · #16 in usage
  15. 150ArchaludonTimid · 32 SP · #9 in usage
  16. 149GholdengoTimid · 32 SP · #8 in usage
  17. 143BasculegionJolly · 32 SP · #6 in usage
  18. 128PelipperTimid · 32 SP · #12 in usage
  19. 120VolcaronaBold · 0 SP · #25 in usage
  20. 105RillaboomAdamant · 0 SP · #1 in usage
  21. 101MiloticCalm · 0 SP · #15 in usage
  22. 95SylveonModest · 15 SP · #18 in usage
  23. 94Female IndeedeeRelaxed · 0 SP · #7 in usage
  24. 90Slowbro · Max+32 SP, Speed-raising alignment
  25. 90PolitoedCalm · 0 SP · #22 in usage
  26. 90SinistchaBold · 0 SP · #24 in usage
  27. 85ArmarougeQuiet · 0 SP · #27 in usage
  28. 82Slowbro · Max32 SP, neutral alignment
  29. 80IncineroarCareful · 0 SP · #3 in usage
  30. 80FarigirafBold · 0 SP · #11 in usage
  31. 70KingambitAdamant · 0 SP · #5 in usage
  32. 60Mega GolisopodAdamant · 0 SP · #10 in usage
  33. 50Slowbro · No SP0 SP, neutral alignment

Others at their most common Speed investment in Champions VGC (Reg M-C · Doubles, Sep 2026); Pokémon holding a Mega Stone are shown as their Mega.

Type matchups

Weak to

Bug2×Dark2×Electric2×Ghost2×Grass2×

Resists

Fighting½×Fire½×Ice½×Psychic½×Steel½×Water½×
Takes normal damage from 7 types
NormalFlyingPoisonGroundRockDragonFairy

Abilities

  • Oblivious

    Prevents infatuation and protects against Captivate.

  • Own Tempo

    Prevents confusion.

  • RegeneratorHidden ability

    Heals for 1/3 max HP upon switching out.

Competitive

SV SinglesRUSV Doubles(DUU)National DexUU

Ranked ladder · in-game

Doubles

#137 of 262 used

▼ 6 places since Oct 22
Oct 22Oct 28
▼ 4 places since Oct 21
Oct 21Oct 28

Slowbronite (80.9%) · Regenerator (49%) · Quiet (32.2%) · HP 32 / Def 2 / SpD 32 (15.9%)

Moves Trick Room, Scald, Slack Off, Expanding Force

Singles

#102 of 262 used

▼ 1 place since Oct 22
Oct 22Oct 28
▼ 1 place since Oct 21
Oct 21Oct 28

Slowbronite (71.7%) · Regenerator (87.5%) · Bold (69%) · HP 32 / Def 32 / SpD 2 (27.8%)

Moves Slack Off, Scald, Iron Defense, Body Press

Daily usage rank on the Pokémon Champions ladder, updated Oct 28. Battle data provided by Pokémon Champions Battle Data.

12.86% of teams · rank #11 · Singles · 1630+ rating · 20,763 battles · Sep 2026

Most common build

Item
Rocky Helmet
Ability
Regenerator
Nature
Bold
EVs
252 HP / 252 Def / 4 SpA
Tera Type
Poison
  1. Scald
  2. Slack Off
  3. Calm Mind
  4. Psychic Noise

Each part is the most used on its own, so not every team runs this exact set.

Usage by rating

  • All players12.71%
  • Rated 1500+13.97%
  • Rated 1630+12.86%
  • Rated 1760+11.08%

Usage by month

Oct 202512.86%

Moves

  • Scald97.9%
  • Slack Off96.5%
  • Calm Mind57.7%
  • Psychic Noise34.9%
  • Future Sight28.1%
  • Psyshock27.6%
  • Body Press19.6%
  • Thunder Wave19.4%
  • Foul Play3.7%
  • Flamethrower2.8%

Items

  • Rocky Helmet48.2%
  • Heavy-Duty Boots20.4%
  • Colbur Berry13.6%
  • Eject Button10.7%
  • Covert Cloak3.2%
  • Leftovers1.9%

Abilities

  • 99.8%
  • 0.1%
  • 0%

EV spreads

  • Bold 252 HP / 252 Def / 4 SpA27.4%
  • Bold 252 HP / 252 Def / 4 SpD17.4%
  • Bold 248 HP / 252 Def / 8 Spe7.2%
  • Bold 240 HP / 220 Def / 48 Spe6.1%
  • Bold 160 HP / 192 Def / 156 SpD4.3%

Tera types

  • Poison51.7%
  • Fairy27.8%
  • Steel6.7%
  • Fighting5.3%

Common teammates

Checks & counters

Evolution

  1. #0079SlowpokeWaterPsychic
    1. Level 37 · or · Use Galarica Cuff#0080SlowbroWaterPsychic
    2. Trade holding King’s Rock · or · Use Galarica Wreath#0199SlowkingWaterPsychic

Moves

Level up 18

1CurseGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.GhostStatus——10
1GrowlLowers the target’s Attack by one stage.NormalStatus—100%40
1TackleInflicts regular damage with no additional effect.NormalPhys40100%35
1Water GunInflicts regular damage with no additional effect.WaterSpec40100%25
1WithdrawRaises the user’s Defense by one stage.WaterStatus——40
9YawnTarget sleeps at the end of the next turn.NormalStatus——10
12ConfusionHas a 10% chance to confuse the target.PsychicSpec50100%25
15DisableDisables the target’s last used move for 1-8 turns.NormalStatus—100%20
18Water PulseHas a 20% chance to confuse the target.WaterSpec60100%20
21HeadbuttHas a 30% chance to make the target flinch.NormalPhys70100%15
24Zen HeadbuttHas a 20% chance to make the target flinch.PsychicPhys8090%15
27AmnesiaRaises the user’s Special Defense by two stages.PsychicStatus——20
30SurfInflicts regular damage and can hit Dive users.WaterSpec90100%15
33Slack OffHeals the user by half its max HP.NormalStatus——5
36PsychicHas a 10% chance to lower the target’s Special Defense by one stage.PsychicSpec90100%10
41Psych UpDiscards the user’s stat changes and copies the target’s.NormalStatus——10
46Rain DanceChanges the weather to rain for five turns.WaterStatus——5
51Heal PulseHeals the target for half its max HP.PsychicStatus——10

TM / HM / TR 68

TM01Take DownUser receives 1/4 the damage it inflicts in recoil.NormalPhys9085%20
TM07ProtectPrevents any moves from hitting the user this turn.NormalStatus——10
TM11Water PulseHas a 20% chance to confuse the target.WaterSpec60100%20
TM16PsybeamHas a 10% chance to confuse the target.PsychicSpec65100%20
TM22Chilling WaterThe user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.WaterSpec50100%20
TM25FacadePower doubles if user is burned, paralyzed, or poisoned.NormalPhys70100%20
TM28BulldozeHas a 100% chance to lower the target’s Speed by one stage.GroundPhys60100%20
TM32SwiftNever misses.NormalSpec60—20
TM34Icy WindHas a 100% chance to lower the target’s Speed by one stage.IceSpec5595%15
TM35Mud ShotHas a 100% chance to lower the target’s Speed by one stage.GroundSpec5595%15
TM41Stored PowerPower is higher the more the user’s stats have been raised, to a maximum of 31×.PsychicSpec20100%10
TM43FlingThrows held item at the target; power depends on the item.DarkPhys—100%10
TM46AvalancheInflicts double damage if the user takes damage before attacking this turn.IcePhys60100%10
TM47EndurePrevents the user’s HP from lowering below 1 this turn.NormalStatus——10
TM49Sunny DayChanges the weather to sunny for five turns.FireStatus——5
TM50Rain DanceChanges the weather to rain for five turns.WaterStatus——5
TM52SnowscapeThe user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.IceStatus——10
TM54PsyshockInflicts damage based on the target’s Defense, not Special Defense.PsychicSpec80100%10
TM55DigUser digs underground, dodging all attacks, and hits next turn.GroundPhys80100%10
TM58Brick BreakDestroys Reflect and Light Screen.FightingPhys75100%15
TM59Zen HeadbuttHas a 20% chance to make the target flinch.PsychicPhys8090%15
TM62Foul PlayCalculates damage with the target’s attacking stat.DarkPhys95100%15
TM66Body SlamHas a 30% chance to paralyze the target.NormalPhys85100%15
TM69Ice PunchHas a 10% chance to freeze the target.IcePhys75100%15
TM70Sleep TalkRandomly uses one of the user’s other three moves. Only works if the user is sleeping.NormalStatus——10
TM73Drain PunchDrains half the damage inflicted to heal the user.FightingPhys75100%10
TM75Light ScreenReduces damage from special attacks by 50% for five turns.PsychicStatus——30
TM77WaterfallHas a 20% chance to make the target flinch.WaterPhys80100%15
TM80MetronomeRandomly selects and uses any move in the game.NormalStatus——10
TM81Grass KnotInflicts more damage to heavier targets, with a maximum of 120 power.GrassSpec—100%20
TM82Thunder WaveParalyzes the target.ElectricStatus—90%20
TM85RestUser sleeps for two turns, completely healing itself.PsychicStatus——5
TM89Body PressDamage is calculated using the user's Defense stat as its Attack, including stat stage changes.FightingPhys80100%10
TM92ImprisonPrevents the target from using any moves that the user also knows.PsychicStatus——10
TM98Skill SwapUser and target swap abilities.PsychicStatus——10
TM103SubstituteTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.NormalStatus——10
TM104Iron DefenseRaises the user’s Defense by two stages.SteelStatus——15
TM109TrickUser and target swap items.PsychicStatus—100%10
TM110LiquidationHas a 20% chance to lower the target’s Defense by one stage.WaterPhys85100%10
TM114Shadow BallHas a 20% chance to lower the target’s Special Defense by one stage.GhostSpec80100%15
TM120PsychicHas a 10% chance to lower the target’s Special Defense by one stage.PsychicSpec90100%10
TM123SurfInflicts regular damage and can hit Dive users.WaterSpec90100%15
TM125FlamethrowerHas a 10% chance to burn the target.FireSpec90100%15
TM128AmnesiaRaises the user’s Special Defense by two stages.PsychicStatus——20
TM129Calm MindRaises the user’s Special Attack and Special Defense by one stage.PsychicStatus——20
TM130Helping HandAlly’s next move inflicts half more damage.NormalStatus——20
TM135Ice BeamHas a 10% chance to freeze the target.IceSpec90100%10
TM138Psychic TerrainProtects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.PsychicStatus——10
TM140Nasty PlotRaises the user’s Special Attack by two stages.DarkStatus——20
TM141Fire BlastHas a 10% chance to burn the target.FireSpec11085%5
TM142Hydro PumpInflicts regular damage with no additional effect.WaterSpec11080%5
TM143BlizzardHas a 10% chance to freeze the target.IceSpec11070%5
TM149EarthquakeInflicts regular damage and can hit Dig users.GroundPhys100100%10
TM152Giga ImpactUser foregoes its next turn to recharge.NormalPhys15090%5
TM158Focus BlastHas a 10% chance to lower the target’s Special Defense by one stage.FightingSpec12070%5
TM161Trick RoomFor five turns, slower Pokémon will act before faster Pokémon.PsychicStatus——5
TM163Hyper BeamUser foregoes its next turn to recharge.NormalSpec15090%5
TM171Tera BlastIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.NormalSpec80100%10
TM188ScaldHas a 30% chance to burn the target.WaterSpec80100%15
TM192Focus PunchIf the user takes damage before attacking, the attack is canceled.FightingPhys150100%20
TM193Weather BallIf there be weather, this move has doubled power and the weather’s type.NormalSpec50100%10
TM203Psych UpDiscards the user’s stat changes and copies the target’s.NormalStatus——10
TM208WhirlpoolPrevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.WaterSpec3585%15
TM209Muddy WaterHas a 30% chance to lower the target’s accuracy by one stage.WaterSpec9085%10
TM217Future SightHits the target two turns later.PsychicSpec120100%10
TM218Expanding ForceIf Psychic Terrain is active and the user is grounded, this move hits all opposing Pokemon and has its power incrased by 50%.PsychicSpec80100%10
TM224CurseGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.GhostStatus——10
TM228Psychic NoiseThe user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.PsychicSpec75100%10

Egg moves 1

EggFuture SightHits the target two turns later.PsychicSpec120100%10

Pokédex entries

Category
Hermit Crab Pokémon
Debut
Kanto · Red & Green (JP)
Color
Pink
Shape
Habitat
Water's Edge
Pal Park area
Pond
Kanto#080Original Johto#081Updated Johto#081Coastal Kalos#134Original Alola#038Original Melemele#038Original Ula’ula#019Updated Alola#045Updated Melemele#045Updated Ula’ula#019Let’s Go Kanto#080Isle of Armor#002Paldea#325Blueberry#076Lumiose#138
  1. Being bitten by a Shellder shocked this Pokémon into standing on two legs. If the Shellder lets go, it seems Slowbro will turn back into a Slowpoke.

    Shield
  2. Slowpoke became Slowbro when a Shellder bit on to its tail. Sweet flavors seeping from the tail make the Shellder feel as if its life is a dream.

    Sword
  3. Shellder, in its greed to suck out more and more sweetness from Slowbro’s tail, has metamorphosed into a spiral-shaped shell.

    Ultra Moon
  4. Spacing out is basically all it does. It turns back into Slowpoke if its tail, along with Shellder, breaks off.

    Ultra Sun
  5. Whenever Shellder bites down hard on its tail, it gives Slowbro a flash of inspiration...which it forgets a moment later.

    Moon
  6. It spaces out while gazing at the sea. With Shellder’s poison flowing through its body, it becomes even spacier.

    Sun
  7. Though usually dim witted, it seems to become inspired if the SHELLDER on its tail bites down.

    Diamond · Pearl · Platinum · Black · White · Black 2 · White 2
  8. The SHELLDER that latches onto SLOWPOKE’s tail is said to feed on the host’s leftover scraps.

    LeafGreen
  9. When a SLOWPOKE went hunting in the sea, its tail was bitten by a SHELLDER. That made it evolve into SLOWBRO.

    FireRed · Y
  10. Its tail has a SHELLDER firmly attached with a bite. As a result, the tail can’t be used for fishing anymore. This forces it to reluctantly swim and catch prey.

    Emerald
  11. SLOWBRO’s tail has a SHELLDER firmly attached with a bite. As a result, the tail can’t be used for fishing anymore. This causes SLOWBRO to grudgingly swim and catch prey instead.

    Ruby · Sapphire · Omega Ruby · Alpha Sapphire
  12. An attached SHELLDER won't let go because of the tasty flavor that oozes out of its tail.

    Crystal · X
  13. Naturally dull to begin with, it lost its ability to feel pain due to SHELLDER's seeping poison.

    Silver · SoulSilver
  14. If the tail-biting SHELLDER is thrown off in a harsh battle, it reverts to being an ordinary SLOWPOKE.

    Gold · HeartGold
  15. Lives lazily by the sea. If the SHELLDER on its tail comes off, it becomes a SLOWPOKE again.

    Yellow · Let’s Go, Pikachu! · Let’s Go, Eevee!
  16. The SHELLDER that is latched onto SLOWPOKE's tail is said to feed on the host's left over scraps.

    Red · Blue

Names around the world

Japanese
ヤドラン
Japanese (romaji)
Yadoran
Korean
야도란
Chinese (Traditional)
呆殼獸
Chinese (Simplified)
呆壳兽
French
Flagadoss
German
Lahmus
Spanish
Slowbro
Italian
Slowbro

Sprites

Tap any sprite to show it on the Pokédex above. ▶ marks official animations; Gen VIII–IX models are large, so they load only when you tap them.

Official artwork

3D models

Generation I

Generation II

Generation III

Generation IV

Generation V

Generation VI

Generation VII

Generation VIII · animated models

Generation IX · animated models

Training

EV yield
2 Def
Catch rate
75 ≈9.8% with a Poké Ball at full HP
Base friendship
70
Base experience
172
Growth rate
Medium

Breeding

Egg groups
MonsterWater 1
Gender
♂ 50%♀ 50%
Hatch time
20 egg cycles ≈5,355 steps (Gen IV–VII)

Where to find

Shield: The Crown Tundra 1 area
  • Max LairCapture during a Dynamax Adventure. · Lv 65
Green 4 areas
  • Cerulean Cave (1F)Fishing with a Super Rod · Lv 23
  • Cerulean Cave (B1F)Fishing with a Super Rod · Lv 23
  • Road 23Fishing with a Super Rod · Lv 23
  • Seafoam Islands (1F)Walking in tall grass or a cave · Lv 38
Red 5 areas
  • Cerulean Cave (1F)Fishing with a Super Rod · Lv 23
  • Cerulean Cave (B1F)Fishing with a Super Rod · Lv 23
  • Road 23Fishing with a Super Rod · Lv 23
  • Seafoam Islands (B2F)Walking in tall grass or a cave · Lv 37
  • Seafoam Islands (B4F)Walking in tall grass or a cave · Lv 39
Sword: The Crown Tundra 1 area
  • Max LairCapture during a Dynamax Adventure. · Lv 65
Let’s Go, Eevee! 5 areas
  • Seafoam Islands (1F)Walking in the overworld · Lv 39–44
  • Seafoam Islands (B1F)Walking in the overworld · Lv 39–44
  • Seafoam Islands (B2F)Walking in the overworld · Lv 39–44
  • Seafoam Islands (B3F)Walking in the overworld · Lv 39–44
  • Seafoam Islands (B4F)Walking in the overworld · Lv 39–44
Let’s Go, Pikachu! 5 areas
  • Seafoam Islands (1F)Walking in the overworld · Lv 39–44
  • Seafoam Islands (B1F)Walking in the overworld · Lv 39–44
  • Seafoam Islands (B2F)Walking in the overworld · Lv 39–44
  • Seafoam Islands (B3F)Walking in the overworld · Lv 39–44
  • Seafoam Islands (B4F)Walking in the overworld · Lv 39–44
Ultra Moon 1 area
  • Kala’e BaySOS Battle · Lv 15–18
Ultra Sun 1 area
  • Kala’e BaySOS Battle · Lv 15–18
Moon 1 area
  • Kala’e BaySOS Battle · Lv 15–18
Sun 1 area
  • Kala’e BaySOS Battle · Lv 15–18
White 1 area
  • Abundant ShrineSurfing in dark spots · Lv 35–70
Black 1 area
  • Abundant ShrineSurfing in dark spots · Lv 35–70
SoulSilver 4 areas
  • Safari Zone PeakWalking in tall grass or a cave · Lv 45
  • Safari Zone Rocky BeachWalking in tall grass or a cave · Lv 17–42
  • Seafoam Islands (B4F)Surfing · Lv 35–50
  • Slowpoke Well (B1F)Surfing · Lv 15–30
HeartGold 4 areas
  • Safari Zone PeakWalking in tall grass or a cave · Lv 45
  • Safari Zone Rocky BeachWalking in tall grass or a cave · Lv 17–42
  • Seafoam Islands (B4F)Surfing · Lv 35–50
  • Slowpoke Well (B1F)Surfing · Lv 15–30
LeafGreen 9 areas
  • Berry ForestSurfing · Lv 35–40
  • Cape BrinkSurfing, Walking in tall grass or a cave · Lv 35–40
  • Cerulean Cave (1F)Surfing · Lv 40–55
  • Cerulean Cave (B1F)Surfing · Lv 50–65
  • Cinnabar IslandFishing with a Super Rod · Lv 25–35
  • Seafoam Islands (B1F)Walking in tall grass or a cave · Lv 33–35
  • Seafoam Islands (B2F)Walking in tall grass or a cave · Lv 32–34
  • Seafoam Islands (B3F)Surfing, Walking in tall grass or a cave · Lv 32–40
  • Seafoam Islands (B4F)Surfing, Walking in tall grass or a cave · Lv 32–40
Crystal 1 area
  • Slowpoke Well (B1F)Surfing · Lv 20–24
Silver 1 area
  • Slowpoke Well (B1F)Surfing · Lv 20–24
Gold 1 area
  • Slowpoke Well (B1F)Surfing · Lv 20–24
Yellow 3 areas
  • Road 12Surfing · Lv 15–20
  • Road 13Surfing · Lv 15–20
  • Seafoam Islands (B2F)Walking in tall grass or a cave · Lv 31
Blue 4 areas
  • Cerulean Cave (1F)Fishing with a Super Rod · Lv 23
  • Cerulean Cave (B1F)Fishing with a Super Rod · Lv 23
  • Road 23Fishing with a Super Rod · Lv 23
  • Seafoam Islands (1F)Walking in tall grass or a cave · Lv 38
Red 5 areas
  • Cerulean Cave (1F)Fishing with a Super Rod · Lv 23
  • Cerulean Cave (B1F)Fishing with a Super Rod · Lv 23
  • Road 23Fishing with a Super Rod · Lv 23
  • Seafoam Islands (B2F)Walking in tall grass or a cave · Lv 37
  • Seafoam Islands (B4F)Walking in tall grass or a cave · Lv 39